Board of Slick
Library of the Ancients => Final Fantasy IV Research & Development => Topic started by: fedorajoe on September 24, 2016, 10:12:31 PM
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Is there a (relatively simple) way to change what spell name appears when you cast a spell in battle?
Situation: I'm faking a Blue Magic system by having my character learn spells from bosses through events. But enemy abilities are 8-letters long while character spells are only 6-letters long. It'd be awesome, when my character casts the player version of a spell with a 6-letter name, if it could show the 8-letter name used by the boss (GobPunch rather than GPunch, even though "GPunch" is listed in the character's magic menu). Make sense?
I'm wondering (hoping) if there's just a pointer I can change on each new spell, through a hex editor, to achieve this effect. If it would require major hard-coded changes to every new spell, I'll just skip it.
Thanks!
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You won't have to change something with every spell, but it'll be more than one little edit, and depending on how elaborate you want this to be it could be many edits...
Have you already exercised the feature in FF4kster that adjusts the beginning of eight character names?
I've actually been working on this (sorta) this week. I'm making an entirely separate bank for monster spell names so they can be 13 characters long (the longest I'll have being "10000 Needles").
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Very clever! :)
Yeah, I've adjusted my ROM already so that everything from the beginning through Double Meteor can appear in a spell list, and I dropped the spell orb icons to make space. Even just this is great because I can make Blue spells without dropping any White or Black spells (won't need Summon or Ninja).
This is non-urgent in the extreme. I'd be happy for you to just share your progress on your own venture and then I'll see what I can take from it.