Game Modification Station / Re: FF6 - possible bug
« on: January 30, 2008, 09:26:50 AM »Tell somebody to use an item (e.g. Potion), but have them be killed by an attack before they can actually execute their turn. There's a catch-all that'll add their unconsumed item back to inventory at the end of battle. Ah, but have the character use another item before finishing battle, and the variable that holds the item to add back gets cleared, making you lose the Potion. Or if you have the character be killed before they can actually use the second item (e.g. a Tonic), the Tonic will get added back to inventory at the end of battle, but the initial Potion is gone for good.
That's the one I just stumbled onto last night. As Leno said, I think it can be fixed by having the variable that holds the unconsumed item being added back to inventory every time it's written to. But I have confirmed that items that are marked as reusable can be lost this way, so it might also be the cause of Gil's bug.
We have EVEN MORE themes now, but some old ones are gone...