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Messages - Deathlike2

3031
Gaming Discussion / Re: A Request To Dragonsbreathren
« on: March 04, 2008, 01:19:16 PM »
That looks strangely like the Data East logo. :whoa:

and Rydia almost looks like a feminized Joe, with the green hair and green outfit.


Ok? So, Rosa looks like a slut in this game (when I actually bother to notice the details). I mean, seriously.

3032
Corrected spell formula flaw. Elemental weakness does not set the target's magic defense to 0.
Spell Power is adjusted by elemental weakness or resistance.

3033
Resistance to an enemy type has an monster attack power reduction of 1/4... not really monster attack power/4 (which would cripple them). Oh well.

3034
Forgot about Frog/Mini status causing evade to be nonexistant.. now fixed.

Also, testing shows that the Attack Power is directly multiplied by 4 with the enemy type/race modifier...
it took a while to realize this.

3035
Updated spell algo to factor in new blind status findings.

3036
Updated with new blind status info.

3037
Final Fantasy IV Research & Development / Blind Status
« on: March 03, 2008, 07:25:35 PM »
An overlooked status since it isn't really prevalent... I decided to look into some properties.

I verified BSiron's finding that it reduces hit rate by 1/2.

However, there are more properties to this status than just that.

Spell hit rate is reduced by 1/4. It was noticable when healing didn't adhere to normal behavior.

Also, evade rate drops to 0. This isn't noticable normally since the enemy has 0 evade to begin with.

Quick summary:
Spell Hit Rate = Base Spell Hit Rate * 3/4
Hit Rate = Base Hit Rate/2
Evade Rate = 0

3038
Updated info to deal with blind status and tweaked other status bits...

3039
Final Fantasy IV Research & Development / Re: Aim Command
« on: March 03, 2008, 06:08:29 PM »
Ok, I did some better, structured testing to test this command.

Apparently, in FF4A, Rosa's Fight command is intentionally crippled when she uses a Bow+Arrow.
You would treat her as if she was blind when she uses the Fight command instead of Aim while equipped with a Bow+Arrow.
Other characters do not have this penalty, just Rosa.

The SNES version of the game does not exhibit this behavior. Natural 99% hit rate implies that Aim will behave the same way.

There is no bonus, and there is no back row penalties involved for using this command.

There are no bugs involved, but perhaps a hack to remove the attack power loss from the Bow when using Aim would be a good idea IMO.

3040
I read somewhere it was called "Runeshot" . . . I don't know where they got this info, or if they just made it up.

It could be an internal name for FF4A, but that remains to be seen...

3041
Gaming Discussion / A Request for Entroper
« on: March 03, 2008, 05:47:06 PM »
Entroper, any chance of getting a dump of the entire spell list for FF4A?

3042
Final Fantasy IV Research & Development / Silence Status and Commands
« on: March 03, 2008, 05:10:48 PM »
This status disables a number of commands (other than the obvious magic commands):
Recall/Remember
Sing

This status makes the effects of other commands useless/fail:
Pray/Miracle
Endure (it doesn't affect FF4A's Gird)

3043
Final Fantasy IV Research & Development / Re: Gird/Endure Behavior
« on: March 03, 2008, 05:08:05 PM »
This command ignores Silence status in FF4A.

3044
Final Fantasy IV Research & Development / Peep/Study Command
« on: March 03, 2008, 05:07:24 PM »
This command operates like Peep.. it works only on non-boss enemies. It works 100% of the time.

The command is not disabled while under Silence because the command isn't using the Peep spell,
but something customized.. most notably there is no visual.

3045
Final Fantasy IV Research & Development / Re: Recall Command
« on: March 03, 2008, 04:47:37 PM »
This command is disabled while under Silence.