Aslickproductions.org/forum/index.php?PHPSESSID=4rpmddblr0qsa28id791kk1410&action=profile;u=6;area=showposts;start=1275e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index0aeb-2.htmlslickproductions.org/forum/index.php?PHPSESSID=4rpmddblr0qsa28id791kk1410&action=profile;area=showposts;u=6e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index0aeb-2.html.zxh^0P.fOKtext/htmlISO-8859-1gzip@fWed, 11 Mar 2020 08:31:03 GMT0 0Ph^*f Show Posts - Deathlike2

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Messages - Deathlike2

1276
Final Fantasy IV Research & Development / Re: Spell ASM Finds
« on: March 06, 2009, 08:40:52 AM »
Is there any actual differences between 0xAB (Recover) and 0xAC (Remedy)?

I had just recently noticed that 0xAC is used for the Waterbug class of monsters for self healing, but also for the Magus Sisters for reviving (it will do one or the other, but not both at the same time I think).

What's up with 0x77 (Hold Gas). It seems to operate differently than Sleep (Tongue and Gas) and Paralysis (Entangle and Bluster) attacks when it comes to succeeding.... which is kind of strange. It doesn't seem to rely on Agility....

1277
This borders along the same lines as the near-infinite arrow trick, except you combine this in conjunction with Berserk.

It is noted that arrows themselves are decremented when it is the character's turn. So if the final arrow is used in a battle-ending blow, it is not decremented.

Combine this with Berserk, which prevents you from taking input, you can make any arrow wielding character pretty much work on an awesome budget, until their turn manages to come back up via Dispel, Black Hole, Death, and Stone statuses...

1278
Game Modification Station / Re: New FF4 Hack Announcement
« on: March 05, 2009, 03:49:53 PM »
Ok, there we go. Pretty much everything in the Tower of Zot, including the bosses are not a joke anymore.

Note: I used to hate the place, but then I found it stupidly easy after using my brain.  :tongue:

Protip: If you're having trouble with the bosses, formation, treasure hunting, and knowing the properties of the equipment you have obtained are my only helpful hints.

1279
Game Modification Station / Re: New FF4 Hack Announcement
« on: March 04, 2009, 07:19:59 PM »
The Magus Sisters now don't suck. No pictures because that would would spoil the fun.

1280
Game Modification Station / Re: New FF4 Hack Announcement
« on: March 04, 2009, 12:53:40 AM »
I've added back in 2 formations that went missing in the Tower of Zot.

If you hadn't noticed already, some formations have already have more monsters added to them (I forgot when I started doing that, and I don't think I did changed any of them between Baron and the Mist Cave). No monster slot wasted!  :laugh: :wink:

Puppets are also not as easy to get EXP from (note that their EXP has not changed though).

1281
Game Modification Station / Re: New FF4 Hack Announcement
« on: March 03, 2009, 10:41:51 PM »
Some pics...

Finding excuses to add in spells...


Upgrade!


When you have useless options, you can fix them:


More space for more mayhem:


See what happens when you Charm the monster...


It's snowing!


1282
0x64 and 0x65 went unused... I'm not sure what mechanical monster it was intended for, but whatever (Flamethrower attack).

0x41 was probably intended to be used for the Green and Yellow Dragon monsters for their Charm scripts, but that doesn't seem to be useful like most HP based attacks (both MaxHP and CurrentHP) when targeting the monsters themselves because of their innate resistance to their own attacks... and a pathetic absorb algo (the GBA port had the right idea, except it's too powerful).

1283
Game Modification Station / Re: New FF4 Hack Announcement
« on: March 02, 2009, 10:46:02 PM »
Sorry for no updates.. I took a week or so off on working on this, since it required a little creativity to get me going and I was kinda out of that.

I should have some screenshots by tomorrow, but I am taking some time to rework some of the existing battle scripts.. and will eventually make the Magus Sisters and Valvalis/Barbariccia to become fun battles. Let the sadistic script making continue!

1284
Final Fantasy IV Research & Development / Re: FF4A Bug List
« on: March 01, 2009, 05:25:20 PM »
Is it known that the ATB system is still fucked in the euro version? I recently played through it, and often enemies would get 2-5 turns on my ass at the beginning of a battle.

I would do a search on this, buuuuuuuuuuuuuuut I suck at searching and I'm rarely able to find what I'm looking for.

This may sound contradictory, but the ATB system is working fine in the Euro version, but it's still a little different than the original SNES version (not sure how exactly, but it is IMO because of the reaction/smoothness/response).

Relative to the US GBA version, the Euro version has the enemies respond faster. I think it was a Gamefaqs discussion on them low level runs where this speed differential made it harder to beat Zeromus.

I hope this answers your question.

1285
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 27, 2009, 01:40:57 PM »
This patch is for FF2US 1.1 revision of the game with a header. I suggest you use NSRT to verify what version of the game you are using and to add a header if necessary.

1286
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 25, 2009, 06:29:43 PM »
hmm... why have i not run into cid or tella?  where are they? 

They are found in the common area that you most likely don't fight in once you have access to the Enterprise.

1287
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 25, 2009, 11:11:55 AM »
[spoiler]There is some crazy bug going on in the Tellah/Cid fight, whatever Cid's 'special' move is (my Cid does 'Peep' in the third slot) does some very random effects - so far I've seen Death-all (with no message!), Stone-all (except Tellah, who's immune) and I've seen IcyBlaze, which may or may not be Cid at all.  This is likely intended behavior and not a bug at all, but some kind of message or sound effect would be nice, instead of being in the middle of the fight and suddenly without warning having everyone eat dirt.

EDIT: Looks like Weak-all, too.  Must be Recall. Mystery solved... painfully.[/spoiler]

When you get that far into a battle script, it's too late for you.  :tongue:

It's a reworking of another monster's battle script, inserted here to scare you now. Even though there's a good chance that you won't get hit by anything serious from the command itself, having potential instant death via Stone, Weak (with some help), and Death (with a potential status crippling attack in Toad), I like my chances. You're only fortunate I was testing balance and initially led off with that command.

1288
Pandora's Box / Re: Screenshots!
« on: February 25, 2009, 01:57:35 AM »
You should try 7-Zip at some point.

1289
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 24, 2009, 11:06:40 PM »
Currently kicking my ass: Kainazzo

Not sure how to deal with him getting into the shell, although getting him to that point is much easier now that Porom's got Cure3.

 :edit: Got it, although the method I used kind of seems like cheating (switching it into a different script)

The trick allowed is intentional, since the original script was installed into Milon/Scarmaglione from the beginning. I didn't have to use Cure3 (I feel like I'm running a low level game for my own hack, strangely enough), but the consequences of the trick is usually one death... which is fine compensation.. for now anyways.

What's so great about the Diamond Axe?  Non-metallic?

Yes, but it's also one-handed.

porom had cure 3 when you took on caignazzo?  wow, you really did do some grinding...

Here's a quick story. There was this one time that I decided to grind with the twins until they had more HP than Cecil. That was fun at the time. My hatred for the DK's HP growth grew since then.

1290
General Discussion / Re: Firefox users, dig this
« on: February 24, 2009, 09:07:28 PM »
I thought adblock did some form of that. Whatever.. Flash needs an off feature to be configured... ESPECIALLY for sound.

"CONGRATS, YOU WON A NINTENDO WII!!!!!!" freaking shouts over my speakers needlessly at some websites. These ad makers need to DIE DIE DIE! :banonsmash: