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Author Topic: Super Metroid randomizer patch  (Read 3527 times)

Leviathan Mist

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Super Metroid randomizer patch
« on: January 04, 2013, 04:34:12 AM »
http://smrandomizer.codeplex.com/

This is an interesting feature. Basically, the idea is that all the items in Super Metroid have the same locations, but the actual items are swapped. So, for example, where you once received a missile, you might find a super missile, and where there was once a charge beam, you may instead find a reserve tank. Here's a video of the first part of the game using the randomizer.

Deathlike2

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Re: Super Metroid randomizer patch
« Reply #1 on: January 04, 2013, 08:25:20 AM »
The only critical issues that I can imagine is the item you actually need is in a location that would have required it in the first place.... but outside of that, it could probably work.
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Leviathan Mist

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Re: Super Metroid randomizer patch
« Reply #2 on: January 04, 2013, 08:13:37 PM »
The only critical issues that I can imagine is the item you actually need is in a location that would have required it in the first place.... but outside of that, it could probably work.

Most of that stuff has been addressed, as per the changelog.

Code: [Select]
v10
-Special update for Twitch.tv users.

v9
-Fixed an issue where Speed could appear in Lower Norfair and Hi-Jump at Maridia reserve while Suitless is forced.
-Added a feature where the randomizer will tell you if the seed it is given is likely to be impossible.

v8
-Fixed an issue where Speed could be trapped behind Draygon and Ice could be at the WS Reserve.

v7
- Fixed an issue where Hi-Jump could be trapped at Wrecked Ship reserve with Speed in Maridia and Gravity in Lower Norfair.

v6
-Fixed an issue relating to Speed Booster spawning in Maridia and important items (such as Gravity Suit if suitless disabled) spawning at Wrecked Ship reserve.

v5
-Added command line functionality for automation purposes.
-Implented Krankdud's change to randomize the Etecoon's item.
NOTE: this version will not accept seeds from a previous version. The seed format has changed by necessity.

v4
-Started putting version numbers at the top of the form.
-Added a warning when suitless Maridia is required in a parsed seed.

v3
-Changed seed to only generate filename-legal characters. Using old seeds will still work exactly the same.
-Files can now be saved with the <seed> tag, which will insert the seed of the file in its place when creating the rom. For example, "SM Random <seed>.sfc" might become "SM Random TIZyl7NXfeAa76R9+ugqtmolZ+nsWBykeVN-TQ.sfc"
-Added a dialog box to the save window reminding the user to press "create" to actually generate the rom.

v2
-Fixed problem that allowed Gravity to spawn when "disable suitless" checked

v1
-Initial release