Author: clymax

  • SSF2: Pulverized Released

    You can follow clymax’s projects via FFVC or YouTube.

    The Super Street Fighter II: Pulverized mod for the SNES has been released courtesy of clymax.

    It belongs to the lineup of clymax’s “RPG/grinding” mods.

    A release build for Romhack Plaza is being considered, or you can get early access to the dev build on Game Jolt. Our sister Discord for arcade gaming1 has early previews from time to time. You can also get a free dev build via our pilot program for 1CC attempts here.

    1. clymax’s magical arcade Discord here. ↩︎

    Development Build: Features

    Grind your characters into the ultimate fighters!

    For each match victory you earn, you will gain one level, shown at the top of the screen.

    Each character has his or her own level. Your progress carries across runs and resets!

    Save-file support has been added. Character levels are autosaved in the save file.

    Each level improves your attack and defense. Minimum level is zero. Max level is 175.

    Currently, the attack bonuses do piercing damage, so opponent blocking does not help them. This is currently being reevaluated.

    Going for that 1HKO has never been easier, but can you handle the grind?

    To reset all character levels, go to Options and change Stereo to monaural; no need to exit Options for it to work.

    Only the 1P side is currently supported.

    The game now defaults to the fastest speed setting of three stars rather than the slowest speed setting of no stars.

    Want to see the mod in action?

    So, what do you think? Which of the six original iterations of Street Fighter II is your favorite? Which port do you like playing on most?

    This post has been viewed 20 time(s).

  • Making “FFV: Whirlwind” Eligible for Archipelago Integration

    In this devlog, clymax documents the changes to the Final Fantasy V: Whirlwind mod to make it Archipelago-eligible under current policies. You can follow clymax’s projects via FFVC or YouTube.

    Fan-Translation Removal

    Before: character dialogue

    After:

    Before: store dialogue

    After:

    Before: in-store dialogue

    After:

    Before: battle dialogue

    After:

    Before: ending poem

    After:

    Elements Left Intact

    Map Names

    Shop Names

    Item Names

    Menu Elements

    Character Names

    Character Attributes

    Abilities

    Actions

    Enemy Names

    Enemy Actions

    Battle Messages

    Ability Descriptions

    Item Descriptions

    Stats from Mr. Clio

    Remaining Work

    A set of character and NPC interactions at minimum still need to be checked and debugged to make sure they still function properly following the script removals.

    Examples include recruiting characters such as Lenna and Faris, engaging summons such as Shiva and Ifrit, and engaging bosses, the thirteen demons of the Rift, and the three superbosses (Omega, Shinryu, and Gogo).

    However, with the changes noted in this post, the fan-translated script of the game should no longer be embedded in any patch of the Archipelago-oriented build of the mod.

    This post has been viewed 44 time(s).

  • Ultima Derby

    Brought to You by the FFVI: Worlds Collide Community

    The Final Fantasy VI: Worlds Collide community is hosting the latest iteration of the Ultima Derby event.

    The event will be held to the benefit of the Ontario Veterinary College Pet Trust and the St. Jude Children’s Research Hospital.

    The two-day event kicks off at 6pm Eastern on Friday, April 18.

    You can follow the action on Worlds Collide’s official Twitch channel here.

    For more information on Worlds Collide, you can visit their website here or check out their YouTube channel here.

    This post has been viewed 29 time(s).

  • Contra: Vaporized Released

    You can follow clymax’s projects via FFVC or YouTube.

    The Contra: Vaporized mod for the SNES has been released courtesy of clymax.

    It belongs to the lineup of clymax’s “RPG/grinding” mods.

    A release build for Romhack Plaza is being considered, or you can get early access to the dev build on Game Jolt. Our sister Discord for arcade gaming1 has early previews from time to time. You can also get a free dev build via our pilot program for 1CC attempts here.

    1. clymax’s magical arcade Discord here. ↩︎

    Development Build: Features

    Grind your character into an epic soldier!

    Grind your character into an epic soldier! Earn score-ups to level up your character.

    Your progress carries across runs and resets! Levels currently not shown.

    Save-file support has been added. Character levels are autosaved in the save file.

    Requires the MMC-3 conversion patch from Infidelity to be applied first.

    Each level improves your weapon power.

    Minimum level is zero. Max level is 102.

    There’s currently no in-game way to reset your character levels, but if using emulation you can do so by deleting your save-RAM (.srm) file.

    2P mode has been added. Each player gets his or her own level.

    So, what do you think? How does this entry compare to the other games in the series? Have you beaten any Contra game without the Konami code?

    This post has been viewed 23 time(s).