øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=4;area=showposts;start=1005e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index0174.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=4e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index0174.html.zxœâg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈÀKqOKtext/htmlISO-8859-1gzip8:ÖqÿÿÿÿÿÿÿÿTue, 10 Mar 2020 19:11:48 GMT0ó°° ®0®P®€§²ð®œâg^Àq Show Posts - Dragonsbrethren

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Messages - Dragonsbrethren

1006
Final Fantasy IV Research & Development / Re: Random Lesser Known Facts
« on: September 04, 2008, 05:44:06 PM »
 :bump:

One I posted way back on JCE's forum, the little "HP" in battle moves based on which slots are occupied:



Priority goes from top to bottom rather than from slot 1 to 5, so most of the time it appears as it does in the first shot because you have a full party.

Also, any button (including the d-pad) can scroll/close a dialogue box except for L and Start. The entire game can be played with the second controller unless you set multiple controllers in battle, in which case you must use the controller you set for each character in battle.

1008
Game Modification Station / Re: Yay, I'm so happy!
« on: September 04, 2008, 03:19:44 PM »
I can't stand the non-nonsensical (and usually unwritten) rules some forums have and have made it my goal to eradicate them from here. You made a duplicate post because you didn't see the other one, what's the big deal? If someone wanted to ban you for that they most certainly shouldn't be in any position of power.

1009
Have you gotten into the battle menus yet? I never did get around to looking into this problem again:



What's happening is the enemy quantity is getting pushed down to the next "half line" (Battle windows have "wordwrap," or rather letter wrap) and the code that fills in the blank spaces above the characters is drawing over the line above it,  making it look like the first two letters of the enemy name is being blanked out. The simple fix would be to disable printing the quantity entirely but I never found it, I found where it is updated and what blanks it out when only one enemy remains but I just want to kill what's printing it in the first place.

1010
General Discussion / Re: More Icons?
« on: September 02, 2008, 11:24:42 PM »
I've actually got a backlog of ones I want to make but haven't had the time or creativity to bother with.

1011
General Discussion / Re: Google Chrome
« on: September 02, 2008, 06:52:33 PM »
I read about it earlier but no, I haven't tried it yet.

 :edit:

Using it now, it's meh. I like the default navigation bar but dislike that it can't be customized at all as far as  I can tell. I dislike how tabs appear in the titlebar, how it's saying "titlebar" is misspelled but there's no way to add it to a personal dictionary, and there's no adblock or any similar feature. Some of these things might be possible but half the links on the list of features don't work. I think I'll be sticking with Firefox for now.

1012
Final Fantasy IV Research & Development / Re: DS Version Research
« on: August 31, 2008, 09:47:37 PM »
You could always do that, you just have to kill Cagnazzo first.

1013
Dbi News / Re: SrBehemoth Fix
« on: August 31, 2008, 12:19:46 PM »
Yeah, as long as you have a non-present monster in the same slot as the first in the second formation it will work.

1014
There is more than one of them, just keep trying until you find the one used by the dialogue.

1015
Yeah, I'll find them for you later.

1016
Final Fantasy IV Research & Development / Re: Spaces in item names
« on: August 31, 2008, 12:06:28 AM »
You can't use $15 any place in an item name except for the icon because the Japanese DTE is still loaded for the menu text. The easiest way to fix it is to just pick any tile after the alphabet and make a new blank space, I use $F6 in my hack.

1017
Take a look at this again. I'd imagine the other graphics would be similar.

 :edit:

Felt I should mention, while there are technically 16 colors the first color of the palette is always transparent.

1018
FF6's characters use 12 in battle, they use the last four colors for the cursor/recovery palette, the recovery palette, an unused palette, and the reflect barrier's palette. Even with that optimization they still had to overwrite those palettes for a few spell animations, which is what causes this.

1019
Final Fantasy IV Research & Development / Re: Save here?
« on: August 30, 2008, 10:59:14 PM »
That's all I can think of right now, other than dummied strings that had to have been leftovers from FF3 (Battle speed on the main menu, "items full" text in the equipment menu).

1020
Final Fantasy IV Research & Development / Re: Save here?
« on: August 30, 2008, 10:55:53 PM »
I think "Save here?" is something they broke in FF2us, since the "here?" string is already there with a terminator instead of a linebreak in front of it. A few strings were already broken in FF4 though, like the shopkeeper's message for when you're selling.