Hey Fedorajoe! I recall playing your Golbez patch a while ago, I absolutely loved it! And to think you did the vast majority of it without FF4kster's extremely helpful system! Now it looks like Chillyfeez is handling this part for you but it's actually a very simple process. You go to the location of the Command Pointers (LoRom- 03B37C), look for These values before and after it....
14 - 53E1 (03E153 - Peep)
15 - 0000 (030000 - Crash)
16 - 4CE3 (03E34C - Throw)
You change the 0000's snuggled in between there to...
(05 1E39D-1E3B6 (enemy runs away) 3E1B2-3E1CB) - (This is an unused command that might have been intended for lowering an enemy's "Steal Evade" to 00 Similar to FFI-III with a "fear" amount. It does nothing in the final game, instead there is a special exception made for Retreat within the Spell Routine code to change the sound of "dying" enemy, (and something small to do with graphics)
and the code to rob the player of the Exp. they would have earned had they defeated the foe. That makes this go completely unused.
For all intents and purposes we will change the 0000 to B2E1.
Now let's view the routine itself...
$03/E1B2 A9 04 LDA #$04 A:0003 X:0028 Y:0000 P:envMxdizc - Load 04 into A.
$03/E1B4 8D E6 38 STA $38E6 [$7E:38E6] A:0004 X:0028 Y:0000 P:envMxdizc - Store A in 7E38E6
$03/E1B7 A6 A6 LDX $A6 [$00:00A6] A:0004 X:0028 Y:0000 P:envMxdizc - Load X from A6
$03/E1B9 BD 03 20 LDA $2003,x[$7E:2003] A:0004 X:0000 Y:0000 P:envMxdiZc - Load Indexed Slot's Status Byte 1 into A.
$03/E1BC 09 80 ORA #$80 A:0000 X:0000 Y:0000 P:envMxdiZc - Add 80 (Death) if applicable.
$03/E1BE 9D 03 20 STA $2003,x[$7E:2003] A:0080 X:0000 Y:0000 P:eNvMxdizc - Store A in Indexed Slot's Status Byte 1.
$03/E1C1 A9 05 LDA #$05 A:0080 X:0000 Y:0000 P:eNvMxdizc - Load 05 into A. (Ran Away)
$03/E1C3 8D CA 34 STA $34CA [$7E:34CA] A:0005 X:0000 Y:0000 P:envMxdizc - Store A in 7E34CA.
$03/E1C6 EE 0A 39 INC $390A [$7E:390A] A:0005 X:0000 Y:0000 P:envMxdizc - +1 to 7E390A.
$03/E1C9 4C 9B 85 JMP $859B [$03:859B] A:0005 X:0000 Y:0000 P:envMxdizc - Jump to Subroutine
-------------------------------------------------------------------------------------------------------
$03/859B A9 F8 LDA #$F8 A:0005 X:0000 Y:0000 P:envMxdizc - Load F8 into A.
$03/859D 8D C2 33 STA $33C2 [$7E:33C2] A:00F8 X:0000 Y:0000 P:eNvMxdizc - Store A in 7E33C2.
$03/85A0 A9 03 LDA #$03 A:00F8 X:0000 Y:0000 P:eNvMxdizc - Load 03 into A.
$03/85A2 8D C3 33 STA $33C3 [$7E:33C3] A:0003 X:0000 Y:0000 P:envMxdizc - Store A in 7E33C3.
$03/85A5 60 RTS A:0003 X:0000 Y:0000 P:envMxdizc - Return
Now to change this to just cast Hold is a well known matter now.
You would change this...
$03/E1B2 A9 04 LDA #$04 A:0003 X:0028 Y:0000 P:envMxdizc - Load 04 into A.
$03/E1B4 8D E6 38 STA $38E6 [$7E:38E6] A:0004 X:0028 Y:0000 P:envMxdizc - Store A in 7E38E6
$03/E1B7 A6 A6 LDX $A6 [$00:00A6] A:0004 X:0028 Y:0000 P:envMxdizc - Load X from A6
To this...
$03/E1B2 A9 01 LDA #$01 A:0039 X:0000 Y:0000 P:envMxdizC - Load 01 into A. (Hold)
$03/E1B4 8D D2 26 STA $26D2 [$7E:26D2] A:00A2 X:0000 Y:0000 P:envMxdizC - Store A in Next Action to take.
$03/E1B7 4C 3E CD JMP $CD3E [$03:CD3E] A:00A2 X:0000 Y:0000 P:envMxdizC - Jump to Spell Routine.
There is still a decent amount of free room here since this only takes 8 of the 19 (25) Bytes. You might even be able to get away with an item or stat conditional to increase the power of the command beyond just "Hold". I forget if Pressure was multi-targeted but the unused command by default is.
Also I had created Taunt as well (which works on one enemy by reversing the functionality of Search), it would cost you Search though (which is used by... two enemies.)