øAslickproductions.org/forum/index.php?PHPSESSID=4rpmddblr0qsa28id791kk1410&action=profile;u=6;area=showposts;start=2730e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index0d60-2.htmlslickproductions.org/forum/index.php?PHPSESSID=4rpmddblr0qsa28id791kk1410&action=profile;area=showposts;u=6e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index0d60-2.html.zxžh^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈÀK¦ÎOKtext/htmlISO-8859-1gzip8:Ö¦ÎÿÿÿÿÿÿÿÿWed, 11 Mar 2020 08:31:47 GMT0ó°° ®0®P®€§²ð®žh^ÿÿÿÿÿÿÿÿw*¦Î Show Posts - Deathlike2

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Messages - Deathlike2

2731
Final Fantasy IV Research & Development / Re: "Heal/Medicine" Command
« on: March 21, 2008, 08:02:14 AM »
Speak of the devil.. and I referenced this post yesterday.   :wtf:

It would be worthwhile to tweak this command.. instead of doing the hard split that it does (always item power * spell multiplier * variation / 5).. it should factor in the number of live targets instead.

2732
Updated info regarding invinciblity vs physical attacks for monsters.

2733
Added Phoenix's find on Toad status and monster's "invicibility" to magic info.

2734
Final Fantasy IV Research & Development / Re: Spell ASM Finds
« on: March 21, 2008, 06:54:15 AM »
Quote
Edit: Not many enemies that cast spells as the primary attack (or as a counter) are in the front row, so this is somewhat irrelevent. A few enemies comes to mind.. such as the EvilMask or the BladeMan (aka Ghost Knight in FF4A).

The slot number for enemies doesn't seem to correspond with row data. The first enemy in the enemy set is set as slot 1 (a value of 0x80), so all bosses and lone enemies exhibit this behavior.

Does it ever matter that they still die horrible deaths easily?  :tongue:

Edit: Never mind, I should reread more often.

2nd Edit: I'm pretty sure a similar thing is enforced when the enemy starts with 255 Defense as it is with 255 Magic Defense..

2735
Final Fantasy IV Research & Development / Re: Spell ASM Finds
« on: March 21, 2008, 06:24:55 AM »
Just tested Toad status... yes, it's confirmed. Wow, I didn't know Toad screwed with the multiplier. Now if Piggy did something else.. other that just disabling Commands and most other spells... I should have bothered testing these status effects at some point...

2736
Final Fantasy IV Research & Development / Re: Spell ASM Finds
« on: March 21, 2008, 06:21:14 AM »
Some Magic Defense findings:

Magic Defense % gets cut in half if blind. It also gets the 5/4 bonus if the target is in slot 1 (enemy or ally). So I guess this negates the Magic Hit Rate % bonus, and makes an enemy stronger against the rest of your party.

Edit: Not many enemies that cast spells as the primary attack (or as a counter) are in the front row, so this is somewhat irrelevent. A few enemies comes to mind.. such as the EvilMask or the BladeMan (aka Ghost Knight in FF4A).

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If the status bit is set on the spell, the Magic Defense Multiplier is set to 1.

I guess that's an attempt to make status spells to be "nicer" vs your guys.... somewhat...

Quote
If the target is a Toad or charging (from Yang's Power command), the Magic Defense Multiplier is set to 0.

I'll have to test Toad. Yang has crap for a Magic Defense Multiplier.. which for him solely relies on Agility. You really wouldn't have noticed this normally. At least I can finally tell people that that command is crappier than Jump for a good reason.

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If the target is an enemy and its Magic Defense Base is 255 (0xFF), then its Magic Defense % and Magic Defense Multiplier are both set to 99.

Yes.. it's the next closest thing to invincibility. The Spell Multiplier for your characters never exceed 25 anyways, so it works out.

2737
Final Fantasy IV Research & Development / Re: Spell ASM Finds
« on: March 20, 2008, 04:01:00 PM »
Pray, Sing, Gird/Endure, Peep/Scan (probably doesn't matter though...), Recall/Remember should be affected by this increased hit rate multiplier... (at least Pray is working better in testing)

2738
Final Fantasy IV Research & Development / THE Status Thread
« on: March 20, 2008, 03:42:25 PM »
This thread is to keep track of odd/peculiar/known behavior of certain statuses...

Blind (aka Darkness status):
http://slickproductions.org/forum/index.php?topic=366.0

Regen (hidden):
http://slickproductions.org/forum/index.php?topic=308.0

Barrier (seen in FF4 only):
http://slickproductions.org/forum/index.php?topic=275.0

Dispel/Black Hole (status removal):
http://slickproductions.org/forum/index.php?topic=274.0

HP Leak (hidden):
http://slickproductions.org/forum/index.php?topic=373.0

Silence/Mute:
http://slickproductions.org/forum/index.php?topic=364.0 - commands disabled/behaving strange
http://slickproductions.org/forum/index.php?topic=442.0 - monster spells are not disabled

Paralysis and Sleep:
http://slickproductions.org/forum/index.php?topic=335.0

Reflect:
http://slickproductions.org/forum/index.php?topic=322.0 - cosmetic issues
http://slickproductions.org/forum/index.php?topic=403.0 - dummied effects via Reflect
http://slickproductions.org/forum/index.php?topic=288.0 - Gird is reflectable
http://slickproductions.org/forum/index.php?topic=307.0 - Pray is reflectable
http://slickproductions.org/forum/index.php?topic=181.0 - Reflect "changes" the elemental somehow

Curse:
http://slickproductions.org/forum/index.php?topic=318.0

Hide (hidden status):
http://slickproductions.org/forum/index.php?topic=310.0

Jump (hidden):
http://slickproductions.org/forum/index.php?topic=265.0

Twin (not really documented yet):
http://slickproductions.org/forum/index.php?topic=290.0

Build Up (hidden):
http://slickproductions.org/forum/index.php?topic=288.0

Metallic Paralysis:
http://slickproductions.org/forum/index.php?topic=382.0

Defend/Parry (hidden):
http://slickproductions.org/forum/index.php?topic=317.0

Charm (and some HP leak info):
http://slickproductions.org/forum/index.php?topic=181.0

Cover (hidden):
http://slickproductions.org/forum/index.php?topic=309.0

Critical (hidden):
http://slickproductions.org/forum/index.php?topic=289.0

Berserk:
http://slickproductions.org/forum/index.php?topic=194.0 - ATB and FF4A
http://slickproductions.org/forum/index.php?topic=117.0 - Avenger Sword

Status-Magic Behavior:
http://slickproductions.org/forum/index.php?topic=182.0

Status Priorities:
http://slickproductions.org/forum/index.php?topic=466.0

Count/Doom:
http://slickproductions.org/forum/index.php?topic=535.0

2739
Game Modification Station / Re: Changing spells cast by Gird & Pray
« on: March 20, 2008, 03:12:32 PM »
I would suggest keeping track of this thread if anything new info is found on Medicine: http://slickproductions.org/forum/index.php?topic=294.0

2740
General Discussion / Re: Paladin...
« on: March 20, 2008, 03:05:56 PM »
Well...as for the bugs above...

Not sure what's going on with that item drop...could be collateral to using Yousei's editor...?

Beats me, but the message is borked. The game tells you that you have to take the item, and that's the message that comes up...

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The trail near Troia castle was just superficial to the dopey tower of zot wannabe I put there...LOL I was really just playing around with the map editor.
The general consensus in other FF4 circles, including the Japanese, is that Zot is a high-flying floating fortress left by the Lunarians at some point in the past (the idea I've heard is that it was supposed to have been an observation platform used/built by KluYa or FusuYa to keep tabs on events on the Blue Planet).

Someone needs to master Mode 7 and make that dream happen.. someday.

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I think the Charm Arrows will probably be sold somewhere in future hacks. I read your post about tweaking the arrows and bows, and those are great suggestions I will probably use some of that.

Well, my ideas probably break some balance somehow (I don't know what exactly, but it would break some of the early game monsters to an extent...), but the basis is to restruct the damn weapon to be useful and to keep all arrows relatively useful when you obtain them and keep them that way throughout the game. It's sad that the Lit arrows have almost no impact when you are in the Giant (like, Rosa does approximately 1000-1500 points of damage, and that's unacceptable IMO).

Quote
Samurai/Yoichi Arrows should be normally sold by Kokkol along with the Shuriken and Ninja Stars/Fuma Shuriken after you have him forge Excalibur.

IIRC, you replaced the arrows with whatever you renamed as the Ninja Sword. Not worth buying at all...  :tongue:

2741
Game Modification Station / Re: Changing spells cast by Gird & Pray
« on: March 20, 2008, 02:44:07 PM »
How difficult would it be to change Gird to cast another spell on the caster rather than Protect? Or similarly Pray to cast a spell other than Cure 1? Or for that matter Medicine or any other skill tied to a spell?

It should be easy.. JCE's hack changed Protect to Blink. As for Pray, it should work more or less like Gird, functionally speaking (it is another spell based command).

Medicine hasn't been looked through yet, but that's tied to the item AFAIK. It is not quite a spell in the traditional sense.. items are consider "magical" and are calculated as such.. but not truly "magic" in the same sense.

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I was thinking it would be cool to have a skill called "Rage" that would berserk the user for 0 MP and give it to Cid instead of the silly "Scan" command. And as for Pray, it doesn't do enough to warrant the turn it so often wastes. I was thinking it could cast at least Cure 2, or maybe a multi-target Esuna or something.

Cid's Scan doesn't use the spell.. though there's a fair chance it just omits the animation step altogether...

2742
Final Fantasy IV Research & Development / Re: HP Damage Algo
« on: March 20, 2008, 02:40:03 PM »
Fixed elemental changes to the HP Spell Power.

2743
Final Fantasy IV Research & Development / Re: HP Damage Algo
« on: March 20, 2008, 12:01:14 PM »
Caster based HP attacks have a slight bonus applied to the attack, based on the damage dealt, however that's kinda unknown.. but AFAIK it is capped at 255 like the Mist Dragon summon.

2744
Final Fantasy IV Research & Development / Re: HP% Spells
« on: March 20, 2008, 11:56:41 AM »
I've posted a thread to keep the algo at the top - http://slickproductions.org/forum/index.php?topic=448.0

Those are my current findings.. but that's primarily because there aren't many single targeted HP based elemental attacks.

2745
Added a link to the HP damage algo.