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Author Topic: FF6 Patch ideas  (Read 1190 times)

C. V. Reynolds

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FF6 Patch ideas
« on: September 08, 2015, 07:24:07 PM »
These are a couple of ideas I had for patches. It's for stuff I would love to incorporate into my "perfect" version of Final Fantasy VI. I don't know if either is possible, but I'm just throwing it out here in case someone would like to try.

1: Life spells, Fenix Downs, etcetera will one-hit kill any undead foe, including bosses. I never liked this, as it gives such an easy out to fights like the GhostTrain and Hidon. Is there any way to change the behavior so such spells and items would not one-hit kill undead enemies?

2: Currently, statuses can interfere with each other. An enemy immune to seizure cannot gain regen status (this affects the Umaro fight, for example). An enemy set immune to slow but starting with haste will not start with haste because of the slow immunity. Is there any way to make statuses work independently of each other, not interfering with each other, or would that be far too hard?

Thanks for reading.
« Last Edit: September 08, 2015, 09:41:19 PM by C. V. Reynolds »
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assassin

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Re: FF6 Patch ideas
« Reply #1 on: September 08, 2015, 08:26:48 PM »
2. i'll eventually tackle this, with my pending patch discussed on mnrogar's in late 2012 (and 2 posts in nov-dec 2013).  to be sure, we should never let the "mirror" statuses co-exist, as that'll tear a hole in the space-time continuum.  there's actually a bug that lets you do this w/ Rage:

http://mnrogar.slickproductions.org/phpBB3/viewtopic.php?f=2&t=108&p=6877&hilit=harvester#p6877

regarding your 2nd example, you sure starting Haste is thwarted, and not just mid-battle Haste?

anyway, i agree that "mirror" status immunities are granted too aggressively, and consider it a bug.  but I've got other, simpler stuff earlier in the queue, so it won't be done anytime soon.
« Last Edit: September 08, 2015, 08:36:52 PM by assassin »

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Re: FF6 Patch ideas
« Reply #2 on: September 09, 2015, 10:04:04 AM »
Using Life on Undead enemies in order to insta-kill them may be cheap, but it's intentional. Maybe the thing to do is to prevent it from killing Undead enemies that are immune to Instant Death.
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C. V. Reynolds

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Re: FF6 Patch ideas
« Reply #3 on: September 09, 2015, 02:49:07 PM »
I know the technique is intentional and not a bug. I just wanted a tweak patch that changed the behavior for my own tastes. :)

But I never thought of considering it a bug that the technique works on enemies immune to instant-death. Interesting... Changing it that way would protect Hidon, but leave GhostTrain and SrBehemoth vulnerable. I could always mark them as immune to Death, though. :)
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assassin

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Re: FF6 Patch ideas
« Reply #4 on: September 09, 2015, 11:14:08 PM »
yeah, the ID-immune test is a good way.  i suppose you could concoct your own special bit to handle the situation, but who gets it and who doesn't would be rather subjective.

whenever i make the patch here:
http://mnrogar.slickproductions.org/phpBB3/viewtopic.php?f=2&t=998

i might create a "plus tweak" version that has the needed checks at the end for what you're discussing.  it's likely the right area to tackle it.

(regarding the free space issue mentioned in the thread, i think 16 bytes can be moved back into a helper function embedded in C2/220D.  also, Lenophis and I came up with a way to shorten the extra code by 3 bytes.)