Glad you like.
Yeah, the running with L is definitely not as cool as I'd hoped it would be. I'm still gonna fix the fact that running gets zeroed out when you change maps, but there's still a clear feeling that you're making the game behave in a way it wasn't meant to.
I'm pretty proud of Skip with X. That one came out about as well as I could have hoped.
The ATB counter really will be the crown jewel of this set. I'm pretty sure I can have it done by tomorrow, but I don't wanna rush it.
THEN maybe I can get back to my hack. All of the stuff I've been putting out lately has primarily been the byproduct of my procrastination of setting up NPCs and events in the next town. On the bright side, I've been able to take some of what I've been doing and modify it for some unique features in my own game. I've got encounter sets that are determined by terrain - so within the same section of the world map, you face different enemies depending on if you're on desert, dark grass, light grass (and beach), or in forest. I also spun the chocobo encounters in a new direction - the Fat Chocobo resides in Eblan Castle and asks for your help in finding and taming his kin. If you catch 100 chocobos, you get a special prize. Chocobos will show up anywhere on the world map, but are more plentiful in the forest, and they travel with terrain-appropriate monsters. When you catch them, they have the ability to walk a bit further out on beaches, giving them access to some places that would be inaccessible on foot (as in, secret treasure caves).
Anyway, it's all very cool and exciting if you're me, but I've got a lot of balls in the air right now and I have to stop coming up with new ideas that I want to try. Yeah, we'll see how that goes...