Well, what the heck, I'll put this up.
I'm trying to figure out how to make the dialogue window appear on the bottom half of the screen instead of the top. For most events, it would make sense, since the main character is always in the center (unless you make yourself invisible and use an NPC stand-in), and the tendency is to make the action occur north of the main character (for several reasons).
Unfortunately, it seems the dialogue window is the hardest of all to manipulate.
I've found this post from many years ago
http://slickproductions.org/forum/index.php?topic=1007.msg10152#msg10152But the "Main Dialogue Window" referenced there must be something else entirely, because those offsets are not called at all when dialogue appears. (The addresses shown are ROM with header, and yes, I did try converting to LoROM - they're definitely not called)
Kinda too bad HHIPDragonFox isn't still around. He spoke in very difficult-to-understand terms, but if you look at his posts, he was into a lot of really cool stuff. Looks like he cracked five-digit damage display ages before I did.
Anyway, the problem is he never posted anything about the dialogue window.
Nor did Dragonsbrethren in this post:
http://slickproductions.org/forum/index.php?topic=88.0Again, lots of window data, but not the primary dialogue window.
I also found the sprite map for the window frame, at $14/F6D6 (that's LoROM, it's 976D6 in ROM without header), but that information on its own doesn't help me change
where on the screen those sprites are drawn.
So... Any graphics gurus out there reading this and have any insight?