And it's finally here! You've now fully improved upon Phoenix's old idea and made a much more workable setup. And thank you for saving equipment, that was one of my major pitfalls with my Edge/Cid Switch Item. Perhaps with the other Event Item, I'll switch out Rosa and Rydia for Palom and Porom... it wasn't a possibility before, but now it is. The issue in that is that they are basically made for the part of the game in which they appear, I didn't do anything else nifty with them as I did with Cid to give them sustainability hmm... I'm sure I'll think of something.
Let's give this a whirl in a test rom and see how it goes...
And it works beautifully!
Fought a couple of battles with Edge (And Of course get the Imp summon on a basic playthrough sense in this test rom...) put him back in the Shadow and reloaded him and his Exp. was still the same.
Oh man, this opens up So many options, now all that remains is that blasted TNL silliness and we will have so much more freedom on character placement.
Let's open up FF4kster and see what the new actor arrangements are...
Ah, yes... that makes all proper sense, quick question though... the other Actor slots, does that mean that we can't have Tellah learn or forget Recall? That's... pretty much all that was ever used for that function now that I think about it. Every other instance of a returning character aside from Rydia used their base set anyhow.
In any case this is The De Facto hack made for FFIV, Ever. You sir have done a wondrous job for us all! The wheels of linear programming that is all too often a hallmark of FFIV is starting to come loose, we are very close to a true freedom where characters are concerned.
I suppose next will be utilizing LordGarmonde's research and putting them into the game to get rid of space limitations as far as levels go.