øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=5;area=showposts;start=435e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index023d-2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=5e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index023d-2.html.zxUñg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ ,/íéOKtext/htmlISO-8859-1gzip@øÕíéÿÿÿÿÿÿÿÿTue, 10 Mar 2020 20:14:37 GMT0ó°° ®0®P®€§²ð®Uñg^Äíé Show Posts - JCE3000GT

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Messages - JCE3000GT

436
Game Modification Station / Re: Golbez full spite sheet IPS
« on: April 29, 2010, 11:35:54 PM »
That's fine, I'm not in a huge hurry.  :D

438
Game Modification Station / Re: Golbez full spite sheet IPS
« on: April 23, 2010, 04:53:17 PM »
And then you'd have to change the palette in game too, but that's the easiest part.  :D

439
Game Modification Station / Re: Golbez full spite sheet IPS
« on: April 22, 2010, 09:29:03 PM »
OK. I'll put something together this weekend.
Should be done and posted by Monday.
Which character should I paste him over, DK Cecil?
^_^

Thanks.  Doesn't matter who, I haven't decided where he needs to go.   :cycle:

440
Game Modification Station / Re: Golbez full spite sheet IPS
« on: April 22, 2010, 05:24:07 PM »
Haven't got one yet.  If you've got or can create an IPS patch I'd be greatly appreciated.  :happy: 

441
Game Modification Station / Re: Golbez full spite sheet IPS
« on: April 21, 2010, 11:13:12 PM »
Ah ok, cool.  Thanks.

442
Game Modification Station / Golbez full spite sheet IPS
« on: April 21, 2010, 07:40:59 PM »
I need a full sprite sheet patch for FF4/FF2us for the SNES.  I'm working on something.   :cycle:

443
General Discussion & Support / Re: FF4 Custom Map Archive
« on: April 21, 2010, 12:16:58 AM »
Anybody?

444
Readme contents:
Quote
Final Fantasy 4 Map Properties Editor by JCE3000GT
Version 0.10b - Released 04/20/2010

Description: Basically this allows the user to edit a map's properties or copy one map to another map's properties.

 This is recommended to be used alongside FF4Tools by Phoenix Hacks. 

Notes: Download Phoenix Hacks' FF4Tools from here: http://sites.google.com/site/phoenixhacks/

Contents:
FF4MPE.exe - the program
Readme.txt - duh
Default.map - default property data for restoration
FF2us.tbl - text table
FF2us Map Test.ips - test patch
FF2us Map Test.srm - test saved game

If you have any questions, comments, or suggestions email me at Von_BlitzKrieg@yahoo.com

Website: www.jce3000gt.com

http://www.jce3000gt.com/ff4mpe.php

445
Final Fantasy IV Research & Development / Re: Announcing: FF4Tools
« on: April 21, 2010, 12:14:35 AM »
Suggestions: Make the text box larger so we can see more of the hex bytes listed.  It would be easier to edit by hand if we needed to and plus it makes it easier to see the raw map data.  I'd also like to see the default size to be 16x16 as it is faster to load the graphics in the native resolution. 

I've been using this in Opera with really good results and so far I like it.  Since you are not editing the ROM directly there is almost a zero chance or corrupting the ROM.  :happy:  That makes me happy.

Also, is it possible to add a feature that can possibly preview palette changes?

http://www.jce3000gt.com/pictures/ff4tools_example.jpg

446
Looks better now for some reason.  Never liked the previous one...

447
Anyone use this in Chrome?

448
Game Modification Station / Re: Wii Virtual Console question
« on: April 12, 2010, 02:50:41 PM »
All I see about roms is to either mod my console or use some sort of disc.  So simply copying the rom to an sd card and replacing the data myself via hex editor won't work? 

449
Ah, that makes sense.  Thanks!

450
We all know about when the final scene on the boat ride where the ship gets swallowed by Leviathan.  But ever notice that in the northwest there is a little patch of land.  Where do you suppose that actually is?  Any guesses?