Not much to report on this, but I'm looking into the possibility of breaking the damage limit.
I know someone (Maybe JCE300GT?) worked on this before and got the
actual damage limit to break, but never got the
displayed damage to break.
This picture shows that it
is possible for the game to display an extra digit.
It will require some routine rewriting, but I can also confirm that the section of RAM that is used to convert the hex damage into decimal
does have enough space to use an extra digit.
That's all I can say at the moment, and I have no idea how difficult this task will be, whether I am capable of actually doing it, and if so how long it will take, but there you have it...
