Been playing some more here, found a few more things worth mentioning.
First of all, the 'you know who' comical boss fight/event in the Sealed Gate was super epic and I loved every second of it! Secondly, the banquet scene was SO MUCH better now, with all the different answers to the questions. Very well done on that, it felt very interactive and really made me think about questions, and then wondered what he might have said if I choose another.
Now, for some issues. Again, you guys may have already taken care of some or all of these:
- Right after the night time scene with Locke and Celes in Albrook, after waking up in the INN the happy normal town music is playing until you go into the menu or step outside of the INN (map reloaded).
- Singing Mountain song the wind track can gets knocked out when scrolling items (holding down or up), in other words the sound effect of the item scroll takes precedece over the wind track and since the wind track is one prolonged note it doesn't come back in until after a battle. Another example of this is when Ultros drops down, that sound effect knocks it off also. And also the save point sound effect. Not a big deal, just a heads up. Might want to remove the wind track.
- The large monster text dialog when the airship is under siege by the epsers, Setzer says: forget that, what's with that vibration? The dialog bleeds over past the box to the right. There may be more instances like these but this one I noticed, been kinda skimming over the dialog as to really experience it when the hack is done and released.
- Why does Leo look like Exdeath after Kefka attacks Thamasa? Intentional?
- During that attack, when you have control of Leo, Kefka seems to stop his looped laughing command and look up once in a while, also, one time he looked up and never looked back down, and talking to him like that wouldn't trigger the event. Something's going on here with the entrance event. Also, talking to the magitek armor guy to the left directly yeilds a text box of No...no, Relm! Stop! And then the event froze. Talking to the bottom one just froze with no dialog. Same with top.
- Obviously you guys are still working on that, as well as the IAF part, and I'm guessing this is about where the demo wraps up unofficially since on the Floating Continent the 2nd to last switch before Atma (by the save point) froze the game.
Also I forgot to post this one on my last post at the Opera House:
layer issue in this doorway:
http://www.mediafire.com/view/ogtq0leuwvs6r8m/bad%20layer.bmpAnd a couple others:
Sealed Gate background palette issue upon first entering (right before Kefka fight):
http://www.mediafire.com/view/ppmd2oflw0m884a/sealed%20gate%20entrance%20event%20palette%20issue.bmpSome more monster dialog spillage over:
http://www.mediafire.com/view/10ec4fvm48f5yzz/PB%20DEMO%20III_00007.bmpWhy is Gau here saying Locke's name lol?:
http://www.mediafire.com/view/wg389hgjm4bcc1v/PB%20DEMO%20III_00011.bmpOne other very minor thing is if you bring just 1 character to the banquet, Gestahl when Celes shows up says "you all look like you've seen a Ghost" and it's just Cid and the 1 character he is saying "you all" to, so it sounds wrong. With all that dialog you guys seem to have at your disposal you could sneak a caseword in there and have another dialog if it's just 1 character, or whatever's cleaver.
Anyways, great demo I had lots of fun here playing and checking out all the work you fellas have put into it, and am really looking forward to the next installment. =)