FF4 SNES Graphics Offsets: THE TEXT FILE These are offsets to various graphics used in FF4. The majority of these offsets I wrote down as I've sifted through the rom while working (well, more like playing around) on my project. Any offsets found while sifting through the Slick boards will have an asterisk and number (eg: *1) where the person who posted the data is referenced in the "Notes" section at the bottom. ALSO, ANY OFFSETS FOUND WITH A HEADERED ROM WILL BE MARKED (Headered) SO YOU'LL TOTALLY KNOW WHETHER OR NOT TO SLAP A HEADER ON TO THAT BAD BOY. Enjoy! - Bahamut ZERO 0E0000 - 0E17FF = (3BPP SNES)* Vehicles / Flying Chocobo / Hook / Leviathan / Giant of Babil (FC/NES x8 pattern is your friend) *Note: You might have to scroll to the end of the ROM, switch to 3BPP SNES Format, then use the PgUp/PgDn keys until you come to them (they're directly after the NPCs. This note is here in the case that things look wonkey when going straight to the offset. 0EFF00 - End of Rom = (Mostly 3BPP SNES)* Tilesets (go to end then switch format to 3PBB SNES to view) *Note:Castle Exterior and Airship Tilesets use 4BPP SNES format 0ED3C0 - 0EEBBF = (3BPP) Character Portraits (make a 4x4 Horizontal pattern to see these a lot better) 0D7F40 - 0E003F = (3BPP SNES) Actor NPCs/ NPCs (FC/NES x8 pattern is your friend here too) 067A80 = (3BPP Snes)Finger Pointer Cursor / Midget battler/ Frog battler/ general battle stuffs 0E5780 - 0E6F7F = (3BPP SNES) Weapon/Animation Graphics 057000 - 057FFF = (2BPP GB) Font/Symbols 0D0000 - 0D7Dff = (4BPP SNES) Character Battle Sprites (use 2x3 Horizontal and 3X3 Horizontal to view poses with relative ease) 0636c0 - 064ebf = (3 BPP SNES) Magic graphics. 0E2A00 - 0E41FF (Headered) = (3BPP SNES) Battle Backgrounds 46EB0 (Headered) = (3 BPP SNES) Leaving Baron Backround (used during Prologue text scroll)*1 Notes (*'s): *1:Baron Background Info posted by Dragonsbrethren here ( http://slickproductions.org/forum/index.php?topic=769.0 )