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Messages - Deathlike2

3346
Ok, according to the FF4A document (not sure if its totally correct).. the Glass Helmet in FF4A does not have the immune attribute.

This implies that it was a mistake to have it on the Glass Helmet. This attribute completely relies on the elemental attributes of equipment that it is attached to (Adamant Armor).

3347
Gaming Discussion / Re: Scariest RPG Monster
« on: December 27, 2007, 05:09:34 PM »
FF5's monster that lurks in the castle where the soldiers tell you about it... it's great when the scan lies to you about the enemy and you get locked into a battle when you do a critical hit.  :tongue:

3348
As far as I can tell, there are a number of counter scripts that are executed by various monsters... please let me know if any of this is wrong or if anything else is missing:

1) React vs HP damage?
2) React vs Physical Attacks (Lamia for example)
3) React vs Magical Attacks (Queen Lamia for example)
4) React vs Elemental (Behemoth, Rubicante for examples)
5) React vs Summon (The boss guarding the Ragnarok/Crystal Sword)

3349
Reflect/Wall - This status obviously allows for bouncable spells to retarget. One thing about this status is that it turns elemental spells into a "generic magic" type attack. For instance, Behemoths and Zeromus react to Holy elemental spells differently than anything else. If you were to bounce Holy off Reflect, it is completely treated/reacted differently by the enemy target.

3350
Final Fantasy IV Research & Development / Re: FF4A Equipment Additions
« on: December 27, 2007, 04:35:20 PM »
This looks accurate... someone else has to verify the table values though (Dragonsbreathren, are you reading this?).. Loki's Lute has the bits set.. which is right.. but of course that weapon is bugged from whatever code is supposed to deal with enemy type weaknesses.

3351
General Discussion & Support / Re: FF2us HardType Walkthrough by Deathlike2
« on: December 27, 2007, 04:25:18 PM »
That means EVADE would be your only hope.   :laugh:

I usually survive by being lucky and not encountering a group of SORCERERs.  :)  If I'm unlucky, well, I run.  Thieves usually help the party get away, if they don't get killed first...

Unless they surprise you, and you're DOOOOOOOMED!

3352
Only the ones in the area Fusoya is sitting around are removed from FF4ET (anyone want to guess why?)

All the other hidden treasures are still there though.

3353
Charmed targets usually cast spells on single targets only...

Also, an FF4A specific bug...

When a charmed Rydia (Palom as well?) casts Quake, she targets the enemy for some strange reason.

One thing regarding Stop. BSiron's document had a nice tidbit on "removing" Stop. Charm apparently has precedence over it (but you can't do anything if you have Charm immunity).

Stop can only be blocked by "Heavy" status, or whatever that status bosses have by default for status protection...

3354
General Discussion & Support / Re: FF2us HardType Walkthrough by Deathlike2
« on: December 27, 2007, 12:36:14 AM »
We're lucky that the 6 Ghost formation only occurs in the treasure chest.

The Behemoth doesn't really scare me.. the trick to beating it is essentially the same.

3355
Final Fantasy IV Research & Development / FF4A Equipment Additions
« on: December 26, 2007, 11:47:54 PM »
If someone could provide complete attribute data in FF4A's new equipment (both weapons and armor), it would be very appreciated.

I'll try to compile a list of known stuff, but there are bits and pieces that are still unknown... mainly in the armor department.

There IS one change to existing data in FF4A.. the Ribbon now protects against Charm and Berserk.

3356
General Discussion & Support / Re: FF2us HardType Walkthrough by Deathlike2
« on: December 26, 2007, 11:15:21 PM »
Flying Underground

Simple obvious tip: When you get the Luca Key, use it immediately for item space. Who knows how much space you will need...

Optional recommendations: Do the Sylph's Cave first, then the Land of Summoned Monsters, then finally the Sealed Cave. The game originally intended for you do play it in that order... and it's still a pretty damn good order. Skip to the Trap Door section if you wish.

Sylph's Cave

Fear The Monsters: The Molbol is still the most annoying monster alive, and with the increased HP, you will have a tough time trying to take it down swinging... however, there is a small trick to blocking its strongest attack.... however, this attack pales in comparison to the Ghost. It is similar to its predecssors, possessing the evil Count attack. Unlike its breathern, that's his first attack. Compare this to the Fataleye, Ghosts come in vastly bigger groups, thus making this threat significantly bigger.

In the depths of this cave, the Avenger Sword got a nice beefy upgrade... even if it is two handed. Making Kain or James an automatic killing machine is priceless. The boomerang also found here is also beefed up, arguably stronger than many of the other weapons available and with Cipher gaining uber levels and attack power, this can only be an awesome bonus.

Land of Summoned Monsters

The summoners now bring a number of familiar faces with some new ones. This is the best chance to get the Bomb summon as it may become useful, when the Mist Dragon is not your preferred option (there's a few rare instances...)

There are rumors of XT... hiding in some treasure chest.

In the town, you will find the best magic equipment... particularly with the armor. It is not a bad thing to have high magic defense...

* Bosses: Asura and Leviathan behave more or less the same, and really aren't a threat.

Trap Doors Suck

If you order your characters properly, you can maximize their AGI to their full potential. With that said, the Avenger Sword is your best bet to kill Trap Doors before they kill you. In fact, the Avenger Sword is a beast in the Sealed Cave.

* Bosses: High defense doesn't stop Berserk (status) from being a very viable option... additionally with good magic support, you should be fine. However, it is hard to fear the gradual petrification attack in response to magic...

Big Whale and Awesome Optional Stuff

I have a recommended order when it comes to getting all the optional stuff in one go. This is for people who forget about this.

1) Get Big Whale
2) Get Enterprise and Hovercraft and trade... and it is worthwhile
3) Talk to Yang's Wife - this assumes you did manage to find Yang...
4) Goto Baron to get Odin - of course, you needed to have completely done the Land of Summoned Monsters sidequest
5) Go into the underground, and give the blacksmith what he needs.. after getting what he needs, talk to him again (Step 1 is a requirement for this step to execute properly.
6) Visit Yang at Sylph's Cave - you will need this summon, as it was just as useful in the original game
7) Talk to Yang's Wife again - the item you get in return can be equipped now.. except it isn't as powerful, but it is at least useful.. when you need it

Old Man on the Moon

The only shop on the moon provides the most productive weapon for Rydia while doing the Giant... I wish Fusoya could equip it too...  :sad:

Fear the Monsters: You may find yourself in pain during this trek to meet the Lunarian. Remember those parasitic creatures that loved to poison you? Well they suck at you more... literally. Its base attack is to drain you. Occasionally, it may Charm+Berserk a character in one hit. This is a very nasty combination.

You will meet Xlom, a "slightly better" Tella. That low HP and defense is ultimately the death of him. However, his retweaked MP will be more than enough to make him useful. The spell list has been reduced, but just enough since you would usually not use half of either Black+White Magic spells. You do have a number of options to make the guy better... Bow+Arrows will make him suck less in the Giant... he can equip a number of the lighter power equipment in addition to his wizard equipment.. but that's usually not something to worry about.

Bahamut's Cave

Feel free to skip this or complete this before getting Xlom. Every chest containing a Genji piece of equipment is filled with monsters and with good reason. This place truly isn't for newbies.

Fear the Monsters: The monster you normally see the most frequently may be your undoing. Take advantage of all possible weaknesses or you don't get very far. The revamped Behemoth is tougher to beat... but the most important aspect is the vastly better drops it has...

* Boss: I wonder if Bahamut could do some hurting while doing his countdown. He doesn't live long enough to matter.

Giant Headache

Take full advantage of the Mech attribute, as it makes your progress much easier. However, there is still one monster that isn't a Mech, and will proceed to annihilate you if you wait.

* Boss: The elementals are beefed up, but suffer from the same weaknesses.

Boss: The core isn't very threatening, which is good. The problem is that the healing is far far stronger than you remember it. You essentially have two options:

1) Go crazy... if you think you have the balls to face the devastation of virtual insta-death.. then go ballistic with Bahamut and the like. Reviving is essential, healing is optional and usually not recommended. You will be lucky if all your characters survive.

2) Be creative. If you know how to kill a Behemoth with low levels, then you need to do the reverse of that... (I'm not giving the entire hint). The suggestion here is to use Haste+Slow whenever possible as the extra speed will prove vital in doing damage efficiently. Sylph is very useful here for healing.. and Bomb if Rydia's current HP is high..

3357
General Discussion & Support / Re: FF2us HardType Walkthrough by Deathlike2
« on: December 26, 2007, 10:08:59 PM »
The Doctor's Crazy

Some of the Fire equipment drops seems odd at the moment, but it pays off later... well, at least the fire weaponry.

Fear the monsters: Flamedogs and Chimeras are not as harmful in groups, but solo, they prefer to hurt you big. Chimeras are far harder to take down because of they are immune to the basic elementals.. elemental weaponry don't look so good.. but they kill so many of the existing enemies well...

Tip: Switching weapons in combat is not a evil thing... even better... switching shields in combat is much better than swapping armor...

* Boss: Noone understands why the "undead" verson of the doctor is mechanical... go figure...

Once you lose Chang, you will have a slightly tougher time beating those same monsters.

Rubicant and Tower of Zot Revisited

Note: You cannot deliver the letter to Lord J until you've given him the Rat Tail...

When you have Cipher and manage to meet the Golems, it may be worth stealing an Ogre Axe or two from them. In fact, many of the steals are worthy, depending on how much you value cool free stuff.

*Boss: Rubicant is not that hard. However, he is able to kill anyone without Fire protection especially with that beefed up magic power.


3358
General Discussion & Support / Re: FF2USHT bug fixing?
« on: December 26, 2007, 04:19:51 PM »
Characters by themselves no.  You need equipment in order to resist elementals.  I'm sure however with some ASM modification you could do this, as god knows there is a ton of room you could use for the code.

So, you can make them weak to the elementals though?

3359
General Discussion & Support / Re: FF2USHT bug fixing?
« on: December 26, 2007, 03:50:18 PM »
Feel free to separate this question into its own thread if it is warrented.

Is it possible to have characters being weak or strong against elementals (yet it won't show up, even if they are unequipped)?

3360
Final Fantasy IV Research & Development / Re: Meteo WTF?!
« on: December 26, 2007, 02:05:54 PM »
Meteo is holy elemental.

I originally thought it was Fire elemental, but clearly I was mistaken.

You can test against the Blue Dragon, since it absorbs Holy elemental.

In FF4ET, there is no monster that can be tested against, unless you cheat and fight the Mist Dragon or the Dark Dragon version of the Dark Elf...