Well, it's a straight damage attack powered by your actual weapon power... it's the basic idea that I made for a hack that replaced the godawful Goblin's Punch to the same concept that was used in FF5 (the FF4 version is technically better... plus it's great for a hack).
I never thought about fixing Goblin Punch to make it unique with this formula but it makes a good deal sense now that I think about it. Using level comparisons to boost damage x8 or so. Good thinking there.
It wasn't about the damage bonus... it was to use Rydia's "poor" attack power and converting that into damage through a summon. It would actually help through using a Bow+Arrow over a Whip.
Where to start... I know there are several formulas which are basically "damage determination", but even with physical attacks I saw no reference to a character's Physical Attack Base. Only to their chance to hit for several matters. That is worth further exploration.
I kinda meant the damage dealt algo through Poison....
Really? I thought it was pretty unyielding here. It took roughly 10 casts from a Level 1 Rydia to kill a group of Level 5 Larva with it. It's even worse in the GBA Port then?
Well, the Black Flan (Pudding) in this game are at level 50... whereas the GBA port's version is @ level 98. Although, levels are likely altered to counter Steal, not nerf Odin.
I'm not sure what enemies use Remedy either. 10% HP doesn't seem very... good. However that is a misconception with Absorb (I even noticed this using my Twin Healing Hack) what it heals is 1/3 of the Target's Current HP. Not Max HP. So if you're down to 60 you would heal 20 regardless of your Max HP and the code backs that up as well. I do know that no monsters seem to have a programmed "Strength" stat. So if these were ever in their plans to use effectively it likely dealt with the player or maybe monster layout was difference once upon a time?
I meant to use 1/3 of currentHP. In my hack I have Asura set up to regular healing, Remedy healing (1/10 maxHP) (purple face), and Absorb healing (1/3 currentHP) (yellow/orange mad face).
Indeed, that's what I had expected to see. I tried it on my characters but still monsters attacked them at random rather than set to attack the one that had Search used. Golbez uses targets from within his script to directly target the party members for Black Fang. Maybe it's only special attacks. I was fighting against a group of enemies which never did anything special so that could have been the problem.
You would have to manipulate ALL of the monsters on the field's targeting... since the code probably alters "self" (meaning the lone monster) on the field.
You're likely right but there's still one unknown to that still. The monster is listed as "Egg" while inside of an Egg, which is probably what some of that code has a hand in changing to its proper name, now that I think on it.
It is tied to a few things, so you'd have to track down the details. You could probably manipulate it for actual Pigs, Toads, and Mini if you were clever.