øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=14;area=showposts;start=75e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index0afd-2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=14e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index0afd-2.html.zxǼg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ0P./ÀOKtext/htmlISO-8859-1gzip@øÕ/ÀÿÿÿÿÿÿÿÿTue, 10 Mar 2020 16:30:22 GMT0ó°° ®0®P®€§²ð®Ƽg^Ú/À Show Posts - Pinkpuff

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Messages - Pinkpuff

76
That should be all there is to it. You might have to erase the name that's already there first before you type the new one.

77
Lugae never heals you in this. Let me know when the recording is up and where to go to see it and I'll see if I can come up with some possibilities. Right now I've never heard of anything like this, sheild or no shield, so I have no idea.

That said, there is a 2.1 update in the RHDN submission queue that fixes the Aegis shield softlock. It just removes KO immunity from the shield.

78
That's exactly what I needed! You can now add and delete triggers to the overworld maps as well. Thanks chillyfeez!

79
And now... for my next trick... overworld triggers are now editable!! Timecave version updated.

It currently doesn't let you add or delete them, but you can certainly edit them. If anyone figures out where the pointers to the start/end of the overworld/undergound/moon lists are and how they're handled, then I might be able to add that functionality. But until then, those lists will remain fixed size.

80
 :banonsmash: Fixed and uploaded to timecave.net

81
I get what you mean, and if it's indeed that simple, then I have nothing to worry about. But what I'm concerned with is, I mean, the tile palette will still have a "tile 30" in it, right? How would that be displayed in the editor? What happens when you highlight it in the tile palette? What happens when you drop one on to the map? Would tile 30 just be another reference to 78 for those purposes? Or maybe just a big old X where tile 30 should be?

82
It's just the Timecave one that's been available for a while.

Also, I know I said I was going to move on to other things, but... I feel really bad leaving FF4kster without at least finishing overworld editing. Especially since that's been all thoroughly researched and should be fairly straightforward to add, it's just a matter of the interface for the wide tiles. So I think you may not have seen the last of me just yet.

83
It's all good! Seems to be fine so far. The only complaints I see yet are people who patched the wrong ROM version.

84
I use a similar technique sometimes when debugging FF4kster. One way to speed things along is to "binary search" your way through them instead of just going linearly:
  • Assign an order to the changes.
  • Apply all the changes in the "first" half
  • If the problem appeared, the culprit is in the first half; discard the other half
  • If the problem didn't appear, the culprit is in the other half; discard the first half
  • Revert your rom to its original state
  • Repeat entire process until you're down to one item; that's the cause of the issue.
This way you eliminate half the list at a time instead of one at a time.

85
If that doesn't work, here's a painstaking but guaranteed way to find the issue:

Make a new copy of your backup, then apply one of the changes you had made, save, test. If the game messes up, you found the (actually "a") culprit (wouldn't hurt to revert and check all the other changes individually in case there's more than one causing the same problem) otherwise, revert and try another change and so on. If none of them cause the problem individually, start trying combinations. Eventually you'll either hit upon a set of changes that causes it, or you'll have a working rom with all your intended changes.

86
Version 0.8 is now on RHDN.

87
And Version 2 is up!

88
Could the event pointers have gotten messed up somehow?

Do you have a save game you can load, and try to trigger an event?

89
Data bleeding is the only thing I can think of... but I thought I caught all the spots where that could happen. Certainly the events. Are you using the RHDN version of FF4kster or the Timecave version?

90
Setting the damage flag does seem to increase the chance a little, though still not as much as I would like. Oh well, it will have to do I guess. I will finish my current playthrough, and if nothing goes horribly, horribly wrong, I will then upload this version to RHDN as Version 2.0.