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Author Topic: ff1 battle border  (Read 3024 times)

creatorofchaos

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ff1 battle border
« on: November 17, 2009, 05:16:15 PM »
 How do you remove the menu border that surrounds the enemies and you?It was done in dragoon x
omega 2,so I know it's possible.If you need a visual aid.



How do I remove the part I covered with red?

creatorofchaos

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Re: ff1 battle border
« Reply #1 on: November 21, 2009, 03:32:19 PM »
 Can't anyone help me?All I want to do is remove that border,just like final fantasy 2 and 3.If Thaddeus and Silver X did it,than it can't be so hard.Even a simple "don't know" would suffice.

I.S.T.

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Re: ff1 battle border
« Reply #2 on: November 21, 2009, 04:48:40 PM »
You might want to ask at www.romhacking.net You might find the answer there.

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Re: ff1 battle border
« Reply #3 on: November 21, 2009, 05:24:01 PM »
I didn't post because I don't have the specifics anymore, and thought someone else might. From what I remember, the game calls the normal window drawing routine for the top and side borders of those two windows. The bottom borders, for whatever reason, are actually a tilemap stored raw in the ROM. Again, I don't have specifics. The best thing to do would probably be set a write breakpoint on the top left corner in PPU memory and work backwards from there once the border tile is drawn.

creatorofchaos

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Re: ff1 battle border
« Reply #4 on: November 22, 2009, 11:36:45 AM »
 After searching the internet I found a way to remove it,sort of.Heres the code...

Expands and "hides" border:
$3F2F5 -30
$3F2FA -18
$3F306 -30
$3F308 -18

Eliminates fake window bottom:
$3F63E -00
$3F648 -00
$3F64C -EAEAEA
$3F650 -00EAEAEA

Fixes background palette:
$3F414 -0F
$3F41C -00

Expands background:
$3F3A3 -20 A0 F3 A3 A3 A

 How do I put a single a into a hex editor?,and for some reason,certain weapon graphics are glitched tiles.I checked in hackster and they look correct,and it only effects certains tiles.Like sword 1 and 2,and hammer.


bond697

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Re: ff1 battle border
« Reply #5 on: November 22, 2009, 10:48:17 PM »
a single... what?

also, where did you find those values?

i posted all the stuff on ff1 that i have over at rhdn not too long ago. you might find it useful.  here's the link to the archive with all the notes i've gathered:

http://www.mediafire.com/?sharekey=cbb289621b31e945ab1eab3e9fa335ca6f3bcb3bb258766d
« Last Edit: November 23, 2009, 07:13:12 AM by bond697 »
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creatorofchaos

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Re: ff1 battle border
« Reply #6 on: November 22, 2009, 11:43:07 PM »
 A  single "A", hex values have to be 2 digits long,but the "A" was only one.Either way,I removed the border,but the weapon graphics are still glitched.It affects certain tiles,for example,it affects the sword 1 and sword 2 tiles.But doesn't seem to glitch up the nunchuk graphics.

bond697

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Re: ff1 battle border
« Reply #7 on: November 23, 2009, 07:44:19 AM »
hmmm... that second "a" wasn't there last night.

anyway, a "single" hex value of "a"(10 in decimal) would be entered as "0A"


although, now that i think about it for a minute, i remember seeing things like that over on gamefaqs in one of the ff1 fixes threads.  in that case, just open your hex editor and over write the characters you were given for that fix.  starting at 3f3a3 you're over writing 5 full bytes and then half of the next one.  your editor will allow you to do that and leave the other half of the byte alone.
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creatorofchaos

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Re: ff1 battle border
« Reply #8 on: November 23, 2009, 10:15:03 AM »
  Thanks but I already fixed it,I even said it in my last post.But the weapon graphics are still glitched,here's some screenshots.

nunchuks work

but sword 2 won't


bond697

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Re: ff1 battle border
« Reply #9 on: November 23, 2009, 04:44:39 PM »
ah, sorry, i missed that you had already fixed it.  i started writing that post, left for work, connected remotely, and finished it. 
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creatorofchaos

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Re: ff1 battle border
« Reply #10 on: November 23, 2009, 06:11:40 PM »
 Thanks for the post bond,but do you know anything about the glitched weapons?