As you can see, Yang and Palom absorb Holy... now why is that... (http://img122.imageshack.us/img122/3838/potff4uholy3pp8.th.png) (http://img122.imageshack.us/my.php?image=potff4uholy3pp8.png)
It's not just the Hero Shield right? (http://img187.imageshack.us/img187/8800/potff4uholy4bt0.th.png) (http://img187.imageshack.us/my.php?image=potff4uholy4bt0.png)
As you can see... someone goofed in forgetting about the weapons in a certain section...
I stumbled onto this behavior when I was testing out the Requirem Harp in the US version (the Giants weakness aspect), and I found Edward absorbing the Flamethrower attack... which seemed odd since he wasn't equipped with the Hero Shield. Since the Drain property is for weapons and the armor's version is the Absorb property.. when you connect the dots.. it makes sense.
What this means is that the Loki's Lute makes Edward resistant to 7 of 8 monster races instead of being effective against them offensively.... status afflictions become status resistances.. and elemental attack properties become elemental resistances.
It is clear what the error is now after understanding this behavior.
Title: Re: FF4A - Why Weapon Effects Are Borked
Post by: Dragonsbrethren on December 30, 2008, 11:39:56 PM
Heh, that's a pretty big mistake, but an easy one to make if the weapon/armor type data is still hardcoded. Once again one hand didn't know what the other hand was doing.
Title: Re: FF4A - Why Weapon Effects Are Borked
Post by: Deathlike2 on December 30, 2008, 11:46:28 PM
Well, I do suspect it is hardcoded given even though there was some effort to remove some of the dependencies (at least with the table data).. so go figure...