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Messages - Deathlike2

3511
Final Fantasy IV Research & Development / FF2/4/4A Special Effect Hit Rate?
« on: December 05, 2007, 08:19:41 PM »
What is the success rate for weapons that deal status effects on hit (I'm not talking of the built in spells like Holy in the Holy Spear, but like weapons like the CatClaw)? Is this number fixed for all weapons?

Does this number apply to the new weapons of FF4A (particularly the ones that cast the extra spell)?

3512
New content: Yay!

Easy difficulty:  :bah: :banonsmash: :lame:

3513
Final Fantasy IV Research & Development / Re: FF2/4/4A Run Behavior
« on: December 05, 2007, 05:49:59 PM »
It's probably some weird notion I have... though I could swear there was one NPC that said something along those lines.

3514
Final Fantasy IV Research & Development / FF2/4/4A Run Behavior
« on: December 05, 2007, 05:37:45 PM »
Either my memory is fuzzy.. but IIRC, if money is dropped when you run away, supposedly the monsters "get stronger".

Is that true? If yes, how exactly is this manifested? This was never made clear to me.

3515
General Discussion & Support / Re: Want a challenge for FF2us?
« on: December 04, 2007, 12:07:56 AM »
You uploaded that same hack to www.romhacking.net IIRC... even the 3.0b version was more stable. 

3516
General Discussion & Support / Re: Want a challenge for FF2us?
« on: December 03, 2007, 05:59:36 PM »
 :bah: It still has the blank text when I pick up the Greens from the Chocobo Forest...

 :bah: It still freezes in the same place.

Just to make sure, I'm talking about the FF2 Impossible hack downloaded from this link: http://www.blitzkrieginnovations.net/ff2usimpossible/ff2us_i_v32b.rar

The bugs are still occuring.

Posting relevent unpatched+patched ROM info just in case.

---------------------Internal ROM Info----------------------
       Name: FINAL FANTASY II         Company: Square
     Header: SWC                         Bank: LoROM
Interleaved: None                         ROM: 8 Mb
       Type: Normal                      SRAM: 64 Kb
  Expansion: None                     Battery: Present
    Country: USA                        Video: NTSC
  ROM Speed: 200ns (SlowROM)         Revision: 1.0
   Checksum: Good 0x85F0            Game Code: None
---------------------------Hashes---------------------------
      CRC32: 65D0A825
        MD5: 4FA9E542B954DCB954D5CE38188D9D41
--------------------------Database--------------------------
       Name: Final Fantasy II
    Country: USA                     Revision: 1.0
     Port 1: Gamepad                   Port 2: Gamepad
    Genre 1: RPG                      Genre 2: Turn Based

---------------------Internal ROM Info----------------------
       Name: FINAL FANTASY II         Company: Square
     Header: SWC                         Bank: LoROM
Interleaved: None                         ROM: 8 Mb
       Type: Normal                      SRAM: 64 Kb
  Expansion: None                     Battery: Present
    Country: USA                        Video: NTSC
  ROM Speed: 200ns (SlowROM)         Revision: 1.0
   Checksum: Bad 0xED94 != 0x85F0   Game Code: None
---------------------------Hashes---------------------------
      CRC32: 30CD008D
        MD5: 476D263D896EC7610C9C89C075864D16

3517
General Discussion & Support / Re: Want a challenge for FF2us?
« on: December 03, 2007, 05:21:15 PM »
I guess I'll redownload it again, but it was borked last time I tried anyways.

3518
General Discussion & Support / Re: Want a challenge for FF3us?
« on: December 03, 2007, 03:26:04 PM »
I should keep the fair reminder that the FF2 impossible hack (3.2b) is still broken at Mist Dragon battle.. last I recall.

3519
Pandora's Box / Re: Suggestions
« on: December 02, 2007, 10:53:02 AM »
@Leno so you can do it with armor but not weapons eh?

Well, you could always try this out by using the FF3 editor for this game and see if it's true.

3520
Pandora's Box / Re: Suggestions
« on: December 02, 2007, 02:12:25 AM »
or how about more weapons and armor that give stat effects, +1 of this stat, this attribute always on (like haste) but don't just have it with relics but with armor and weapons too.

and my favorite, have weapons and armor and maybe even relics that teach spells too. I mean that might throw off your esper groove but I think it would be cool.

a fire rod or blade that taught fire etc.

You're behind the times.. try playing a FF3 hack first.

3521
Pandora's Box / Re: Suggestions
« on: November 30, 2007, 12:48:31 AM »
Heal Force is ridiculous, but the other Beams are like inbetween the level 2 elementals and level 3 elementals in terms of damage. I recall doing like ~6000 with Terra/Celes in Cyan's Dream while at like level 50 or so. Bolt 3 would do a far better job.
The developer's probably had the same problem we are still having with the armor. They couldn't find a good balance point between the two times you use it. Hence, completely overpowered when you first use it, completely worthless the next time you use it. We'll try to rectify that. :wink:

I don't think you can really balance it though. The M-tek attacks are built more towards the low Magic Power users to be balanced... and is completely lopsided with high Magic Power users.

The more problematic thing is that there aren't any enemies that are even susceptible to the Ice Beam, making it too novelty an attack.

3522
Gaming Discussion / Re: Wrexsoul
« on: November 29, 2007, 12:03:50 PM »
Nope, not ever.  :sad:

I just have many random ideas for any of the SNES FF series...  :tongue:

I play most of the hacks for my own challenge.. mainly so I can see how much thought that could put into a new hack of this game.

3523
Pandora's Box / Re: Suggestions
« on: November 29, 2007, 11:44:58 AM »
I think the reason they had terra overpowered was to make you latch on to her more as a character immediately, and it makes sense that she can super power her armor more, or is more skiller or enlightened in the ways because of her natural magic abilities. still, Celes should be able to use them, as should kefka (I never figured out why he didn't ride them) and strago and relm prolly should too.

the problem was that magitek armor was such a gimmick, it'd be cool it it was used in more parts of the game, and you actually got to do more damage with them later rather than them being static but hopefully not have them be so overpowered in later parts. Maybe even an intense fight with magitek armor that takes a lot of skill, like a super boss.
Magitek isn't the overpowered skill you're thinking it is, you'd do more damage to that boss with weapons and normal magic than you would with the armor unless it was very early in the game.

Heal Force is ridiculous, but the other Beams are like inbetween the level 2 elementals and level 3 elementals in terms of damage. I recall doing like ~6000 with Terra/Celes in Cyan's Dream while at like level 50 or so. Bolt 3 would do a far better job.

3524
Gaming Discussion / Wrexsoul
« on: November 29, 2007, 11:39:08 AM »
I spent a few moments thinking about this boss, and I feel there's a significant discrepency between how people perceive the difficulty of this boss, and how easy it is to beat it.

AFAIK (I haven't checked any FF3/FF6A Walkthroughs as of late), but they always propose getting Phoenix for learning Life3 and/or using Rhinox's Rage and kill off a character... this is assuming you don't go through the easy route of not using X-Zone on the Soul Savers.

The normal easy route is simply learning Break and petrifying your own guys (use Vanish if needed)... then Remedy the petrified character. Petrification is treated as death, so Wrexsoul comes back and you can beat up on him w/o suffering from the required healing you'd normally have to do after reviving a guy.

That "Zinger" possession attack would be awesome an attack to be used by the Ghost characters (and maybe Gogo/Umaro?) for the coolness factor. I think if the attack were to be reworked (in a hack), it would be really awesome. Think of it being Relm's Control, only better. You (or the enemy) would use said command and possess a target (won't work against bosses though...). The character is then in a "hidden status" and the next command would be able to use some of the target's abilities (it could be a special command that executes one of the battle commands of the enemy and deal it to itself instead) in addition to their own magic.

When the enemies use it on you (monsters other than Wrexsoul should be able to use it, like the Soul Savers), they should only be able to cast magic on you... this would make for a more interesting battle. In addition, the Soul Savers should be able to heal their MPs in combat by using a Tincture/Ether/X-Ether on the possessed target (their MP drain attack sucks ass), but this also heals their target's MP as well (just to make it interesting).

When the target is in some death status (no HP, petrification, and maybe zombie status, but I don't recall if enemies can successfully inflict that status on their own and if it worked, do they die?), the target dies and normal status is restored to the character.

Thoughts? (I'm not doing this hack, but I like the concept around it, and you can use the idea if you wish).

3525
Pandora's Box / Re: Suggestions
« on: November 29, 2007, 11:19:07 AM »
X-fer was replaced by Life Force, which I think everyone can agree is a whole lot more useful. Confuser was replaced by Magitek Barrier, which sets protect and shell status.



Life Force is the Life equiv, yes? That's an improvement given that if any of the characters don't live in the first few battles... you won't have to look to reset the game that quickly...  :happy:

As for M-tek barrier.. I've always associated that with reflect though (not suggesting that you should add it, but it gives Reflect??? some much needed life, if you are even keeping that Lore).