øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=4;area=showposts;start=405e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index02a1.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=4e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index02a1.html.zxŽâg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ…¬èOKtext/htmlISO-8859-1gzip@øÕèÿÿÿÿÿÿÿÿTue, 10 Mar 2020 19:11:33 GMT0ó°° ®0®P®€§²ð®�âg^ÿÿÿÿÿÿÿÿU"è Show Posts - Dragonsbrethren

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Messages - Dragonsbrethren

406
Game Modification Station / Re: FF6 Improvement Project
« on: October 02, 2009, 12:57:07 PM »
No, you only need to JMP at the start of the script. Now, if you used one text file to insert other strings (say item descriptions), you would need another JMP before you started writing those (and change the active table to the one for menus).

407
Final Fantasy IV Research & Development / Re: Elemental Reference Guide
« on: October 02, 2009, 11:34:09 AM »
I don't think you've ever used the Fire Sword or Flame Spear against a FlameDog eh?

I don't think I ever have, either. Common sense says it's a pretty dumb thing to do, unless you were purposely testing the absorb behavior.

408
Final Fantasy IV Research & Development / Re: Elemental Reference Guide
« on: October 02, 2009, 10:19:58 AM »
I don't think there's any way to do it without code modification. They probably purposely disabled the absorb behavior for physicals; just think of how evil Blue Dragons would be if they could absorb your Excalibur, Ragnarok, Fire Whip (heh, yeah right), Lance, and Bow strikes.

409
Well, I did figure out how the game knows who and when to store data for. It's described in this post. It sounds like that won't help you, though, if you don't know who you want in your final party. I'm still working on getting my shadowing routine to work right. Bugs like the one I fixed today seem to keep cropping up. I'll definitely post it, though, once it's actually in a working form.

No, no, that's great! Somehow I missed that post before; got those offsets noted for my omni-doc now. My problem was trying to force my characters into the existing slots that I knew had shadow data, rather than just creating my characters in whichever slots and worrying about the data later on down the road. I thought I was forced to have certain characters replace the FF4 characters that leave the party, in order to keep their stats. This makes things so much easier.

410
I figured it out with Rosa. Some times she'd come back knowing Cure3, sometimes she wouldn't. I sucked at the game back then, and had trouble beating Valvalis without it, so I figured out how she gained it pretty quickly by leveling in the tower. The reason they did it is pretty obvious; it stops you from leveling Kain to 50 before Mist, and getting him back around 30.

You should document that piece of code, in case anyone else wants to utilize it. Since you moved things around, I'm guessing you've documented more about the shadow party data? I remember you mentioning before than you didn't know how the game knew when to store stats there, and for who. I've been trying to plan around that limitation, and it's kind of halted all progress on my game, since I don't have a solid idea of who I want in the final party yet. (On the plus side, it stopped me from being an asshole and stealing all possible items obtained when you get thrown in prison fairly early on... I didn't want to waste instances of the two characters you have on prisoner gear.)

411
Yeah, I've known this pretty much since the first few times I played the game.

412
Game Modification Station / Re: FF6 Improvement Project
« on: October 01, 2009, 05:21:04 AM »
SMA should be HIROM for FF6. You should be able to use the standard 16-bit pointer for this game, instead of creating a custom one (the pointer writes are already in the script, so there's no need to automate that). Everything else looks fine, you didn't show your #JMP instruction but I'm guessing you're jumping to the right place, since you had some success in changing it.

413
General Discussion / Re: Gamefaqs + eternal stupidity
« on: September 30, 2009, 08:57:26 AM »
Oh wow, did they actually pull it down from the main page? It's back to being the voiceover list that was up a few days ago.

Must've been a temporal disturbance; it's back today. :sad:

414
Gaming Discussion / Re: Gaming Progress Thread
« on: September 30, 2009, 08:43:18 AM »
Thanks for the link, but they don't have Rockman X3 listed. I'll definitely be using it to verify any other games, though.

 :edit:

Huh, these expect each track to be stored in its own file? Interesting, I've never encountered a rip in that format, nor can I rip my own games to it. Is there an easy way to do so? I'd imagine it could be automated using the cue file.

415
Final Fantasy IV Research & Development / Re: Inn GP cost in events
« on: September 30, 2009, 08:13:26 AM »
Interesting. I suppose the table of valid entries could be moved and expanded, but utilizing non-related code for an inn price has a certain awesome factor to it...

416
Gaming Discussion / Re: Gaming Progress Thread
« on: September 30, 2009, 04:37:21 AM »
Rockman X3 (PSX)

Bleh, no real progress. I burned a copy of this, but the music doesn't play on the actual console. That kind of defeats the purpose of this version, considering it has some pretty bad slowdown in places compared to the SNES original (well, the cutscenes play fine, which are cool). I hope No-Intro starts a PSX project, because I am getting sick of these bad rips that play fine in emulators, but fail on the actual hardware. I've run into two other games like that, and I don't think it's my burner or discs, since everything else I've tried has played just fine. I suppose it could be a problem with swapping, but it seems odd that it would only crop up with three games.

I looked into picking up an actual copy, of course, but it's way overpriced. I'd be better off picking up the X Collection.

417
Gaming Discussion / Re: Gaming Progress Thread
« on: September 29, 2009, 11:50:47 AM »
Metroid Prime 2: Echoes (GCN)

I was going through withdraw; too much time away from this awesome game. Since I spent the money I had stashed way for the Trilogy on computer repairs, I decided to pop in the GCN version and play through the end, just to see if I'm still awesome: I am. I actually wasn't sure if I would be or not, I thought it might take a while to adapt to the classic controls again, but I had no problem at all. I don't really want to start a new game, just in case I do scrounge up money for the Trilogy, but I might not be able to stop myself...

418
Game Modification Station / Re: FF6 Improvement Project
« on: September 29, 2009, 06:19:56 AM »
I actually kind of liked it. If we were still using the term GP in Pandora's Box, I would've suggested switching every instance to that style.

419
Gaming Discussion / Re: Gaming Progress Thread
« on: September 28, 2009, 04:44:46 PM »
Castlevania: Symphony of the Night (PSX)

Another 200.6% file in the retranslation, this time playing on my PS2, since I was able to burn it finally. I got the Val Manwe/Crissaegrim almost as soon as I walked in the library, so the inverted castle was pathetically easy.

420
Anyone who tries to find information that way is bound to fail; we simply have too many threads. Even if they were perfectly organized, it wouldn't help in the least. This forum has a search function, and I've never had it fail to find what I'm looking for. Also, Deathlike already has the most important information in his Algorithm guide, and most of the hacking information has been worked into a new document I'm not quite ready to publish yet.

The forum is mostly here for discussion. Whether it would clean the place up or not, I'm not going to prune the forum or move things around. The life of this place is in the discussions, and I want to keep those intact. As Nightcrawler over at RHDN says, a forum is not a good place to store information. That's not really what it's here for, it's here to post new findings, discuss them, and (eventually) put that information up somewhere else.