Hi! Another doubleheader, this time with two bug fixes.
The first requires an undead enemy, a weapon that kills enemies with an X animation, and the Life 3 spell. If an undead enemy is attacked by such a weapon, it automatically revives itself with full HP. If said undead enemy had Life 3 cast on it beforehand, it will die, revive...and then Life 3 will kill it again. You read that right: Life 3, which is supposed to prevent death, can actually make death happen. Needless to say, that won't be the case if this patch is applied.
The second applies to the battle against Wrexsoul. Wrexsoul has an ability called Zinger which targets a party member, then removes Wrexsoul from battle until that party member dies. Meanwhile, you have Wrexsoul's Soul Saver friends to keep you company...and they automatically revive when killed. However, a cheap way to win the battle is to banish the Soul Savers using X-Zone, which will prevent them from reviving for one turn. If Wrexsoul happens to be using Zinger while you do this, there'll be no enemies left and you'll win. This patch makes this cheat impossible.
By the way, I couldn't find a way to make the Killer Life 3 patch work without using up free space. So it uses free space bytes C2/6772-C2/677D.
EDIT: Finally got the Killer Life 3 patch working correctly. All it does now is prevent Life 3 from reviving an Undead entity.
EDIT 2: I've recently made updates to the Dead in the Air fix, including a different algorithm. Since Killer Life 3 conflicts with Dead in the Air, I've now had to update Killer Life 3 accordingly. If you haven't downloaded and applied Dead in the Air, you're good to go. Otherwise, you'll need to download the new version of both patches. Remember to apply Dead in the Air first.
EDIT 3: I've now included a Killer Life 3 patch for the Japanese version of the ROM. I want to make a Japanese patch for Soul Saved as well, but I can't find the monster attribute data in the Japanese ROM in order to make the Soul Savers immune to Instant Death.
EDIT 4: I've now made the Japanese patches for Soul Saved. I've also reduced the size of the Fix B patches by a considerable amount.
EDIT 5: I've now included Fix B patches designed for use with the latest version of "Dead in the Air". "Dead in the Air" should be applied first.
EDIT 6: Due to an update to "Dead in the Air", the compatibility patches needed to be updated; namely, a function using free space needed to be shifted.
EDIT 7: "Dead in the Air" was updated again and that required that function to be shifted again. I'm a bit disgusted with myself for not moving the function all the way over in case this happened, but as a bonus, I've also ported the patches to GBA!
EDIT 8: Killer Life 3 now has GBA patches!