јAslickproductions.org/forum/index.php?PHPSESSID=4rpmddblr0qsa28id791kk1410&action=profile;u=6;area=showposts;start=1935e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index0bfe.htmlslickproductions.org/forum/index.php?PHPSESSID=4rpmddblr0qsa28id791kk1410&action=profile;area=showposts;u=6e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index0bfe.html.zxžh^џџџџџџџџџџџџџџџџџџџџШРKруOKtext/htmlISO-8859-1gzip0|жруџџџџџџџџWed, 11 Mar 2020 08:31:22 GMT0ѓАА Ў0ЎPЎ€ЇВ№Ўžh^џџџџџџџџ0ру Show Posts - Deathlike2

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Messages - Deathlike2

1936
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 24, 2008, 10:12:20 AM »
Is the relic by learn rate-icon going to be implemented?

Probably not, it would be a pain to keep track of and I don't see much of a point to it. If I did that I might as well make all the weapons order by attack power, items by usefulness, etc. If you really want it in I suppose I could do it.

When you're selecting spells to learn, ideally you want to learn them as fast as possible. Sorting them by learn rate helps in this matter and improves management of the number of learn spell relics that exist.

The sort button was "improved" in FF6A.. only for making sure all the relics are sorted by ID (I think) so all the 0 defense relics aren't scattered all over the place like its predecessor. I forget the exact number of relics that have a defense power in FF6A, but there's 4 by default in FF3/6.

 :edit:

The number of relics that have a defense power in FF6A is 5.

http://rapidshare.com/files/139768472/FF3Hack3.7z.html - Mmmm.. Frozen Esper...

1937
Gaming Discussion / Re: FF3/6 - SrBehemoth
« on: August 24, 2008, 10:10:14 AM »
EDIT: or did the graphical problem only occur in Veldt SrBehemoth battles, and not the original?

No, it definitely occurs in the original, I never tried fighting it on the Veldt but I'd imagine it would be the same.

The death animation for the boss and Veldt battles are the same for all versions of the SrBehemoth.

1938
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 24, 2008, 09:27:54 AM »
http://rapidshare.com/files/139755105/FF3Hack3.7z.html - putting another dragon on ice...  :wink:

Is the relic by learn rate-icon going to be implemented?

1939
Gaming Discussion / Re: Final Fantasy III: Eternal Crystals Bugthread
« on: August 24, 2008, 08:49:36 AM »
Can't learn Lores this way... was this even tested?

I'm pretty sure you already know the answer to that.

I love rhetorical questions.  :tongue:

Other than the graphics blotch, figure out what's wrong here...


Hint: There is no evade fix applied...


When you have relics with over +30% MBlock, there's a thing called stacking them that you may have heard of...

Sketch is become relatively buggy on many of the overworld monsters in the WOR (Miranda) and in many of the battles @ Narshe (Ice Dragon can get glitchy)...  :bah: :lame:

1940
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 24, 2008, 03:12:10 AM »
Virus - 1/2 Poison
Infect - 1/2 + Absorb Poison (you get this way too late in the game)
Zombie - undead and/or resist Zombie
Stone - resist Stone
Death - resist Death
Holy - null or absorb Holy (there is a Holy Ring after all)
Holy+ - absorb Holy and/or 1/2 MP reduction option
Nuke - ignore Mblock
Nuke+ - 4x hit
Reduce - resist Death and/or 1/2 Earth
Gravity - resist Death and/or Absorb Earth
Quake - null Earth
X-Zone - resist Death
Meteor - ignore Mblock
Tornado - null Wind and/or resist Weak + once weak, always weak
Flare - 1/2 Fire and/or 1/2 Wind and/or ignore MBlock
Scan - 1/2 all elementals (the idea is to remove all weaknesses on yourself)
Mute - resist Mute
Sleep - resist Sleep
Conf - resist Conf
Stop - add Haste+Slow status (so it prevents other time statuses, as inflicting initial Stop status is the stupidest possible idea ever, especially if it's permanent)
Imp - resist Imp
Wall - add Wall status
Dispel - add resistances that can be normally be dispelled (Vanish, Image?, Berserk)
Slow2 - prevent back attack
Haste2 - raise preemptive strike
Vanish - (shouldn't it do more than add Shell?) add Image status
Attack - add magic damage boost
Cure+Life spells - add Weak status
Heal - resist Poison and/or 1/2 Poison damage
Remedy - too bad we already have the neutralizer... maybe resist a smaller subset of status, primarily those that prevent command of a character (Sleep, Stone, Berserk, Muddle) or those that don't prevent commanding a character (Poison, Seizure, Blind, Mute)
Rasp - (if it didn't have the HP/MP boosts.. or in addition to those boosts) adding one of the MP reduction options

I was thinking more towards level 1 elementals = 1/2, level 2 = null, level 3 = absorb.. but whatever works I guess.

I can do that, I'm just afraid it might be a bit too powerful, I forget how many of the level 3 learn relics you can get.

You start picking them up late WOB via steals, and you have full access to them @ Thalmasa in the WOR once you get the Airship.

I don't see the logic behind MP Absorber having Psych as its spell attached... maybe Rasp would make more sense there...

1941
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 24, 2008, 02:33:26 AM »
Quote
learn exit, well, maybe you randomly run from battles?(ala the chicken knife from ff5)

Do you remember such an option in the game? It doesn't exist. The only thing you may add is add the back guard's property, so you are able to escape more effectively.

That's not a bad idea. I'll go through and set some properties on these tomorrow, if you have any other suggestions let me know. I plan to do the elemental stuff (Level 1 and 2 will share 50% reduction) and any statuses that make sense.

I was thinking more towards level 1 elementals = 1/2, level 2 = null, level 3 = absorb.. but whatever works I guess.

Let me go through the list though...

1942
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 24, 2008, 02:27:43 AM »
-Gau seems to be able to use Learn Float (for whatever reason) instead of Gogo  <--- this needs to be fixed?

That's inconsistant behavior with the Learn Relics. Why is Gau the exception to the rule, and Gogo screwed out of this option?

learn fire2 1/4 damamge from fire

Not possible by design. There is no quarter reduction resistance option.

Quote
learn meteor makes you randomly cast it when you attack through"fight'(is this possible?)

Since you weren't really testing the other badly design hack, you would find out that this is impossible. Only weapons can use the property, not armor. The best thing you can do is add the ignore mblock property since that is what the spell avoids in the first place.

Sadly, I still forget what GForce does..

Quote
learn exit, well, maybe you randomly run from battles?(ala the chicken knife from ff5)

Do you remember such an option in the game? It doesn't exist. The only thing you may add is add the back guard's property, so you are able to escape more effectively by preventing pincer attacks (with exceptions in some formations of course).

woo! glad i can help. :happy: :happy: as for meteor and exit, i just kinda throw those in with the "real" suggestions.  i figured there was no real was to do them, but i might as well throw pout more ideas rather than less.  :tongue:

also, this needs to be fixed:
http://img180.imageshack.us/img180/9188/ff3ff3usht000qe8.png

"i'll have your head," maybe

+1  Agreed. 

Wasn't that part of the original script? Hmm...

1943
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 23, 2008, 01:49:27 PM »
There's something lacking in the whole learn spell relic system. Gogo can equip all (most if you're factoring in the bugs) the learn spell relics.. but the problem is that most of them have no use after learning.

Here's an idea worth considering though..

Give each relic a property of the spell that is being learned. For instance, the level 1 elemental magic would get 1/2 damage to the elementals you are learning... X-Zone gives insta-death protection.. so on and so forth. It may break some of the existing game balance (well, it was already broke in some ways to begin with), but it would make it rather interesting to keep some relics around for good measure...

A lot of this is based off of FF7's elemental/added effects idea... it's a relatively simple expansion of it. Some relics already follow this, but that's a small minority of relics.

1944
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 23, 2008, 01:25:46 PM »
Yes, I know, but what would happen if it were saved....

FF4 didn't have it this tough (I'm not sure about FF5 though).

1945
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 23, 2008, 01:01:30 PM »
As for the icons:


No silence icon, although there is a blank space where one could have been. :hmm:
This reminds me, I hate vanish's icon. Why is it a question mark wearing a top hat? :lame:

Think of a magician's disappearing hat trick.. or probably the "shell game"...

The mute thing is weird to me to be honest. Technically the code would have to simply disable the Magic command for that character's menu, and probably black it out in the Status menu (like how Runic and Swordtech are blacked out when no compatible weapon is equipped). That's where you'd normally see a visual cue for that spell.. then again, FF1 and FF5 don't have perma-mute... (unsure of FF2/3 NES). I don't quite understand the Echo Screen "oversight"... it almost sounds like it wasn't finished or something (it wouldn't surprise me though if there wasn't time left).

1946
Gaming Discussion / Re: Final Fantasy III: Eternal Crystals Bugthread
« on: August 23, 2008, 12:19:41 PM »
When a character is eyeing for a weapon that they can't equip, there's something wrong with that logic...


@ no point, checking the names seems to be out of the question:


More spaces:


This is supposed to be Quasar, the lore.. apparently that isn't going well:


 :edit:
Can't learn Lores this way... was this even tested?

1947
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 23, 2008, 12:03:50 PM »
Ah, ok.

Anyone care to explain the relic issues I've brought up though?

Quote
Found the following while I was at it:
Gau seems to be able to use Learn Float (for whatever reason) instead of Gogo
Gog seems to not be able to use Learn Ice3 (even though the bulk of the Learn spells series includes Gogo and yet Gogo will never be able to benefit from "Learning")
Any reason why the Paladin's Ring can't be equipped on Locke (or Umaro for that matter)?
Any reason why the Elemental or Sniper Glove can't be equipped on Umaro?

The former two seems like an error.. the latter two is something I was wondering about.

Also, is it out of the question to disable highlighting of the Hack Version item? It's kinda eerie when it does that. Echo Screen falls into the same boat (though neither are gamebreaking or anything... I wonder if there's an unused Mute status icon...?)

1948
Gaming Discussion / Re: Final Fantasy III: Eternal Crystals Bugthread
« on: August 23, 2008, 09:19:52 AM »
I suppose that could work.. I think that's done for the Whelk replacement though.

If one really wanted to do it correctly it wouldn't be hard at all to recreate the FF4 transition completely by hiding the mist monster while it's a dragon and the dragon while it's mist.

Well, it would have to resemble the Chadarnook battle then.

Quote
I've seen this before...


It seems that the error starts appearing after Gogo joins the party. I wonder WTF is the actual issue...

Too many commands in his list, they're most likely moving down past the bottom of the screen and being redrawn over there for whatever reason.

That's true.. I was wondering a while back if such a patch existed to fix this issue. It would be a vast improvement really.

1949
Gaming Discussion / Re: Final Fantasy III: Eternal Crystals Bugthread
« on: August 23, 2008, 09:15:41 AM »
 :lame:


I've seen this before...


It seems that the error starts appearing after Gogo joins the party. I wonder WTF is the actual issue...

1950
Gaming Discussion / Re: Final Fantasy III: Eternal Crystals Bugthread
« on: August 23, 2008, 08:55:44 AM »
I suppose that could work.. I think that's done for the Whelk replacement though.