Aslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=659.15e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index0cfc.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&board=8.300e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index0cfc.html.zx'h^dOKtext/htmlISO-8859-1gzip@dWed, 11 Mar 2020 00:06:43 GMT0 0P'h^d (Generic) Bloopers!

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Dragonsbrethren

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Re: (Generic) Bloopers!
« Reply #15 on: January 11, 2010, 03:58:37 AM »


I was only trying to do lighting! I never intended to blow up that hallway!

Lenophis

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Re: (Generic) Bloopers!
« Reply #16 on: January 11, 2010, 04:19:22 AM »
Whoa, a HOM polygon hallway. :laugh:

119 bugs fixed and counting.

Dragonsbrethren

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Re: (Generic) Bloopers!
« Reply #17 on: January 11, 2010, 07:38:38 AM »
Cool thing about GoldenEye is that it's impossible* to get HOMs. The game clears the background to whatever the sky/fog color is set to, and then uses some low-level tri drawing commands for the clouds and water. Why the vast majority of games didn't use this same method, I don't know, since it seems more efficient than the way skies were done in, say, Quake. It wouldn't make sense for games with more graphical skies, but Quake's skies were just a colored background with two layers of clouds scrolling over it.

As for what happened in that shot, no idea. I repeated the procedure and had no problem at all. Sub thinks it might have been a buffer overflow. It certainly taught me to back up my vertices files, though; if that was more than a test import, it would've been a small disaster.

*Actually, that's not entirely true. Jabo's graphics plugin (probably others) can't render the sky properly, and will show a HOM in the sky with any modified GE ROM that has a new checksum. It'll never happen on hardware, and that's really all that matters.