øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;sa=topics;u=15e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index05db.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=15e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index05db.html.zxSh^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ z XlOKtext/htmlISO-8859-1gzip0|ÖXlÿÿÿÿÿÿÿÿWed, 11 Mar 2020 03:11:42 GMT0ó°° ®0®P®€§²ð®Sh^ýXl Show Posts - Wheelbarrow

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Topics - Wheelbarrow

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Greetings - just read a super interesting article on the way they ported FFVI to the PC (using the GBA rom): http://www.pcgamer.com/the-secret-that-makes-final-fantasy-vi-pc-perfect-for-modding/


Is anyone here involved in modding the new PC version? It's pretty bad on it's own, but if the modding scene continues to develop, there could be great potential to craft a new "definitive" edition or continue on in the spirit of PB and FF6 improvement project.

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Pandora's Box / Hello 2012!
« on: January 12, 2012, 02:02:09 PM »
Howdy folks, just wanted to throw a big 2012 shout out into this otherwise hibernating forum, just in case anything needs to be done before Quetzalcoatl comes back. Hope everyone's doing well.

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Pandora's Box / Suggestions 2011!
« on: February 27, 2011, 12:21:01 AM »
No suggestions since 2010? The future is now. When will now be then? Soon.

I'm really digging some of the music instrumentation improvements in demo 2 so far. The song placement has been good too. The only complaint in that department is that I think the blowing wind in the opening scene on the cliffs is more dramatic or mysterious than the imperial theme placed there in the demo. I like the way the wind sets up the mission into Narche, it sets the cold mountain/recon vibe quite nicely. The imperial music fits for the mission I guess, but it seems too bombastic compared to the wind/silence. Recon up on the cliff is more anticipatory/suspense than bam boom here come the imperials.

That's the only personal preference type of suggestion I got so far... you guys are in the middle of game mechanics/balance/etc. So, my only other suggestion would be keep leveling up all the music/sfx stuff! I don't really know how far you can go with FFVI and the SPC700, but however far that is, go there! Treasure Hunter G had some freakin' sweet music, fidelity wise, so I know how potentially awesome it can be!

...

Ok, maybe that was a complete lie and I have many more- If you could somehow change the color palette to be more saturated or more "lively" in general, that would be cool. FF6 always seemed to be more on the drab side compared to games like DKC, Chrono Trigger, Zelda LTTP, etc. Those examples should give you a good idea of what I'm thinking.

I'm not necessarily saying change the all colors in the whole game, but make things in general more dynamic and varied. More vibrant colors, more contrast.

Stuff that should be drab, keep it that way. :hmm:
Stuff that could use some vibrancy, upgrade. :terrydia:

For example- South Figaro could use slightly more dynamic, varied, and brighter colors. I see it as a cross between pacific northwest port industry and classical Mediterranean/Venetian seaside town.

Figaro Castle is a place that would benefit greatly by having a view of a big blue sky to contrast with the gold sand (obviously not really doable in this situation. Or is it...). :omghax:

The sand around the castle could at least be made a little less brown gold and a little more Arabian/Sahara looking, lighter or less saturated. For the location map and the world map.

I think pretty much all of the outdoor scenes and the world map especially could use a review by someone with an eye for color. There's room for improvement here in most areas of the game, IMO.

Another example: Zozo- it's one of the most unique places in the game; make it more so! The interiors there are standard town graphics, the exteriors could use some spice, add some run down custom signs, props, etc. Even dull places can use more variety.


For what it's worth, some games that I think were 100% spot on in color/art direction were Chrono Trigger, Chrono Cross, Final Fantasy X, and Final Fantasy XII.

...

Another theme that relates to the topic of color palettes and themes is the variation and uniqueness of different locations in the game. Post SNES games were much better at this because of the newer consoles capabilities. Consider a game like Chrono Cross. The island theme was present in most of the game, but every town/dungeon/place was very unique, visually and aurally. And every place in the game was damn gorgeous.  :wink:

So with FF6, you could at least adjust the colors to make each town/city/dungeon/etc. more unique and different. I don't know how far you could go beyond that, but having completely different architecture and features for each town/city/dungeons/everywhere would be awesome. The less reused graphics you see, the better it is if done right. That's a sizeable project in itself, and you run into the issue of creating new unique graphics that fit with the game's original set.


So: graphics and art: making everything in the game more vibrant and/or saturated color wise would be awesome, and making every place in the game visually unique would be amazing. FF6 lacks the sense of cultural diversity and variation in locations found in newer games.

Cool? Abso-freakin-lutely! Doable? I don't know if those kinds of things are even remotely doable with this team's schedule/goals/etc., but hey, this is the suggestions thread, man!

...

Annnd another:
So Gau is this crazy savanna wilderness kid who likes to brown bag it out on the Veldt, probably hangin' with Simba, Timone, and Pumba. :happy: Maybe even Scar and Mufasa too, who knows.

Anyways, a way to totally limit break 999,999,999,999 the known world with a crazy upgrade would be this:
Turn the veldt and the veldt region into the prestige worldwide super legit "this is africa" Serengeti version. :banonsmash:

I have some ideas to implement here:

- the small forest regions near the veldt(I can't even remember if there is forest there, if there isn't, add some) should be jungle regions, a la the Jungle Book, Blood Diamond, Jurassic Park, The Lion King, DKC, you get the idea. I suppose practically this would be lush green forest on the world map and a sweet jungle background for battles.

- the battle background for the actual savanna could be upgraded to some sick view of the plain with an acacia tree silhouette in the sun or something. The default one has sort of the right idea, but it could be so much better.
-The towns, like Mobliz, etc. could be changed to be more wild and/or african. Change the architecture, add some fruit stands, that whole thing. Take out the green grass little house on the prairie stuff and make it fit with the wild jungle/african setting. Put in some more exotic music for those municipalities too.

Get away with all that, and the whole Veldt region would be wilder than Sean Paul in Nairobi http://www.youtube.com/watch?v=sjPlWMwotaM&feature=related :lame:

...

That whole idea fits in with the color/art/uniqueness topic discussed earlier. The same approach could be applied to every region/town in the game.  The world in FF6 needs some CULTURE and DIVERSITY, man! All the towns look freakin' the same! So do the people! Maybe even change the accent or dialect of the people's speech depending on the region. The opportunities here are endless!  :eek: :childish: :eek:

So here comes the end of my post. I'm sure I'll think of more stuff someday. Thank you for reading, come again! :cookie:


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Pandora's Box / Demo 2 is awesome, time for questions!
« on: February 26, 2011, 02:08:13 PM »
Well folks, it's really great to see some news on the project and play the demo. Now some of these questions could just be my memory going on me, as I haven't played FF6 in about 5 years and can't remember the original very well. So:

Is there any change to the instrumentation/arrangement to any of the music? I'm in the cave to South Figaro so far, and some songs seem to sound a wee bit different.

The opening scene on the cliffs overlooking Narche - was the imperial theme added there in place of just wind? I know in the readme it mentions a few new songs and changes in different places.

Graphics changes - so far I think Edgar's clothes are changed to be gold accented instead of green, am I right?

And finally, this may have already been discussed somewhere on here, but could someone discuss the process of deciding how to translate names? I'm guessing ya'll are going for a truly westernized version of most character names and some other stuff (hence Matthew instead of Sabin, Tina, Narche instead of Narshe, etc.) I don't have any preferences with this kind of stuff, I just want to understand how it's decided upon and why you chose the names you did.

At this early point in the demo, the script seems pretty awesome, and the default font is the best I've seen for this game.
So, all things considered, bravo, gents. Well done so far!

Oh, and one more question, which I have a feeling is a noob question for sure: at certain points in the game, town or theme music will keep playing out on the world map until you arrive at the next place or talk to the right person (first time out of Narche to Figaro Castle, then from the castle to the cave on chocobo, etc.) Was this normal in the original game? (I think it is but I can't remember)

PS: I'm running on bsnes 0.76 compatibility profile, and everything is going just peachy :happy:

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I've been following this project for a long time, and it's looking great. I wanted to ask if Pandora's box is designed to run on actual SNES hardware.

Also, since byuu is making great progress with bsnes (byuu.org), especially with coprocessors, etc. I was wondering if it would be feasible/helpful to try and utilize some of the extra processing power that would be available when all the coprocessor emulation is complete.

I know some of those chips are pretty powerful, but I'm not sure there's anything in FF VI that would warrant there use.

Also, what about the MSU 1? CD quality music would be a cool optional feature as a side download.

Any thoughts, ideas, or discussion on this stuff would be great!


PS: this is a little of topic, but can someone explain the different objectives of FF6 improvement vs. Pandora's box? It looks to me like FF6 improvement is more of a "finish fixing everything" patch, and pandora's is more of an expansion to the original game. Am I right?

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