øAslickproductions.org/forum/index.php?PHPSESSID=so1iojs5ocdn0o2vf0tti7fbu6&action=profile;area=showposts;sa=messages;u=106e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index0c44-2.htmlslickproductions.org/forum/index.php?PHPSESSID=so1iojs5ocdn0o2vf0tti7fbu6&action=profile;u=106e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index0c44-2.html.zxÉôg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈà•¤š–OKtext/htmlISO-8859-1gzip0|Öš–ÿÿÿÿÿÿÿÿTue, 10 Mar 2020 20:29:21 GMT0ó°° ®0®P®€§²ð®Éôg^ÿÿÿÿÿÿÿÿjš– Show Posts - C. V. Reynolds

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Messages - C. V. Reynolds

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1
Final Fantasy V Research & Development / Re: Inu's Patches
« on: April 22, 2018, 05:20:07 PM »
Thank you, Xardas. This is great. I'm glad to be able to read the readme now. :childish: It's very helpful. I can see now that I can't just put on whatever bug-fix patch I want at any time. It'll take some testing to see what's compatible with RPGe or with other hackers' fixes.

2
hOI! :3 Seevee returns from trip through time.

I, uhh... forgot to change the year in the date for the last update. It's fixed now. Leet traveled with me through time, too. In the Multiple Events board topic, anyway. :wink:

Updated:

Multiple Events (Leet Sketcher) (to version 1.10)

3
Final Fantasy V Research & Development / Re: Inu's Patches
« on: April 15, 2018, 05:42:45 AM »
This is interesting to me. I'm glad to learn of Inu's impressive hacking history for FFV. I'd like to incorporate these into my personal FF5 bug-fix comp. But the problem is that I don't know what all these patches do. Could anyone give any help regarding that?

A few specific questions:

What's the difference between ff5_mimic_blank and ff5_mimic_weapon?
What's the difference between ff5_magicshell, ff5_magicshell_fast, ff5_magicshell_group, and ff5_magicshell_reflect?
Which patches are already covered by patches outside of Inu's?

4
I know about that, and it's amusing, though also untrue. The Setzer bandana thing is absolutely a glitch. There's nothing in the game at all that suggests that "did you know" is anything but total bullcrap. Just a joke after the fact which people took too seriously. I mean, I can make up an excuse for why the evade bug isn't a bug. Doesn't make that true either. ;P

But if you're just saying the joke is funny... then yes, it is. :3

5
Leet: Pretty much what you said, yes. :3 That's one reason, anyway. But the other reason is that the comp only used type C before for personal reasons. I just wanted to use that one for myself at the time and didn't consider what anyone else would prefer (and I no longer have a preference between the three, so might as well go type A anyway).

Vivify: Those two are patches I made. I released them with the other patches I made in another topic. The Blitz Tutorial fix in particular is something awesome I did some time back. You totally should've heard of it. ;P

Here's a link to the patch topic: http://slickproductions.org/forum/index.php?topic=2200.0


Here's a fragment from my readme file:

Blitz Tutorial Fix: My proudest moment in the FFVI community! This fixes the bug in the Vargas fight that prevents the Blitz tutorial from starting. What, you don't have that problem? That's because you didn't use Master ZED's "FC 05 enemy command" patch (see bottom of document for link to the patch). The bug only activates if the FC 05 bug is fixed. Once it is, that Blitz tutorial will never show. As if the "how i blits" topics weren't bad enough already, huh? It's bizarre, but the presence of one bug stops the player from encountering another. The problem here is that Vargas's script is arranged in an inefficient manner. This patch fixes the problem. If you apply this patch but do not apply the FC 05 patch, the Blitz tutorial bug will still technically be fixed. You just won't notice any difference except for my pride glowing. Be warned: By design this patch only functions if you've already patched the Wild Cat/Mag Roader bug! You can patch the Wild Cat/Mag Roader bug in two ways: Use FF3usME (a Windows program), or use the "The Wild Cat" patch, link below at the document's butt. In addition, this patch might mess things up if you've moved scripts around first. Copy the changes manually if you need to.

Dusk Requium (SP): They spelled Dusk Requiem wrong. Maybe Moogles are bad at spelling? This fixes the problem.

Magicite - Strength to Vigor: In the Esper/Magicite equip menu, some level-up bonuses list "Strength +1" or "Strength +2". Strength isn't a real stat in this game. This patch fixes this by changing Strength to Vigor.

Rage addendum: Only apply this patch if you've already applied Terii senshi's Rage patch! Find the link to the site that hosts that patch at the bottom of this document. Terii senshi's patch is great, allowing you to get Allo Ver, Siegfried, and Chupon's Rages. Unfortunately, he mistakenly allowed Siegfried and Chupon to Pincer Attack you... when they're on their own. This patch fixes said problem in Terii senshi's patch.

Setzer Bandana: Setzer cannot equip the helmet known as Bandana. Yet... there it is, atop his head. How? The world may never know. One thing's for sure: It was REALLY hard to put on. So much so that when Setzer takes it off, he can never get it back on again. This fixes the problem the same way later ports of this game did: Make Setzer never bother to put the thing on in the first place.

6
hOI. :3

Updated:

Zombie Rippler (Leet Sketcher) (to version 1.2 and now is type A. Because it's default. I probably should've went type A in the first place anyway...)

7
Hoi. :(

Updated:

Half Knife (Leet Sketcher) (to version 1.1)

I also changed the topic title a little. For if others do other comps. I want to be clear which game version mine is for.

8
Game Modification Station / Re: C. V. Bug-Fix Comp and C. V. Script Fix
« on: February 21, 2018, 09:49:23 AM »
HOI. :3 Seevee gota pay for colleg. :(

Added (again):

Stone Cold (Leet Sketcher) (version 1.3 now)
Addendum patches for Stone Cold (Invert Damage if Undead and Carve Stone)

Thanks much for all the helps. And no worries about me missing updates. I visit Leet Sketcher's site every DAY like a proper creepy person should. :laugh:

9
Game Modification Station / Re: C. V. Bug-Fix Comp and C. V. Script Fix
« on: February 20, 2018, 03:47:27 PM »
Added: The Leet Sketcher versions of Carve Stone and Invert Damage if Undead. Yeah, I accidentally overwrote them before because of a naming gaffe. Completely my fault. Both are fixed now.

But news of this crash is bad. I'll diagnose it. Hopefully it won't be too serious. :S

EDIT: Found it fast. It's the newest version of Stone Cold, by Leet. It crashes the game even if no other patches are used.

EDIT 2: I removed Stone Cold and its addendum patches as a temporary measure. The comp should be good to use again. Thanks for the discovery and verifying, everyone.

10
Game Modification Station / Re: C. V. Bug-Fix Comp and C. V. Script Fix
« on: February 05, 2018, 02:55:10 AM »
Hoi. :3

FINALLY the site is back and so am I. :childish: It's been weeks since I've been able to get in.

Updated:

Dead in the Air (Leet Sketcher) (version 2.4)
Soul Saved (Leet Sketcher) (version 1.4)
Stone Cold (Leet Sketcher) (version 1.2) (appropriate compatibility patches used, too)


lilpuddy: The script patch is only to fix what are indisputably errors in the LOCALIZED script. I left the localization intent intact, complete with censorship. That's why I left Vicks instead of Biggs. Vicks isn't really a mistake any more than changing Cait Sith to Stray is.

Quick story behind the name Vicks: In Japanese the name is actually written as Bicks or Bikks (literally Bikkusu in romaji) or... Vicks. Not Biggs, contrary to popular belief. Vicks is a completely acceptable translation, leaving aside intent. Was it intended to be Biggs? Yeah. It goes with Wedge, also a Star Wars reference. Then Biggs is used again in Chrono Trigger. Nevertheless, can't blame Woolsey for going with Vicks when it's actually (basically) what is written. They weren't worried about getting in trouble, though. Biggs, Wedge, and Piett (a THIRD Star Wars reference) appear together in Chrono Trigger even in the western localization.

11
Game Modification Station / Re: C. V. Bug-Fix Comp and C. V. Script Fix
« on: December 28, 2017, 05:48:38 PM »
Hoi. :3

Updated: Banon Riding (Leet Sketcher) (to version 1.5)

Added (again): Soul Saved B (Leet Sketcher) (version 1.3)

Big thanks to the bug-testers. They're a valuable resource for the patch writers in the fight against programming bugs. I hope my comp patch makes it easier to test their patches. :3

12
Game Modification Station / Re: C. V. Bug-Fix Comp and C. V. Script Fix
« on: December 25, 2017, 11:53:25 PM »
Hoi. :3

Thanks, lilpuddy31. I appreciate all of the bug-testers!

I quickly guessed correctly that the cause of the graphic corruption you mentioned is the Banon Riding patch. I may remove it from the comp, but I'm not in a rush to do so, as it isn't a game-breaking error. Perhaps Leet Sketcher will fix the problem before I can remove it anyway. ;P

13
Game Modification Station / Re: C. V. Bug-Fix Comp and C. V. Script Fix
« on: December 24, 2017, 04:32:03 PM »
Do you mean applying ONLY the Dead in the Air version and no others? Because that was how I did it first when Bonesy found the softlock. :( I just tried it again, and it still locks the game when Gau shows on the Veldt.

14
Game Modification Station / Re: C. V. Bug-Fix Comp and C. V. Script Fix
« on: December 23, 2017, 03:56:21 PM »
Hoi. :3

Thank you, Bonesy. Thanks to you and your supplied save, I diagnosed the problem successfully. The culprit was not any of the patches I suspected. It was Soul Saved B, for reasons I currently don't understand. I've removed it for the time being. The current comp patch doesn't have the softlocking problem and should be good to play.

Removed:

Soul Saved B (Leet Sketcher) ... I'll put it back when the problem is fixed.


Added:

Precious Jewels (Leet Sketcher) ... Despite my claims to the contrary in the readme file, I never actually added this before! :lame: Now it's in. :childish:

Happy patching. ;P

(Also thanks for all the kind words directed at this "project" everyone.)

EDIT: It seems I have a poor understanding of the Soul Saved readme. It doesn't say what order I should be applying the patches in. I must have used the wrong patch. I'm not entirely sure how to resolve this, but I think I can figure it out. Maybe.  >~<

EDIT 2: Nope. My attempts to patch in a different order are still failing. So I need to leave the Soul Saved B patch out of the comp until something is figured out.

If anyone finds any other bugs, please be sure to let me know. You're helping the patch writers, too. :3

15
Game Modification Station / Re: C. V. Bug-Fix Comp and C. V. Script Fix
« on: December 22, 2017, 09:54:01 PM »
Hoi. I've been away from the boards. Sorry for lateness.

Bonesy, the SRM file would absolutely be great, if you'd please. I couldn't diagnose the problem otherwise, as I don't have a save file.

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