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Author Topic: Dispel - Ill Conceived?  (Read 8790 times)

Phoenix

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Re: Dispel - Ill Conceived?
« Reply #15 on: March 13, 2008, 04:19:50 AM »
Yeah, I've considered testing those, but haven't had time yet. Maybe for my next mini-project.

odditude

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Re: Dispel - Ill Conceived?
« Reply #16 on: March 22, 2008, 10:26:42 AM »
Well, the one thing about Count that is interesting is when it is used during a back attack. The timer's text above the characters heads are reversed.
I did see this before on SNES, although I don't remember if it was FF2US or FF3US.

I'm pretty sure I got ambushed by a FatalEye, though.

More Count weirdness - In FF2US (no clue which version, I lost that cart a decade ago), if you hold down the confirm button (to keep choosing Fight), Count will reset itself upon passing 00.  This makes the battle with Plague virtually impossible to lose.

Phoenix

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Re: Dispel - Ill Conceived?
« Reply #17 on: March 22, 2008, 06:42:48 PM »
Quote
More Count weirdness - In FF2US (no clue which version, I lost that cart a decade ago), if you hold down the confirm button (to keep choosing Fight), Count will reset itself upon passing 00.  This makes the battle with Plague virtually impossible to lose.

Didn't work for me, emulating FF2us through SNES9x.

odditude

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Re: Dispel - Ill Conceived?
« Reply #18 on: March 24, 2008, 11:54:09 AM »
It's possible that instead of the Count resetting, it simply stayed at 00.  Either way, characters simply did not die.  In the other thread, it is mentioned that entering commands slightly alters the speed at which the countdown occurs - could this be related?

Just in case there was any confusion, what I'd do is simply hold Confirm down the entire battle.  Boring, but nobody would die.

Deathlike2

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Re: Dispel - Ill Conceived?
« Reply #19 on: March 24, 2008, 12:01:59 PM »
I wonder if this has anything to do with battle speed though...
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Cleteromagos

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Re: Dispel - Ill Conceived?
« Reply #20 on: April 27, 2008, 06:40:40 AM »
Incidentally, I’m very sure that in the SFC version of FFIV, Dispel would remove Reflect if Reflect’d off a battler of the opposing side.

Is this conviction unfounded? I did actually test this a few years back, and was fairly sure it wasn’t just the Reflective barrier wearing off … <__<;;

Deathlike2

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Re: Dispel - Ill Conceived?
« Reply #21 on: April 27, 2008, 08:53:47 AM »
Incidentally, I’m very sure that in the SFC version of FFIV, Dispel would remove Reflect if Reflect’d off a battler of the opposing side.

Is this conviction unfounded? I did actually test this a few years back, and was fairly sure it wasn’t just the Reflective barrier wearing off … <__<;;

Hmmm... I actually forgot to do the Evil/Wicked Mask test. Dispel does actually remove Wall after it is reflected. I set my ATB to a speed of 1, plus set it to Active, so the game updates a relatively slow sometimes. You're correct. This Dispel version sucks though (it should ignore Reflect so it works more like the other Dispels in other games).
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Cleteromagos

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Re: Dispel - Ill Conceived?
« Reply #22 on: April 27, 2008, 11:10:08 PM »
I don’t know about that. Making Dispel ignore Reflect is silly when there’s already a mechanic for making spells hit Reflect’d foes. ;D


I just remembered I made this “proof” a while back for a discussion on GFAQs. A little-known fact is that a TIME PARADOX is caused by Yang and Edge’s presence in the same party …!
 
… :lame:


Phoenix

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Re: Dispel - Ill Conceived?
« Reply #23 on: April 30, 2008, 07:50:30 AM »
Time Paradox? Meaning what?

Cleteromagos

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Re: Dispel - Ill Conceived?
« Reply #24 on: April 30, 2008, 08:37:42 AM »
Well, normally, Yang and Edge are never in the party together. This appears to have been a file I manipulated with cheat codes. (Not a big deal, just jumping the shark, I guess.)

Odbarc

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Re: Dispel - Ill Conceived?
« Reply #25 on: April 30, 2008, 04:11:10 PM »
Cheating is fun. Yang and Edge in the same party would be pretty cool. Let's get rid of Cecil. :D

Cleteromagos

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Re: Dispel - Ill Conceived?
« Reply #26 on: April 30, 2008, 05:08:51 PM »
Yeah, that’s a great — wait a sec! Oooh, you’re trying to trick me! >:(

Instant game overs in scripted battles aren’t really … good. :finger:

Deathlike2

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Re: Dispel - Ill Conceived?
« Reply #27 on: April 30, 2008, 05:30:33 PM »
Instant game overs in scripted battles aren’t really … good. :finger:

I blame that solely on FuSoYa and Golbez's inability to deal 9999 Meteor damage consistantly.
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Deathlike2

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Re: Dispel - Ill Conceived?
« Reply #28 on: April 30, 2008, 10:43:09 PM »
I'll post this although it may have been mentioned already.

Dispel does not remove Stop when Stop status is inflicted on the characters. It only gets removed if Count status is involved... and Dispel does work on enemies with Stop status... which means someone really fucked up here.
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Phoenix

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Re: Dispel - Ill Conceived?
« Reply #29 on: May 01, 2008, 01:36:58 AM »
Quote
Well, normally, Yang and Edge are never in the party together. This appears to have been a file I manipulated with cheat codes. (Not a big deal, just jumping the shark, I guess.)

Oh, I thought Deathlike2 meant there was some sort of gameplay error. That would be  :lame: , although not too surprising.