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Messages - JCE3000GT

1261
Gaming Discussion / Re: Game list
« on: December 28, 2007, 03:40:26 AM »
I wasn't saying those copies were.

I was just wishing that FF3 copies nowadays were cheap...

I know you meant you wish they were, I was just saying how much we paid for them new.   :omg:

1262
General Discussion & Support / Re: My on-going SPC topic
« on: December 28, 2007, 02:47:06 AM »
This needs to be fixed.

[attachment deleted by admin]

1263
General Discussion & Support / Re: My on-going SPC topic
« on: December 28, 2007, 02:46:46 AM »
BRR sample importing test conducted last year.

[attachment deleted by admin]

1264
SPC - Hard Core / Final Fantasy V
« on: December 28, 2007, 02:39:50 AM »
Here's an old doc of mine for SPC related material.  Feel free to add to this. *cough*Leno
No Header
43DAA = Sample indexes

Quote
$C4/0222 BF 97 3B C4 LDA $C43B97,x SPC Pointers 24bit
$C4/0226 85 14       STA $14
$C4/0228 BF 98 3B C4 LDA $C43B98,x "  "
$C4/022C 85 15       STA $15
$C4/022E BF 99 3B C4 LDA $C43B99,x "  "
$C4/0232 85 16       STA $16

00-0D  - Play note, C
0E-1B  - Play note, C#
1C-29  - Play note, D
2A-37  - Play note, D#
38-45  - Play note, E
46-53  - Play note, F
54-61  - Play note, F#
62-6F  - Play note, G
70-7D  - Play note, G#
7E-8B  - Play note, A
8C-99  - Play note, A#
9A-A7  - Play note, B
A8-BF  - Play note, B#
C0-CE  - rest

D2 xx  - set instrument volume to xx
D3 xx  - ???
D4 xx  - pan channel left or right [$00 = Right, $64 = middle, $FF = Left] (reverse stereo)
D7 ss tt dd  - Vibrato: ss = speed, tt = time until vibrato, dd = depth
E0  - Vibrato off?
E1  - ???
E2  - ???
E3  - ???
E4 xx  - change pitch to xx
E5 xx  - lenth of next note is xx
EA xx  - change instrument to xx
F0 xx yy - ???
F1  - ???
F2  - end of channel
F3 xx  - change tempo to xx
F4  - ???
F5 xx  - set reverb to xx
F6  - ???
F7 xx yy - ???
F8 xx  - set global SPC volume to xx
FF  - end of sequence?

  "C5E5E8", "C5EB7A", "C5F1B4", "C5FA57", "C5FF1D",  // 0 - 4
  "C60395", "C6074E", "C60BCD", "C60EE3", "C612D8",  // 5 - 9
  "C61E9D", "C61F9F", "C62181", "C625C2", "C6287D",  // 10 - 14
  "C62AFD", "C62CE4", "C62F71", "C62F8D", "C63257",  // 15 - 19
  "C63647", "C63CE6", "C641A2", "C6453F", "C64781",  // 20 - 24
  "C64AB9", "C64CD9", "C65112", "C652B0", "C65904",  // 25 - 29
  "C65CC1", "C6BC98", "C66079", "C665FA", "C66E3B",  // 30 - 34
  "C67861", "C6B710", "C67E53", "C6A4A3", "C67FC4",  // 35 - 39
  "C685A3", "C68AB5", "C68BB7", "C6C032", "C68D5A",  // 40 - 44
  "C69074", "C6948A", "C6990D", "C69A9F", "C69CE0",  // 45 - 49
  "C6A1AA", "C6A7BE", "C6ACF6", "C6B364", "C6AD7B",  // 50 - 54
  "C6B40E", "C6AE4B", "C6B603", "C6B4E2", "C6B030",  // 55 - 59
  "C6B1CB", "C6BA96", "C6C58B", "C6C7AE", "C6CD42",  // 60 - 64
  "D0C800", "C6DB7B", "C6E1C5", "C6E844", "C6FCF2",  // 65 - 69
  "C6FDC4", "C6FDFE"                                // 70 - 71

My interpretation of an SPC sequence from Final Fantasy V:
Code: [Select]
0001 - Length (starts after this byte)
CB8A - channel pointer
CB8A - channel pointer (remove to import to MQ and reduce the length by 2 bytes)
FB8A - channel pointer
148B - channel pointer
2D8B - channel pointer
4A8B - channel pointer
5C8B - channel pointer
7D8B - channel pointer
9D8B - channel pointer
B78B - channel pointer
F3 78 - change tempo to 120
F7 64 00 - ???
F5 32 - set reverb for sequence to 50
F8 AA - set global sequence volume to 170
D2 FA - set sample volume to 250
D4 6E - pan channel [$00 = Right, $64 = middle, $FF = Left] (reverse stereo)
EA 20 - change sample to #1 on the sample index list
D7 0C 14 C3 - set vibrato: speed 12, time interval 18 and depth of 195
E2 - ???
E4 04 - change sample octave to 4
B1 - rest
E5 1B - length of next note is 27
39 48 65 83 92 AA B0 CE B0 CE B0 CE F3 6E - notes
E5 05 - length of next note is 5
F3 64 - change temple to 100
23 - note
F3 5A - change tempo to 90
3C - note
F2 - end of channel
D2 FA - sample volume to 250
D4 64 - pan channel [$00 = Right, $64 = middle, $FF = Left] (reverse stereo)
EA 20 - change sample to #1
D7 0C 14 C3 - set vibrato: speed 12, time interval 18 and depth of 195
E2 - ???
C8 - rest
E4 05  - set sample octave to 5
7D 83 CE 83 CE 83 CE 6E 8C 78 - notes
F2 - end of channel
D2 FA - change sample volume to 250
D4 5A - pan channel [$00 = Right, $64 = middle, $FF = Left] (reverse stereo)
EA 20 - change sample to #1
D7 0C 14 C3 - set vibrato: speed 12, time interval 18 and depth of 195
E2 - ???
C8 - rest
E4 05 - change sample octave to 5
41 47 CE 47 CE 47 CE 41 5F 3C - notes
F2 - end of channel
D2 FA - change sample volume to 250
D4 50 - pan channel [$00 = Right, $64 = middle, $FF = Left] (reverse stereo)
EA 21 - change sample to #2
E2 - ???
C8 - rest
E4 03 - change sample octave to 3
AA AE AE AE - notes
E5 05 - change length of next note to 5
23 41 - notes
D3 90 - ???
32 - note
F0 11 47 - ???
F1 - ???
D2 64 - change sample volume to 250
3E - note
F2 - end of channel
D2 FA - change sample volume to 250
D4 96 - pan channel [$00 = Right, $64 = middle, $FF = Left] (reverse stereo)
EA 22 - change sample to #3
D7 0C 14 C3 - set vibrato: speed 12, time interval 18 and depth of 195
E2 - ???
C8 - rest
E4 05 - change sample octave to 5
89 89 87 - notes
F2 - end of channel
D2 96 - change sample volume to 150
D4 78 - pan channel [$00 = Right, $64 = middle, $FF = Left] (reverse stereo)
EA 23 - change sample to #4
D7 0C 14 C3 - set vibrato: speed 12, time interval 18 and depth of 195
E2 - ???
E4 04 - change sample octave to 4
B1 - note
E5 1B - change length of next note to 27
39 48 65 83 92 AA B0 CE B0 CE B0 CE - notes and rests
E5 05 - change length of next note to 5
23 3C - notes
F2 - end of channel
D2 96 - change sample volume to 150
D4 82 - pan channel [$00 = Right, $64 = middle, $FF = Left] (reverse stereo)
EA 23 - change sample to #4
D7 0C 14 C3 - set vibrato: speed 12, time interval 18 and depth of 195
E2 - ???
E4 04- change sample octave to 4
84 93 B1 - notes
E5 1B - change length of next note to 27
38 47 65 7D 83 CE 83 CE 83 CE 6E 5F 78 -
F2 - end of channel
D2 96 - change sample volume to 150
D4 8C - pan channel [$00 = Right, $64 = middle, $FF = Left] (reverse stereo)
EA 23 - change sample to #4
D7 0C 14 C3 - set vibrato: speed 12, time interval 18 and depth of 195
E2 - ???
C8 - rest
E4 03 - change sample octave to 3
AA B0 CE B0 CE B0 CE  - notes and rests
E5 05 - change length of next note to 5
23 3C  - notes
F2 - end of channel (and in this case the sequence)

1265
Gaming Discussion / Re: Game list
« on: December 28, 2007, 02:25:38 AM »
awesome.

*Wishes FF3 copies were cheap.* :(

Those games costed my brother and parents $89.99+tax each.  They weren't cheap at all.  They both were bought on the first release day.

1266
Gaming Discussion / Re: Game list
« on: December 28, 2007, 01:53:29 AM »
Why in the fuck do you have so many Super Scope copies??

3 reasons:
  • Backup cases incase one cracks, breaks, or has marker on it.
  • Swap out the import PCB into the US cart case so no modification is needed to the SNES or need for a converter.
  • They were $0.08 a piece when I worked at Funcoland.

1267
Final Fantasy IV Research & Development / Re: Official request thread
« on: December 28, 2007, 01:18:02 AM »
Colon drawing routine for the item list:

Code: [Select]
$01/A1D0 C2 20       REP #$20                A:FF04 X:0C23 Y:0044 D:0100 DB:7E S:02EB P:envMxdIzCHC:0226 VC:021 00 FL:07
$01/A1D2 98          TYA                     A:FF04 X:0C23 Y:0044 D:0100 DB:7E S:02EB P:envmxdIzCHC:0248 VC:021 00 FL:07
$01/A1D3 18          CLC                     A:0044 X:0C23 Y:0044 D:0100 DB:7E S:02EB P:envmxdIzCHC:0262 VC:021 00 FL:07
$01/A1D4 69 52 00    ADC #$0052              A:0044 X:0C23 Y:0044 D:0100 DB:7E S:02EB P:envmxdIzcHC:0276 VC:021 00 FL:07
$01/A1D7 A8          TAY                     A:0096 X:0C23 Y:0044 D:0100 DB:7E S:02EB P:envmxdIzcHC:0300 VC:021 00 FL:07
$01/A1D8 E2 20       SEP #$20                A:0096 X:0C23 Y:0096 D:0100 DB:7E S:02EB P:envmxdIzcHC:0314 VC:021 00 FL:07
$01/A1DA B2 5A       LDA ($5A)  [$7E:1440]   A:0096 X:0C23 Y:0096 D:0100 DB:7E S:02EB P:envMxdIzcHC:0352 VC:021 00 FL:07
$01/A1DC C9 FE       CMP #$FE                A:00EE X:0C23 Y:0096 D:0100 DB:7E S:02EB P:eNvMxdIzcHC:0392 VC:021 00 FL:07
$01/A1DE F0 1A       BEQ $1A    [$A1FA]      A:00EE X:0C23 Y:0096 D:0100 DB:7E S:02EB P:eNvMxdIzcHC:0408 VC:021 00 FL:07
$01/A1E0 A9 C8       LDA #$C8                A:00EE X:0C23 Y:0096 D:0100 DB:7E S:02EB P:eNvMxdIzcHC:0424 VC:021 00 FL:07
$01/A1E2 91 29       STA ($29),y[$7E:B696]   A:00C8 X:0C23 Y:0096 D:0100 DB:7E S:02EB P:eNvMxdIzcHC:0456 VC:021 00 FL:07
$01/A1E4 C8          INY                     A:00C8 X:0C23 Y:0096 D:0100 DB:7E S:02EB P:eNvMxdIzcHC:0496 VC:021 00 FL:07
$01/A1E5 A5 DB       LDA $DB    [$00:01DB]   A:00C8 X:0C23 Y:0097 D:0100 DB:7E S:02EB P:envMxdIzcHC:0510 VC:021 00 FL:07
$01/A1E7 91 29       STA ($29),y[$7E:B697]   A:0004 X:0C23 Y:0097 D:0100 DB:7E S:02EB P:envMxdIzcHC:0550 VC:021 00 FL:07
$01/A1E9 C8          INY                     A:0004 X:0C23 Y:0097 D:0100 DB:7E S:02EB P:envMxdIzcHC:0590 VC:021 00 FL:07
$01/A1EA 5A          PHY                     A:0004 X:0C23 Y:0098 D:0100 DB:7E S:02EB P:envMxdIzcHC:0604 VC:021 00 FL:07
$01/A1EB A5 5C       LDA $5C    [$00:015C]   A:0004 X:0C23 Y:0098 D:0100 DB:7E S:02E9 P:envMxdIzcHC:0634 VC:021 00 FL:07
$01/A1ED 20 69 83    JSR $8369  [$01:8369]   A:0001 X:0C23 Y:0098 D:0100 DB:7E S:02E9 P:envMxdIzcHC:0658 VC:021 00 FL:07

1268
Final Fantasy IV Research & Development / Re: Appearance/Sprite ID offset
« on: December 27, 2007, 08:14:31 PM »
Does it actually work?  If so, then that's an awsome find.

1269
Gaming Discussion / Re: Scariest RPG Monster
« on: December 27, 2007, 08:13:21 PM »
FF5's monster that lurks in the castle where the soldiers tell you about it... it's great when the scan lies to you about the enemy and you get locked into a battle when you do a critical hit.  :tongue:

Iron Giant?

1270
Gaming Discussion / Re: Game list
« on: December 27, 2007, 03:11:53 PM »
You have two FF3 copies? I hate you so much. :bah:

Here is the list of my Super Famicom/Super Nintendo games...as you can see I have plenty of "duplicates". 

Quote
7th Saga, The      North America
Act Raiser      North America
Act Raiser 2      North America
Arcana      North America
Battle Clash      North America
Battle Clash      North America
Battle Clash      North America
Bill Walsh College Football      North America
Breath of Fire      North America
Bulls vs Blazers and the NBA Playoffs      North America
Bulls vs Blazers and the NBA Playoffs      North America
Bulls vs Blazers and the NBA Playoffs      North America
Bulls vs Blazers and the NBA Playoffs      North America
Bulls vs Blazers and the NBA Playoffs      North America
Castlevania IV      North America
Chrono Trigger      Japan
Chrono Trigger      North America
Darius Twin      North America
Deep Space Nine: Crossroards of Time      North America
Donkey Kong Country      North America
Donkey Kong Country 2      North America
Drakkhen      North America
Drakkhen      North America
Dungeon Master      North America
Equinox      North America
Eye of the Beholder      North America
FaceBall 2000      North America
Final Fantasy II      North America
Final Fantasy III      North America
Final Fantasy III      North America
Final Fantasy IV      Japan
Final Fantasy Mystic Quest      North America
Final Fantasy V      Japan
Final Fantasy VI      Japan
Final Fight      North America
F-Zero      North America
Game Genie      North America
Game Genie      North America
Game Wizard      North America
Gradius III      Japan
Gradius III      North America
Hardball III      North America
Jim Lee's WildC.A.T.S. - Covert Action Teams      North America
John Madden Football      North America
John Madden Football 93      North America
Jungle Strike: The Sequel to Desert Strike      North America
Killer Instinct      North America
Lagoon      North America
Legend of Zelda, The - A Link to the Past      North America
Lufia & The Fortress of Doom      North America
Madden 96      North America
Madden 98      North America
Madden NFL 94      North America
Madden NFL 94      North America
Madden NFL 97      North America
Mario Paint      North America
Mario Paint      North America
Mario Paint      North America
Mario Paint      North America
Mega Man X      North America
Metal Combat      North America
Michael Jordon: Chaos in the Windy City      North America
MLBPA Baseball      North America
Mortal Kombat      North America
Mortal Kombat 3      North America
Mortal Kombat II      North America
NBA All-Star Challenge      North America
NBA Jam      North America
NBA Jam      North America
NBA Jam      North America
NBA Jam: Tournament Edition      North America
NBA Live 95      North America
NBA Live 95      North America
NBA Live 95      North America
NBA Live 96      North America
NBA Live 96      North America
NBA Live 97      North America
NBA Showdown      North America
NBA Showdown      North America
NBA Showdown      North America
NCAA Basketball      North America
NCAA Basketball      North America
NCAA Basketball (Demo)      North America
NCAA Basketball (Demo)      North America
NCAA Basketball (Demo)      North America
NCAA Basketball (Demo)      North America
NCAA Basketball (Demo)      North America
NFL Football      North America
NFL Quarterback Club      North America
NFL Quarterback Club 96      North America
NHL 94      North America
NHL 96      North America
NHL 97      North America
NHL Stanley Cup      North America
NHL Stanley Cup      North America
NHLPA Hockey      North America
Paladin's Quest      North America
Rampart      North America
Robotech      North America
Romance of the Three Kingdoms III: Dragon of Destiny      North America
Romance of the Three Kingdoms IV: Wall of Fire      North America
Romancing SaGa      Japan
Romancing SaGa 2      Japan
Romancing SaGa 3      Japan
Ryan Sandberg Plays: Super Bases Loaded      North America
Secret of Evermore      North America
Seiken Densetsu 3      Japan
SimCity      North America
SimCity      North America
SoulBlader      Japan
SoulBlazer      North America
StarFox      North America
Street Fighter 2      Japan
Street Fighter 2 Turbo      Japan
Street Fighter II      North America
Street Fighter II Turbo      North America
Super Empire Strikes Back      North America
Super Mario All*Stars      North America
Super Mario Kart      North America
Super Mario Kart      North America
Super Mario RPG - Legend of the Seven Stars      North America
Super Mario World      North America
Super Mario World      North America
Super Mario World 2: Yoshi's Island      North America
Super Play Action Football      North America
Super Play Action Football      North America
Super Play Action Football      North America
Super Punch Out!!      North America
Super Return of the Jedi      North America
Super R-Type      North America
Super Scope 6-in-1      North America
Super Scope 6-in-1      North America
Super Scope 6-in-1      North America
Super Scope 6-in-1      North America
Super Scope 6-in-1      North America
Super Scope 6-in-1      North America
Super Scope 6-in-1      North America
Super Scope 6-in-1      North America
Super Scope 6-in-1      North America
Super Scope 6-in-1      North America
Super Scope 6-in-1      North America
Super Scope 6-in-1      North America
Super Scope 6-in-1      North America
Super Scope 6-in-1      North America
Super Scope 6-in-1      North America
Super Scope 6-in-1      North America
Super Scope 6-in-1      North America
Super Scope 6-in-1      North America
Super Scope 6-in-1      North America
Super Scope 6-in-1      North America
Super Scope 6-in-1      North America
Super Scope 6-in-1      North America
Super Scope 6-in-1      North America
Super Scope 6-in-1      North America
Super Scope 6-in-1      North America
Super Scope 6-in-1      North America
Super Scope 6-in-1      North America
Super Slam Dunk      North America
Super Slap Shot      North America
Super Star Wars      North America
Super Star Wars      North America
Super Star Wars      North America
Super Street Fighter II      North America
Super Street Fighter II      North America
Super Tennis      North America
Taz-Mania      North America
Tecmo Super NBA Basketball      North America
Wanderer's From Y's III      North America
Wing Commander      North America

1271
Gaming Discussion / Scariest RPG Monster
« on: December 27, 2007, 03:00:05 PM »
The SORCERER discussion in the FF2usHT walkthrough thread got me thinking about this.  So lets hear it!

I obviously vote for the SORCERER from FF1.  They may only do 4 DMG but with the ability to KILL someone on a regular hit at any time they definately are scary in numbers.  Run into 6 or more of them and you are seriously screwed.

1272
General Discussion & Support / Re: FF2us HardType Walkthrough by Deathlike2
« on: December 27, 2007, 02:34:52 PM »
Got I love (and hate) FF1's Sorcerer because it is by far the most feared regular monsters in gaming history.  So I recreated him.  Have fun with that.
Difference being the Sorcerer's only hit for 4 damage at best. The trick to beating them was wearing ProRings (Protect Rings) which have resistance to their instant death attack. If FF4 could do that, it'd be a lot better. :wink:

As far as I know, the SORCERER enemy in FF1 didn't have an attack element, just the status bit.  That made it impossible to have a resistance to it (ProRings would protect you from RUB and SQUINT, but not SORCERER hits).

That means EVADE would be your only hope.   :laugh:

1273
Gaming Discussion / Re: Game list
« on: December 27, 2007, 03:01:55 AM »
Madden's (and sports games in general) were cheap when I bought them used at GameStop. 

I'm also adding what PC games I do have in a little bit.  I'm also getting some pics ready to show my games.

PC Games I currently have in my possesion:
Quote
007: Nightfire
Age of Empires II: Age of Kings
Age of Mythology
Age of Wonders
Aliens versus Predator 2
Baldur's Gate II: Shadows of Amn
Baldur's Gate II: Throne of Bhaal
Battlefield 1942
Battlefield 1942: Deluxe Edition
Battlefield 1942: Secret Weapons of WWII
Battlefield 1942: The Road to Rome
Cid Meier's Civilization III
Cossacks: European Wars
Dark Age of Camelot Expansion
Deus Ex
Diablo II
Dino Crisis 2
Divine Divinity
Doom - Collector's Edition
Doom II
Dragon Throne: Battle of Red Cliffs
Duke Nukem 3D: Atomic Edition
Dune 2000
Dungeon Siege: Legends of Aranna
Enclave
Final Fantasy VII
Grand Theft Auto III
Homeworld
Icewind Dale
Icewind Dale II
Lionheart: Legacy of the Crusader
Madden NFL 2003
Majesty
Majesty: The Northern Expansion
Max Payne 2: The Fall of Max Payne
MDK 2
Mechwarrior 4: Vengeance
Medal of Honor Allied Assault
Medden NFL '97
Medieval Total War
Millennia: Altered Destinies
MotoGP 2
MVP Baseball 2003
Need for Speed III: Hot Pursuit
Pool of Radiance: Ruins of Myth Drannor
Praetorians
Privateer
Quake III Arena
Rally Trophy
Red Faction II
Return to Castle Wolfenstein (Platinum)
Return to Krondor
Riven: The Sequel to Myst
Rollercoaster Tycoon: Corkscrew Follies
SimCity 3000 Unlimited
SimTheme Park
Star Conrol 3
Star Tre Deep Space Nine: The Fallen
Star Trek Voyager: Elite Force
Star Trek Voyager: Elite Force Expansion
Star Trek: Armada
Star Trek: Deep Space Nine Dominion Wars
Star Trek: New Worlds
Star Wars Galaxies
Star Wars Jedi Knight II: Jedi Outcast
StarCraft
StarCraft: Brood War
The 7th Guest
The Elder Scrolls III: Bloodmoon
The Elder Scrolls III: The Tribunal
The Lord of the Rings: War of the Ring
tom Clancy's Ghost Recon
Wing Commander Prophecy
X-Wing vs. Tie Fighter

Pics!  Not 56k friendly.

http://img.photobucket.com/albums/v307/VonBlitzKrieg/jce_games/DSCF2316b.jpg
http://img.photobucket.com/albums/v307/VonBlitzKrieg/jce_games/DSCF2321b.jpg
http://img.photobucket.com/albums/v307/VonBlitzKrieg/jce_games/DSCF2322b.jpg
http://img.photobucket.com/albums/v307/VonBlitzKrieg/jce_games/DSCF2324b.jpg
http://img.photobucket.com/albums/v307/VonBlitzKrieg/jce_games/DSCF2326b.jpg

--Edit--
No, this thread will not be anti-56k.

1274
Gaming Discussion / Re: Game list
« on: December 27, 2007, 01:51:41 AM »
Ok, my list is updated minus PC games.  I've also had to submit info for FFXII: Revenant Wings for the DS since I bought it today.  There are a few other games that I need to add.

http://vgrebirth.org/community/games.asp?id=JCE3000GT

Sticky?

1275
General Discussion & Support / Re: FF2us HardType Walkthrough by Deathlike2
« on: December 27, 2007, 12:59:11 AM »
Everytime I went go get the Masmune I ALWAYS lost the one(s) who wasn't wearing a "pro"tective equipment.