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Topics - Locos_Docos

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Gaming Discussion / The Mechanics of Runiced/Runicked Spells
« on: January 13, 2010, 05:09:31 AM »
Something I've been curious about for a long time.  When I used to fight Tyranosaurs in the Dino Forest, when I would use Celes's Runic skill, I observed that the Meteor spell would not be absorbed.  I had wondered why some spells like Meteor, Merton, Quake, and W Wind (Tornado) could not be absorbed while most other spells could be.

This didn't become a serious issue until I played FF6A and fought against the Kaiser Dragon.  When I used Runic and the Kaiser Dragon used Hyperdrive, the Runic animation activated and the spell was absorbed.

The attack that always does 9999 damage and was only used by Siegfried and Kefka could be Runiced/Runicked.  What is unique about this absorption was that there was no numerical value that appeared under Celes after the Hyperdrive animation ended that would otherwise show up when a spell is absorbed.

What I like to know is if there's any documentation on the Runic command regarding:

a) A list of all the spells that can be Runiced/Runicked.
b) Why Hyperdrive is Runicable/Runickable.
c) If/How spells can be toggled or modified to be affected by Runic.
d) Why Vanish goes off if it's Runiced/Runicked but only cosmetically (a few seconds after Celes "vanishes," she reappears).

And finally, which spelling is official: Runiced/Runicable or Runicked/Runickable? Both are being used by the community of the internet and doing the slash thing throughout this entire post is getting irritating.

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Gaming Discussion / Final Fantasy III (US) Opera Text Editing
« on: December 25, 2009, 04:00:10 PM »
With all the extensive modifying of FF3/6J for the SNES there has been over the years, has there been any progress in editing the Opera scene? If archived information about it already exists, please refer me to it.

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