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Author Topic: How are monster "arrangements" stored?  (Read 1220 times)

Pinkpuff

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How are monster "arrangements" stored?
« on: August 16, 2013, 12:15:13 PM »
Monster arrangements are basically what indicate how to arrange or lay out the monsters in a given battle formation (so for example in the "six imps in a circle" battle, the "in a circle" part is the arrangement).

In theory I can probably reverse engineer this from one of the existing editors, but if there is already some documentation on this subject it will save time and effort (and no doubt copious mistakes) on my part.
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Displacer

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Re: How are monster "arrangements" stored?
« Reply #1 on: November 27, 2013, 01:38:18 PM »
Are you talking about the 8 byte data sets starting at 0E/9000?

If so, I've done some very limited research on these. One thing is each byte appears to be 2 pieces of data. One in the low nibble, the other in the high nibble. They are separated and treated differently in the code in several places. Sorry I don't know anything beyond this yet. Might have some info later

Pinkpuff

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Re: How are monster "arrangements" stored?
« Reply #2 on: November 27, 2013, 04:23:22 PM »
Are you talking about the 8 byte data sets starting at 0E/9000?

Er.. I don't know where they are so... possibly? What I'm talking about are the "layouts" for monsters. Like, one of the parameters in the battles editor is "arrangement" which is essentially referencing this concept. Basically I imagine an arrangement might look something like, "monster 1 at x:24, y:32; monster 2 at x:64, y:17; monster 3 at ..." though knowing the way this ROM is laid out in other respects I would not at all be surprised if it was encoded in a needlessly complex and confusing manner.

If so, I've done some very limited research on these. One thing is each byte appears to be 2 pieces of data. One in the low nibble, the other in the high nibble. They are separated and treated differently in the code in several places. Sorry I don't know anything beyond this yet. Might have some info later

 :childish: Sweet! Any info is better than none!
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Displacer

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Re: How are monster "arrangements" stored?
« Reply #3 on: November 27, 2013, 06:41:45 PM »
Oh God don't get me started on the "coding" they did with this software :þ