øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=4;area=showposts;start=885e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index1783.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=4e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index1783.html.zxšâg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ…¬ÔOKtext/htmlISO-8859-1gzip@øÕÔÿÿÿÿÿÿÿÿTue, 10 Mar 2020 19:11:45 GMT0ó°° ®0®P®€§²ð®™âg^ÿÿÿÿÿÿÿÿÆ Ô Show Posts - Dragonsbrethren

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Messages - Dragonsbrethren

886
Gaming Discussion / Re: FF4A European Font Replacement Bugs
« on: October 25, 2008, 11:17:59 AM »
No, I didn't see your other edit. If it was easy to expand them I would, as they are now I'd have to repoint them all to the end of the ROM, it's a pain for characters that should never be seen.

887
Gaming Discussion / Re: FF3/6: Sword Of Odin
« on: October 25, 2008, 10:12:31 AM »
For treasures, Drakkhen's miscellaneous data editor will let you edit those, along with espers and spell animations.

For the other things, I'd suggest you read up on some of the basics over at Romhacking.net, there are no editors that let you edit a lot of that stuff. Once you've got the basics down there are plenty of people here who can help you move onto more advanced things. Check out Mnrogar's Den's romhacking forum too, there's a lot of good FF6 hacking information there, just click the link in the navigation bar at the top of the forum.

888
Gaming Discussion / Re: FF4A European Font Replacement Bugs
« on: October 25, 2008, 09:42:45 AM »
:edit:
You should probably either take down the stripper restoration patch from wherever you have this located or remove that hack from the font patch when you officially release it.

Nah, I think I'll just add a note that the stripper patch is included in this as well. It wouldn't be hard to pull it out but if you're going to use one enhancement you'll probably want to use the other anyway.

:edit:
The capital 'R' in the 8x8 font is missing a pixel. It's like this in FFVA and I think FFVIA too. From the bottom right, it's three pixels to the left horizontally and one pixel up vertically. That's where it's missing.

It's not like that in FF5a or FF6a, I'll fix it here. Do you care if I don't bother fixing the accented characters and release it tonight?

889
Gaming Discussion / Re: cartridge save battery question
« on: October 25, 2008, 12:25:53 AM »
Whoever ran it probably didn't pay their bill, that's usually what those messages mean.

890
General Discussion / Re: The official "Happy Birthday" thread!
« on: October 24, 2008, 11:49:06 PM »
Happy...1,005th, Shin!



 :wtf:

891
Pandora's Box / Re: New Logo
« on: October 24, 2008, 11:43:23 PM »
It's in my signature. :wink:

I suppose I should update the first post.

Damonik, thanks for the offer. We already have this logo but feel free to try making something.

892
Gaming Discussion / Re: cartridge save battery question
« on: October 24, 2008, 11:38:30 PM »
Some GBA carts use EEPROMs for saving, some still use SRAM with a battery, others use FlashRAM, and newer ones use FeRAM instead of SRAM, which doesn't require a battery either. The type is decided by the amount of space needed, EEPROM holds up 4Kb-64Kb, SRAM/FeRAM is 256Kb, and FlashRAM is 512Kb-1024Kb.

 :edit:

The Pokémon games use FlashRAM with a battery used for their real-time clock. Some pictures of cart innards here.

As for N64, it sounds about the same:

Quote
The other significant problem to playing backed-up N64 games is the save chip. There are five different types of data saving in N64 games: EEPROM (512 bytes), 4X EEPROM (2Kbytes), SRAM (32Kbytes), FlashRAM (128Kbytes), and the Controller Pak (256Kbytes). The Controller Pak plugs into the N64 controller, and is the easiest to deal with. All of the other chips are built into individual game cartridges, and thus require specific support to be handled by a backup unit.

http://n64.icequake.net/

So it depends on your game.

893
Gaming Discussion / Re: Rockman 5 Endless
« on: October 23, 2008, 11:52:05 PM »
Yeah, I'm the same way, the only game I really use a master weapon over the Mega Buster is MM2 (the almighty Metal Blade). I've been trying to adapt to using the weapons more often but most enemies in this game can be taken out with a single uncharged buster shot anyway, seems kind of wasteful. My favorite weapon has to be the Gravity Hold, I just wish it destroyed enemies so I had a chance of getting weapon energy to refill it.

894
Gaming Discussion / Re: Rockman 5 Endless
« on: October 23, 2008, 09:38:59 PM »
You get laps by clearing all eight bosses. The bosses (and normal enemies?) get stronger each lap.

The new version adds at least two new areas (a new Wave Man area and a new Charge Man area), here's a movie of it, it's not very good though:

http://dragonsbrethren.slickproductions.org/files/movies/rm5e081024-1.zip

I learned that trick about blowing up the giant missile launching guys with the Napalm Bomb from your movie, never knew about that.

895
Gaming Discussion / Re: Rockman 5 Endless
« on: October 23, 2008, 07:59:37 PM »

896
Gaming Discussion / Re: FF4A European Font Replacement Bugs
« on: October 23, 2008, 05:56:34 PM »
Ah, I finally saw it, it was actually the four in the third font (I forgot that the second font is used for most of the numbers in the main menu). Fixed.

897
Gaming Discussion / Re: Movies of playthrus
« on: October 23, 2008, 07:33:02 AM »
Mega Man IV (NES)

Overall a pretty good run, there's an embarrassing death right at the beginning and the Wily 2 fight is horrible. I could've sworn he was weak against one of the weapons I was trying on him, so I checked a damage chart after finishing the movie and he's supposed to be taking 4 damage from the drill bomb, I don't know why I couldn't hit him with it. The Wily 3 fight (the one that's usually a huge pain in the ass), on the other hand, was unbelievably easy this time.

898
Final Fantasy IV Research & Development / Re: The Back Row Bugs...
« on: October 23, 2008, 03:29:59 AM »
Thinking about it, I actually like this broken behavior. I'd go so far as to disable the aim command while blinded, actually.

899
Gaming Discussion / Re: lazy request - megaman/rockman savestates
« on: October 23, 2008, 12:35:45 AM »
Ah, okay. I can get them for you then, here's MM3 to start:

http://dragonsbrethren.slickproductions.org/files/misc/mm3teleporter.zip

 :edit:

http://dragonsbrethren.slickproductions.org/files/misc/mm5teleporter.zip

 :edit:

http://dragonsbrethren.slickproductions.org/files/misc/mm6teleporter.zip

I'll get the others for you whenever I decide to play those games; I've been planning on making movies of all the NES games anyway.

 :edit:

http://dragonsbrethren.slickproductions.org/files/misc/mm4teleporter.zip

That's for the PRG 1 version of the ROM in GoodNES, I don't know of any differences between it and PRG 0 though.

900
Gaming Discussion / Re: FF4A European Font Replacement Bugs
« on: October 22, 2008, 10:33:26 PM »
Yeah, that's a good idea:

http://dragonsbrethren.slickproductions.org/files/ff4/ff4aefonttest01.zip

I haven't decided what to do with the accented characters yet so they're a bit of a mess. The one font already has them as wide as the normal characters, the other is using the standard FF4a thin font. I really shouldn't need to do anything with them since this is an English-only patch but they're available for use on the Namingway screen. They're going to be ugly no matter what.