Okay it seems that $C1/A19D BF 00 D0 D4 LDA $D4D000,x[$D4:DADA] is the one I am seeking. Going there I did some experimenting and before I knew it I had cataloged them. I've still yet to successfully change the graphic to another weapon, but that should be a matter of time now, trial and error style. Here is the data in question (data is from my ROM hack, original could be slightly different.):
D4/DADA - Sword Tech 1; Dispatch - 12 bytes
04 32 B6 08 03 03
04 32 BA 08 03 03
D4/DAE6 - Sword Tech 2; Retort - 12 bytes
04 32 BE 08 03 03
81 3B C2 08 10 0A (this one is normally D4/DAEC - Sword Tech 3; Slash, in clean ROM - 6 bytes)
D4/DAF2 - Sword Tech 4; Quadra Slam - 18 bytes (shares with Sword Tech 7; Quadra Slice)
08 32 C3 08 03 03
08 32 CB 08 03 03
01 58 D3 08 10 0A
D4/DB04 - Sword Tech 6; Stunner - 12 bytes (shares with Sword Tech 3; Slash, for my hack.)
0A 32 D4 08 03 03
01 32 DE 08 04 03
D4/DB010 - Sword Tech 5; Empowerer - 6 bytes
04 32 DF 08 03 03
D4/DB16 = Sword tech 8; Cleave, 6 bytes
07 32 E3 08 03 03
Initial notes:
1st byte, not sure...
The second byte is the graphic used. (32 in this case, = katana)
The 3rd byte seems to be the molde(s) used to house the graphic and/or how the weapon graphic is assembled, since they are scattered about in pieces. Also maybe determines what angle to point the weapon.
the 4th byte (08) seems to be...not sure, changing it crashed the game.
03, 03 (the last 2 bytes) is the positioning of the weapon graphic.
POST UPDATE:
After spending many hours, it seems like the structure is coded to only allow the katana sword to work right - I changed the graphic value to as close to the weapon I wanted as I could get (84 seemed to be the best) and tried all the moulds for it (0-FF), and while getting close, it is not working like it does for the Katana - I couldn't really get any weapon to be soloed out perfect like the katana is. This leads me to believe that the katana and I think the Knife graphic also for the Capture animation, are the only ones that are coded/assembled to work right, so I would need to basically code in another weapon graphic to work right and I have no idea how to do that. They seem to be like battle event animations, how you can really only use the ones that are programmed to work, you can't go outside of that and do anything totally custom without programming some new actions... Hopefully I'm wrong though and I'm still not doing it/understanding right =/
How close I came...:
