øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=390;area=showposts;start=240e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index031e-2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=390e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index031e-2.html.zxfüg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿȰU¬¸OKtext/htmlISO-8859-1gzip8:Ö¬¸ÿÿÿÿÿÿÿÿTue, 10 Mar 2020 21:01:49 GMT0ó°° ®0®P®€§²ð®eüg^ÿÿÿÿÿÿÿÿ!¬¸ Show Posts - Squall

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Messages - Squall

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241
I also started working on my own "Ancient Cave" mod for FF5A a while ago (with a vaguely playable beta!!!)
So what happened, did you finish it?

242
Woahh, when chillyfeez said you have your hands full, it wasnt exaggeration :laugh:

BTW that "Dungeon Decks" its just WHOOAH. Did you come with the idea alone? Personally I have never seen something like this ...You were able to make each gameplay a new experience, because its random 'generated'. I couldnt understand when the game ends? The idea to use regular cards as random generator ... is just genius!!!

243
Hey Pinkpuff,

unless you want to keep it for yourself, would you like to share what game/projects are you working on?

244
Hehe thank you chillyfeez! In your link I saw confirmation that after listed $37 songs there are 6 zero-songs (nothing) ^^

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I wonder: could this be the same sequence played when a sound effect is played normally, and therefore could any sound effect be set to play as a background "song?" I'm thinking so, but don't really have the time to look into that today.
I'm getting the same feeling - sound effects are actually "songs"  :laugh:

245
Final Fantasy V Research & Development / Re: FF5e Map Editor
« on: October 18, 2016, 01:35:46 PM »
 :whoa: good job  :whoa:

246
That said, I will still be actively responding to messages, so I'm happy to provide whatever pointers or other insight I can.
By any chance you know something about SPC (music)?

247
Final Fantasy IV Research & Development / Question about the Music (SPC)
« on: October 17, 2016, 03:35:31 AM »
Hey guys, I'm trying to find the master table for SPC Song sequences (a table that by ID of a song you get a pointer to actual data).

According to last post here it starts at 3721D. Well it seems as master table - it contains around 44 enties, each is 3 bytes. By examining the date I found that the 3 bytes doesn't contain exact pointer (relative or absoute). It contain 2 types of data:
- EF 32 01 -> $0132EF - that should mean song with id 0 (Nothing). Actually there are 25 bytes song :)
- xx yy 01 -> $01yyxx - pointer to which we must add $024000 to actually match file offset, or C2:4000 to match ROM address

Again according to last post there is a code that 'translate' the value from master table to actual address ... but doesn't quite fit with my observation. What is the real story?

P.S. I found that in the end of the master there are couple EF 32 01 entries which mean that master table was designed to hold 43 songs but used 37.

248
Just quick update:

Although there is no new info here, we worked hard with chillyfeez to define project parameters. All the latest you can find in a new dedicated thread on the music editor - click

249
Final Fantasy V Research & Development / Re: FF5e Map Editor
« on: September 26, 2016, 01:39:35 AM »
Excellent work noisecross!

Reordering helps you improve the compression ratio or?

250
Quote
I have a fair amount to contribute to this discussion, but I don't have the time right now.
I'm eager to hear what you think after playing with the tool for a while. That is true for everybody that keep an eye on the thread.
TBH as I said I'm not art person, but while coding this tool today, suddenly a music spark made me want to put couple of notes of one of the two songs I can play on piano. Unfortunately the tool disability to play it clouded the spark :D

Anyway I will be away in next 4 days. I hope in mean time there will be plenty of comments and suggestions. So in Monday if we have a clean vision of what to do, a new dedicated thread will emerge.

251
I was working today, to make a prototype of the core functionality of the tool:


It uses text based input in order to generate the data for SPC. Idea is simple - each line is a command (or note) with appropriate number of parameters. For now the numbers are decimal, but I can easily change that. So far I have implemented all commands up to $E2 and $F0 and $F2. To most of the commands I have used appropriate name, but some I left without, so instead of name you can just enter the hex number of it - like D4. Actually I added a hint of named commands and those that I left unnamed.

How it works:
You may enter a single command and hit [Enter] or 'ADD'. In 'Track preview' you will see how that will be visualized and in 'Hex Preview' you can see the raw dump of what each command will generate.
I even added a 'script' of a song - each line is a command with the same syntax, but I have added an extra command - comment '//'. If you hit 'COMPILE' you will see the whole script as it will be visualized and the raw dump of the whole script.

Improvements:
As I said this is just a prototype - to show a possible way to enter commands, one way of visualization and possible raw (hex dump). There is room for many improvments. Please download and play with the tool and share you thoughts.

Download Application

P.S. chillyfeez do you think its better to make a new thread about that tool or you prefer to stay here?

252
My first PC was a 486 SX, 300MB hard drive, 24MB of RAM (a lot at the time), an impossibly heavy full tower case, and only MSDOS.  I later borrowed a Windows 3.11 disk to install, but the knowledge I gained from playing around with DOS (mostly trying to get games to work) was invaluable.  What about you?
Whoah, what a coincidence, the first PC that I bought was 486SX too :wink: 486DX was so expensive compare to SX ... probably like i5 vs i7 today. Regardless I was able to play DOOM 2. I was thinking: whoah it so realistic (sweat memories) ... Thats funny because few days ago I finished Doom2016 and you can play the Doom2 inside and I was thinking: How much graphics had improved over the years...

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Squall, this is a mock-up of what I envision the UI to look like:
Hehe, I said you are very creative person and you didn't disappoint me :whoa: very clean, intuitive, stylish! I wish you work for us and make the design for new projects :D

Unfortunately, there are few problems that I have to address:
- as far as I understood, the game allows you to mix commands and notes. This design would allow only a 'header' with commands and then notes only. I'm not musician, but I guess you may want to change the volume, tempo,... during the song
- changing octaves would require to 'record' when they are changed. That is a source of numerous edit problems - when you shift is it after the last entered note or you have to add some sort of markers of where the change starts. Also when generating the hex, what commands should I use - relative (E1/E2) or absolute (DA)
- what you see on screen is very small fraction of the song. For real songs I guess that will be enormous scrolling left and right, which is very tiresome for the eye and concentration. Add to that octave change visualization ...

253
Hehe, I was downloading MOD, ST3, IT, XM, ... files. They were much shorter then mp3 with much worst quality. :D

BTW what was your first PC you used Swordmaster?

254
Quote
Let me get some stuff together to answer these questions. I think I can cut some of the fluff out of that document and turn it into a list of what would actually need to be used and put together a bit of a concept of how.
I'm not sure what is your experience with that sort of things, but let me share mine and hopefully it will be useful for you:

In the past programs similar to what you want to create were called Trackers - Mod Tracker, Impulse Tracker, Scream Tracker:

They all share the base idea - you have instruments & a script of the song. Instruments have their info (name, who made the sample,..) and the samples. The script (I dont know a better word) of the song consist of notes & commands arranged in tracks. Then they were grouped in chunks called patterns. And there was info what pattern on what channel to play.

From what I see our task would be a simplified version:
- we need to have list of instruments names, but the rest is 'embedded' in FF4
- the main focus will be on the 'script' part - we will have up to 8 tracks, no patterns. For each track we will enter notes or commands. Thats why we need a table of how commands will be entered. Also as you can see on the picture, the flow is vertical
- initially we will have no Play, no nice graphics effects. But if we want to do it later on we will have to extract samples from FF4.

255
General Discussion / Re: Sort of a Dumb Question, But..
« on: September 19, 2016, 04:58:15 PM »
Instead of just pasting the link, use 'Insert Hyperlink' button. When I'm lazy, I add the link after hitting the button and then I press Preview. After that I just edit the content between the url-brackets.

If I'm not lazy, it goes as:
Code: [Select]
[url=LINK] TEXT [/url]

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