øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=297;area=showposts;start=45e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index0ffd.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=297e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index0ffd.html.zxâg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈà…OKtext/htmlISO-8859-1gzip@øÕ…ÿÿÿÿÿÿÿÿTue, 10 Mar 2020 19:09:13 GMT0ó°° ®0®P®€§²ð®âg^ó… Show Posts - Rodimus Primal

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Messages - Rodimus Primal

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46
Final Fantasy IV Research & Development / Re: Mapping Questions
« on: July 18, 2015, 11:54:19 PM »
Well the Developer's Office needs 11, the Composer's Room needs 4, and the Break Room needs 5. I got rid of the ones in the old Training Room Upstairs and Downstairs, but I still hit the limit.

47
Final Fantasy IV Research & Development / Re: Mapping Questions
« on: July 18, 2015, 11:18:24 PM »
Well I think the real question is, are there any events I'd need to worry about in the rooms that have what looks like unused NPCs in the Underground? The Tower of Babil has a LOT of unused NPCs in some rooms, but from the looks of it, some rooms may interfere with events.

48
Final Fantasy IV Research & Development / Re: Mapping Questions
« on: July 18, 2015, 10:33:57 PM »
It helps, but I need to know if I can delete it without consequence. Deleting the Training Room Outside Soldier in Baron messes up the Baron Dancer. I'm looking through the NPCs in the Tower of Babil and some are on that list, but could it cause events to mess up?

49
Final Fantasy IV Research & Development / Re: Mapping Questions
« on: July 18, 2015, 02:29:38 PM »
Interesting information. Does anyone know what NPCs are in game but aren't used? Specifically I need two in Underground Maps.

50
Well that's good to know. As of now, I successfully added NPCs to the Training Room. I'm currently working on the NPCs in the Developer's Office. What I've run into is the NPC limit. I need two more Underground NPCs for the sign and the Magazine.

51
That's exactly where it happened when I did so. So I think we both can say NPC1 is off limits.

52
Hmm, maybe deleting that soldier DID have something to do with it. I'll have to test that later on this evening when I have some more time freed up. I was about to say that didn't happen to me when I deleted him, but then I remembered I swapped him out for a Namingway and didn't delete the NPC number for that town's list.

EDIT: I forgot  that I in fact had removed the soldier in my project, along with the dancer and her dress NPCs before adding a mach speed Namingway to the map. So I'm not exactly sure WHAT caused your issue.

If you change the Training Room to an Underground map, you might run into some problems with transferring. I had to use a couple of events to rig the Overworld Tower of Babil to transfer to the Lunar Palace's crystal room in order to not end up in the Baron Town glitch map. Granted, I was going from Overworld to the Moon, so you might not run into that issue.


Lookiing at the Overworld NPCs to see if they could be useful to you, I found:

1: Mist/Damcyan/Fabul/Troia/Agart Old Man -Bank 2 Message 4 :

2: Fallen Soldier (Visible) - "Terrible Bombardments from the airships (pretty sure this event is used by maybe one NPC in Damcyan castle, in theory you could just use another NPC in it's place and use this one as a Soldier)

3:Training Room Soldier Outside:  I'm not sure if this NPC was used in town before the US FF4, so you might have yourself one soldier so far

4: Cave Eblana Soldiers: I  Notice they all use "Bank 2 Message *", and call messages 3, 4, 5, and 6 (counting the "Soldier - unused? NPC in between them). So that's four soldiers right there without having to edit them!


 With that. you can probably set the training room NPCs mainly using 1 and 4, chandging the message number on one of the Eblana soldiers and redoing a bit a of text in Eblan cave so no one would ever know you did. Then it's up to you where to get that fifth soldier from (I'd go with number 2, since it's an NPC only seen once after Damcyan's bombed, and doesn't say anything important._

This helped quite a bit since some of the free NPCs just don't want to be visable. Still ironing them out, but now I'm confident I can get it all worked out.

53
To quote Trailbreaker in Fire on the Mountain, "Awww, hexagonal nuts!"

Sweet fix. Now I can continue working on my project.

54
Well I may have to change that Training Room to an Underground map and use the open slots in the back. The NPCs are 5 Soldiers, 1 Old Man, and 1 Namingway.

I curious if deleting the Training Room soldier outside had anything to do with the disappearing Baron Town NPCs.

55
The current glitch with the version of FF4kster on timecave.net actually messes up a pointer with Namingway. What happens is that when you talk to Namingway and go to rename a character, the hand that points to what letter to select is stuck on the ABC to the left and will not appear until the lower case b.  Also this version messed up the NPCs when I was attempting to assign them properly. The thing is, its THAT version that allows us to turn the Glitch World maps into real maps again, which is necessary to restore the Developer's Office AND have it save. So I've been using the RHDN version since that point.

I didn't think to look into the Map Info editor. Perhaps that might also fix my issues with the original Training Room NPCs.

56
Is it possible to make those maps usable WITHOUT using FF4kster? I don't want to use the version on timecave until those bugs are worked out.

57
I double checked it over just to make sure that it wasn't a header issue either. The version on timecave will mess up the Namingway even if you do NOTHING to the ROM except save.

Namingway is also messed up in Unprecedented Crisis. Not sure how that happened.

I hope this doesn't ruin your project. Maybe there's a way to fix it.

58
I don't think so. I was able to change all the town maps and added the Namingways to their proper locations with no issues. Namingway works as he should too. I was also able to delete the text during the Mysidia Flashback in the intro. I was even able to delete the triggers in the town maps to the Training Room as the doors aren't there any longer.

I'm hoping I can add the NPCs to the original Training Room. Like you said before, Grimoire LD, there might be special coding as to whether or not its an underground map or not.

59
So I tried again to ensure the maps weren't causing the issue, and it would seem that altering them has an altogether strange effect. Try talking to the Namingway and renaming your character bunks up the cursor so it won't correctly display on the right letter. I have multiple test ROMs and the one before restoring the town maps back, but everything else works fine. With me altering Baron, Baron's Devil Road, and their triggers so the teleports work right, and talking to a Namingway is messed up.

Edit- It would seem these bugs are coming from the version I downloaded from timecave. The RHDN version is not giving me these bugs - SO FAR. It means the hard work Bahamut Zero did to initially restore the JP town maps has to be redone! ArgHH!!

60
Well I downloaded what I thought was the WIP version on timecave.net, but I could be wrong. I still have the RHDN version as well so tonight after work I will try editing using that version in hopes that the same error won't happen.

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