øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=5;area=showposts;start=975e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index0e8a.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=5e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index0e8a.html.zxañg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ…¬ÕþOKtext/htmlISO-8859-1gzip@øÕÕþÿÿÿÿÿÿÿÿTue, 10 Mar 2020 20:14:48 GMT0ó°° ®0®P®€§²ð®añg^_Õþ Show Posts - JCE3000GT

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Messages - JCE3000GT

976
General Discussion / Re: anyone else a fan of zophar's rom archive?
« on: August 13, 2008, 06:20:47 PM »
http://www.romnation.net <---- MUCH BETTER ROMZORS

 :blits:

977
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 13, 2008, 12:37:17 PM »
Which post again?

978
General Discussion & Support / Re: Pwnzjoo's Playthrough
« on: August 13, 2008, 12:35:24 PM »
Awsome, I love reading about people's playthroughs and getting new tips!  Maybe I need to let more monsters do "area" spells to couteract Cover's effectiveness.   :laugh:

979
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 13, 2008, 12:30:22 PM »
Even if that may be the case, removal of the dialog boxes would help.

Since it is intentional that there is no dialogue the windows do need to be removed.

980
General Discussion & Support / Re: My on-going SPC topic
« on: August 13, 2008, 02:57:24 AM »
Unknown Lands. :omg:

Errr, I don't know what I did differently?

Anyway this is coming close...need to tweak the vibrato of the Cello and fix the first channel's loop info but all in all it has promise. 

981
Game Modification Station / Re: FF3us bug
« on: August 13, 2008, 01:29:35 AM »
Looks like you've drawn the skills menu text to the status screen, compare the text in your hack and an unmodified copy of FF3us, I'm betting you accidentally overwrote a $00 byte or something of the sort.

Ah, I bet I did miss a terminator.  :D

982
Game Modification Station / Re: FF3us bug
« on: August 13, 2008, 01:17:51 AM »
I've never seen that... how was it done?


No idea, I'm working on my old FF6R hack. 

983
Game Modification Station / FF3us bug
« on: August 13, 2008, 12:59:28 AM »
Anybody have any ideas how to fix this?

984
General Discussion & Support / Re: I'm feeling a bit peckish...
« on: August 13, 2008, 12:49:10 AM »
any thoughts on this, jce?

I'm more or less contemplating reworking the statistical, magic, item, and other engine data to both make it challenging as well as different.  I'm still hashing out ideas...give me a few weeks to show some progress.

Its been a month almost so let me say I think I've decided to finish my FF6 project first--assuming I remember where I left off.  lol

985
General Discussion & Support / Re: My on-going SPC topic
« on: August 13, 2008, 12:34:16 AM »
I don't know if you've noticed, but the last time you hacked this song in, it was missing some instruments after the first loop. Not the case anymore. What'd you do differently?

?  Which song?

986
General Discussion & Support / Re: My on-going SPC topic
« on: August 13, 2008, 12:09:02 AM »
Interesting...sounds ok I guess.

987
General Discussion & Support / Re: My on-going SPC topic
« on: August 12, 2008, 10:59:34 PM »
How's this sound?  Obviously an instrument or two isn't in FFV that is in SD2 but I think it sounds ok...pretty much was a direct import minus the instrument index.

Thoughts?

988
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 12, 2008, 10:31:07 PM »
These spells, did you want them randomly cast or usable if used as an item? If the latter, did you want them to be consumed when used or not?

 :edit:

Okay, I assigned them all using the existing magic-casting weapons as a template:

Most weapons only randomly cast their spells.
Rods randomly cast, can be used as an item, and break when used.
Both weapons with Vanish don't randomly cast, they have to be used as an item, only target the user, and break when used.

Only thing I'm not sure of are the Avengers, wasn't sure if they were supposed to randomly berserk the enemies or not.

Yes the Avengers were supposed to randomly cast Berserk, and be used as an item (and not break). 

989
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 12, 2008, 08:46:37 PM »
It makes me wonder WTF happened the first time around...

I was in a rush to release it and I was a bit sloppy the last month or two.  I spent the better part of a year on the hack and was getting tired of messing with it.  I didn't have the fun like I did doing my FF2usHT so I didn't want to be bothered with it anymore. 

990
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 12, 2008, 08:39:47 PM »
Rune Blade was supposed to rando-cast (my new word) Fire2 me thinks. 

It casts Fire3.

A lot of your weapons seems to have spells assigned to it, but have not enabled the bit to cast them.

Here's a list:

[spoiler]Disrupter - Rasp
Holy Knife - Holy
Valor Knife - Stop
Avenger Sword - Berserk
Regal Blade - Bolt3
Ogre Killer - Death
Excalibur - X-Zone
Dragoon - Berserk
Wind Spear - Tornado
Cain's Spear - Conf
Agile Knife - Stop
Chintsu - Reduce
Necijin - Stop
Yuri - Reduce
Bane - Virus
Reducer - Reduce
Strength - Attack
Ninja Star - Vanish
Avenger Axe - Berserk
Lucky Darts - Attack
Ivory Dice - Vanish
Flame Claw - Fire2
[/spoiler]

Those all need to be enabled.  Here are the ones that are incorrect (because I was lazy?)...

[spoiler]Valor Knife - Slow2
Regal Blade - Bolt2
Ogre Killer - Attack
Dragoon - Flare
Cain's Spear - Nothing
Agile Knife - Stop
Strength - Attack
Lucky Darts - Condemned
[/spoiler]

Something worth noting is that a multitargeted spell ends up being single targeting when attached to a weapon. For Slow2, it makes no difference if you use Slow (unless they have completely different hit rates)... although in this case, they seem to have different hit rates so it doesn't matter..

I knew this actually, mainly I like the extra animation with Slow2.   :laugh:

Seeing this makes me want to play my HT.  I'll wait until this stuff is fixed...I'll move it up on my master list.