øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=123;area=showposts;start=1545e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index108a-2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=123e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index108a-2.html.zxAòg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ ­˜ OKtext/htmlISO-8859-1gzip8:Ö˜ ÿÿÿÿÿÿÿÿTue, 10 Mar 2020 20:18:33 GMT0ó°° ®0®P®€§²ð®Aòg^y˜  Show Posts - Grimoire LD

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Messages - Grimoire LD

1546
Since we've been on a bit of a Location Triggers binge I decided to clean up the old NPCs document, using Wordpad, a bit of spacing, it looks much more readable (then again its readability problems may have just been caused by my notepad and whatnot. I've started to decode it, and will do so next week, but I'll be away for the weekend, or at least away from my main computer.

Ways to read it. Load it in Wordpad. Go to View, change it to No Wrap, and you should have a properly spaced clean looking document, If there are any problems, please let me know.

1547
Oh, I completely misread the above statement as Underworld instead of Overworld. Now that is a relief and leads me to believe that we can expect to have a lot of free space (and some freed up space when you take the Tower of Babil, Crystal Palace, and Sealed Cave wrong treasure indices into account)

1548
Recalculation is the most likely solution, hmm? In theory it doesn't sound that difficult to implement, in practice though, I'm not entirely sure how easy it would be to get that to work. Good to hear though that there is a second index for the Underworld/Moon. I had no idea that those two even used that much treasure. But eh, F9 is... 6 less than FF, I guess that's something. So all 255 Treasures are used on the Overworld then, I take it?

1549
Yeah, I edited that bit into my first post about this, but I guess you didn't see it. Now what I didn't test was changing, say, the second teleport and setting Mist's index to $09.

Yep, completely missed it. Went back and looked at it. Very good proof of concept in action. Thanks for the confirmation. Now that's all starting to make sense. Though now the difficulty for PinkPuff is in how to make this all work in the FF4kster editor without becoming a mess. However until that happens we have Hex editors.

1550
Oh of course! That fully goes to explain that old bug. That's some pretty good insight into the matter. With that kind of thought process it makes sense that it would be put together that way. Is that also the reason that treasure come first before anything else in the Location Trigger Data?

1551
That's very true. What an odd limitation for the game to have only 255 Treasure Chests (Maybe 510 if it Underground/Moon uses a seperate index?) available in chests.

1552
Hmm, would an easier way to be to erase the beginning event, load up in Mist and check from there? With the editor I've been finding a bunch of event shortcuts to help with testing all those sorts of things.

1553
Well done Dragonsbrethren! That is that long time mystery solved. Does that mean that there's only 255 Treasures allowed though? I always thought there were more chests than that in FFIV.

 :edit:

Quick question though. Did that take a spot from Kaipo? As in did one of those treasure triggers no longer activate?

1554
Yes, that's precisely what I was referring to. I had thought at first you had come across a document that details this elusive "Treasure Index" that map data seems to contain and only once I remembered that I realized why extra chests couldn't be spawned I realized that was the reason. This Treasure Index thing may have the answers, if we can locate it.

1555
Ah, a quick question. When you moved a treasure did you turn another trigger into a Treasure or did you move one Treasure to another location?

1556
Hmm... might you be referring to... http://slickproductions.org/forum/index.php?topic=1734.0

The document for download at the bottom there? Or is there another exact similar location trigger document that I'm missing?

 :edit: I think that came out wrong, I meant to say if the data in another document uses the same formt of X/Y/Event Designator/Treasure Or Event Number/Treasure 2?

1557
The NPC Data file is quite important (I thought I had decoded that a fair amount... somewhere?) to understanding what objects are being removed by the "Activate Object" and "Deactivate Object" flags. Not to mention that a lot of NPC's respond differently in regards to what Event Flags are currently set. I know there's an almost proper way to view that document, but I can't recall how off the top of my head.


Is that a separate Treasure Chest Index? What bytes are they comprised of? Earlier today I tried to switch a treasure chest location to no avail, but I forgot about this information.

1558
I think Dragonsbrethren had the right idea when he said to just add "Remove all Status Effects except..." description. It's a lot less work than to have a special case for something people could easily see if they looked.

1559
For something on-topic, some of the equip displays in the editor seem to be off. Index 0 shows it equipped by no one, for example (it's what the Cursed ring uses, so it should be everyone). Statuses are similar, the Heal potion is shown not healing a lot of statuses it does (and healing ones it doesn't).

Edit: You can turn off zombie race resistance in the armor editor, either.

Yep, just tested it. No dice. Hmm, does that mean we're missing something else as well? Is there another offset which corresponds to where treasure is supposed to go then? Statuses in the editor are a bit different. For instance when it's healing a status it looks at the status bits *not* executed. So Heal cures all things Except, KO, Berserk, Stun, Charm, etc.

1560
I can do a quick test, but it may actually deal with a Chest tile actually being there. In fact let me try that out and see what happens.