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Author Topic: FF2usHT V2.0 outtakes and odd bugs  (Read 3062 times)

JCE3000GT

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FF2usHT V2.0 outtakes and odd bugs
« on: August 27, 2008, 12:31:00 AM »
 :banonsmash:  :isuck:

This thread is my version of the PB team's outtake thread.  I'll start things off with a little "whoops".   :laugh:

Dragonsbrethren

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Re: FF2usHT V2.0 outtakes and odd bugs
« Reply #1 on: August 27, 2008, 04:04:15 AM »
From the first beta:


JCE3000GT

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Re: FF2usHT V2.0 outtakes and odd bugs
« Reply #2 on: August 27, 2008, 10:02:04 PM »
From the first beta:



That's just classic.   :laugh:  :xzone:

bond697

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Re: FF2usHT V2.0 outtakes and odd bugs
« Reply #3 on: August 27, 2008, 11:04:32 PM »
i'm thinking that you have a new one to add...



when damaging milon. :)
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JCE3000GT

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Re: FF2usHT V2.0 outtakes and odd bugs
« Reply #4 on: August 28, 2008, 12:23:07 AM »
i'm thinking that you have a new one to add...



when damaging milon. :)


Not a funny moment.   :blits:  I'm guessing its an issue with his AI or reflex byte. 

JCE3000GT

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Re: FF2usHT V2.0 outtakes and odd bugs
« Reply #5 on: August 28, 2008, 12:49:24 AM »
mmmmk, here you go...




Thanks.  You can delete that.

bond697

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Re: FF2usHT V2.0 outtakes and odd bugs
« Reply #6 on: August 28, 2008, 12:49:58 AM »
done!
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