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Author Topic: Goblin Summon Improvement  (Read 5615 times)

Deathlike2

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Goblin Summon Improvement
« on: December 25, 2008, 02:02:40 AM »
I'll probably end up doing a summoning hack (mainly to rebalance the summons that Rydia comes back with)...

I was thinking.. the Goblin summon utterly sucks. As a tribute to the Goblin Punch attack in FF5, using the formula for Counter/Needle, the damage dealt is actually pretty interesting and it continues to scale very well. In fact, the damage dealt is very impressive (except against Behemoths and other high magic defense targets).

A reminder for the basic damage formula for Counter/Needle is...

Damage = Caster's Attack Power * 2 * rand(100, 150)/100 - Target's Magic Defense) * Spell Multiplier

The spell is tons more fun than before now... see if you agree.

 :edit:

Fixed a minor issue.
« Last Edit: December 25, 2008, 02:13:34 AM by Deathlike2 »
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Dragonsbrethren

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Re: Goblin Summon Improvement
« Reply #1 on: December 25, 2008, 11:20:14 PM »
This sounds pretty cool. I was planning on making a similar change for my enhancement hack, but I ended up scrapping the four extra summons and replacing them with different ones.

Deathlike2

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Re: Goblin Summon Improvement
« Reply #2 on: December 25, 2008, 11:32:32 PM »
I hadn't really thought about balance, but it's the crappy Imp/Goblin summon, so meh.

The next change I was thinking of doing was the  Cockatrice summon.. actually having increased damage dealt (in the case of the immune targets)..

Some of the other summon improvements, balance changes I was thinking about..

Elemental summons (Ramuh, Shiva, Ifrit) would get their spell power boosted to 88 or 96 (in order to still be useful over the level 3 elementals)
Titan would be increased by 2x from those selected values (and have its MP cost increased slightly, probably by 2)
Leviathan would get a spell power boost.. probably to 320 or so... it makes up for Flare and Bahamut being too superior and being unimpactful late game.
Sylph and the Mind Flayer summon would need their spell power readjusted a bit...

I'm just tempted to redo Asura.. removing the crappy shell spell and putting back in the overpowered Curaja-ish spell resembling FF2's (because, it is simply awesome).
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Dragonsbrethren

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Re: Goblin Summon Improvement
« Reply #3 on: December 25, 2008, 11:38:04 PM »
I made improvements to Asura in my hack too. The Protect spell was replaced with Blink, and the Life spell was replaced with a spell that restored a tiny amount of MP.

Deathlike2

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Re: Goblin Summon Improvement
« Reply #4 on: December 26, 2008, 12:04:04 AM »
I'm not much of a Blink fan (especially when it will cost a bit less to cast Blink individually)...

I got around to testing what it would be like using the monster healing algos... 1/3 of the target's current HP for the Yellow Face and 1/10 of the target's max HP for the Purple face... that didn't seem too bad actually.
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Dragonsbrethren

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Re: Goblin Summon Improvement
« Reply #5 on: December 26, 2008, 12:10:38 AM »
I'm not much of a Blink fan (especially when it will cost a bit less to cast Blink individually)...

It's multi-target Blink, if that wasn't clear. The original spell is underused because it's only single target, but making the spell multi-target would be way too overpowered for my tastes. At least with Asura the randomness makes up for that.

Deathlike2

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Re: Goblin Summon Improvement
« Reply #6 on: December 26, 2008, 12:15:20 AM »
I'm not much of a Blink fan (especially when it will cost a bit less to cast Blink individually)...

It's multi-target Blink, if that wasn't clear. The original spell is underused because it's only single target, but making the spell multi-target would be way too overpowered for my tastes. At least with Asura the randomness makes up for that.

I know what you meant... after seeing the Mist Dragon's "boost" in FF4A.. I didn't find it impressive.
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Deathlike2

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Re: Goblin Summon Improvement
« Reply #7 on: December 27, 2008, 10:17:50 PM »
I had an idea to make this a little better... is anyone willing to color the Imp/Goblin's outfit to something Christmas-ish?

A related question though.. would color change this apply just fine in all the other versions of the game?
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Dragonsbrethren

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Re: Goblin Summon Improvement
« Reply #8 on: December 27, 2008, 10:28:14 PM »
My guess is the palettes are in the same location in all versions, all of the data seems to be in the same place except for anything that was mixed in with code. I know I've edited the palettes in both FF4 and FF2us but I don't have any offsets on hand.

I could probably recolor it for you but not tonight, I've got some other things I want to get done.

Deathlike2

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Re: Goblin Summon Improvement
« Reply #9 on: December 27, 2008, 10:35:38 PM »
My guess is the palettes are in the same location in all versions, all of the data seems to be in the same place except for anything that was mixed in with code. I know I've edited the palettes in both FF4 and FF2us but I don't have any offsets on hand.

I could probably recolor it for you but not tonight, I've got some other things I want to get done.

Sure, I'm in no rush. As soon as you're done, I'd like to release this in conjunction with the change (a merged patch and two separate patches). If only other part of the spell data in FF4A were decoded... (the algorithm selection, which I kinda suspect is located elsewhere).
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Deathlike2

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Re: Goblin Summon Improvement
« Reply #10 on: January 15, 2009, 09:38:36 PM »
Any updates Dragonsbrethren.. or still busy?
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Dragonsbrethren

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Re: Goblin Summon Improvement
« Reply #11 on: January 15, 2009, 10:08:47 PM »
I was actually just thinking about how I forgot about doing this earlier today. I'll see about getting it done later on tonight.

 :edit:

How's this?

« Last Edit: January 15, 2009, 10:20:17 PM by Dragonsbrethren »

Deathlike2

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Re: Goblin Summon Improvement
« Reply #12 on: January 16, 2009, 08:07:36 AM »
I wonder if that can be made more grinchy green....
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Dragonsbrethren

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Re: Goblin Summon Improvement
« Reply #13 on: January 16, 2009, 01:38:20 PM »
I wonder if that can be made more grinchy green....

Brighter? Darker? Lighter?

Deathlike2

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Re: Goblin Summon Improvement
« Reply #14 on: January 16, 2009, 02:59:20 PM »
I was thinking a little darker...
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