Wha- Tellah?! At the end game?! Your patch may have gotten even more awesome, if such a thing were possible!
Ouch, Tellah has less MP in this than he does in the original! I guess that's the price paid for having access to all of both magics.

Thanks! Tellah is gonna be quite unique in this actually. Spoilers ahead for game mechanics (but not story):
He actually
gains MP. His MP starts very low (45 at his initial Lv 20 in the watery cave) and gains very slowly at first. Once he gets his full spell set, this somewhat equates to him "learning" spells by gaining enough MP to cast them. Once he gets to a certain point level-wise though, his MP growth starts accellerating and surpasses even the regular mages so that essentially he gradually switches from becoming a one-hit wonder, blasting out powerful spells you don't normally have access to but only seldomly, to being an MP battery; by that point your regular mages probably have all the spells they're going to learn, and Tellah's magic stats have somewhat to be desired relative to them, so he'll make up for it by having a ginormous MP pool.
Galaxy... is that Galaxy Stop from FFT? Stop on all foes?
Yup! Sadly this is a boss battle and thus I couldn't show off that one... I think you'll find a lot of FFT-inspired details in this.
And what does Comet look like? (Probably... like Comet... right.)
Draghinazzo casts it during the battle so you can see it there, but yeah it looks like the twin comet (which has been replaced with TwinHoly, a palette-swapped version of TwinFlar / Pyro)
Harm... right... I do need to make that custom routine for you still. Question is, where would you want it, and what would it replace?
For now I used the count-replacing hack you posted. In an ideal world, I'm not sure, I'll have to think about it. If possible, "something happens to adult rydia" would be great to replace, as that battle doesn't quite pan out the same in this version, so I don't need anyone joining mid-battle.
Hmm, for "Bird" I would suggest "Roc" it's... a slight pun, but that's also what the enemy's were called in FFII as I recall.
There's "Roc Baby" which uses the same sprite but a different palette. It's supposed to be a Cockatrice but I couldn't think of a way to condense that into five letters without it sounding dirty. I might go with Roc, but Roc is going to be a large and in-charge monster in mine (I hope) so it might be a little misleading, so I may also stick with just Bird.
Right... the Break Blade... that's not just a rename of the Stone Blade is it? If so that has a game breaking glitch associated with it. If it is literally Break, afflicting Petrify on hit then there's no worry.
What's the difference between those two? I redid the weapons from scratch, so I have no idea what used to be where other than the Avenger. Currently the Break Blade is a sword that applies petrify as it's "hit-add status". What's the glitch? And is it associated with a particular weapon index, or with some combination of settings?
Apollo Harp, I am always glad to see more Harps added to FFIV for Edward!
Requiem is there too.
Whoa! This is an enormous spoiler! I love it, but it's such a head-turner to those who know FFIV like the back of their hand.
One of the themes of this hack is reversal, so there are a lot of points where, as an FF4 veteran, something you expect to happen either happens backwards, or in a strange way you didn't expect, or simply fails to happen altogether. Anyway it shouldn't be too much longer now. All I have left to write in terms of new scenes is the final battle and the ending, which, thanks to your amazing plot-flag-branching instruction will hopefully be customized to your final party! Different ending each playthrough (somewhat)!
That moment when Golbez revives all of the Eight Fiends is awesome! Very well set up!
Thanks! FF4 veterans seeing this scene probably expect to see FuSoYa appear after that "Welcome!", but then, SURPRISE! Also some of the fiends say things based on who's in your party (e.g. Barbariccia says something to Rosa, Rubicante talks to Edge, etc.)
Chakra... ahem... right. I'll get to that too. Again though I would need to know what you want replaced for those requests. In a hack that doesn't move pointers around I can't utilize any empty table space because, there is very little or none (there is two blank ones for Commands though. Cid's "Crash the Game" skill and a blank one that closes out the table and one copy in Spell Routines which is a copy of Count's Pointer.)
When it comes to my hack I'm now in the battle-programming section of it, so once I finish with the Dark Knight/Paladin switch in-battle for Bahamut ZERO I can get to your requests.
Don't sweat it. Those command and spell ideas are just that; ideas. If you happen to get around to figuring them out and posting them before I release the hack, great. Otherwise, they're still fully functional, even if they don't
quite do what I would have them do in an ideal world. Yang's Chakra command currently heals himself for 1/3 his current HP. He can use it to keep himself going if he's already healthy, but he can't save himself from the brink of death.
I have noticed that every other team member you have here is those who believe to have died when Leviathan attacked or Actually died... were these four revived somehow? I noticed their absence in other videos, but I wasn't sure whether it was just coincidence or not.
All will become clear when you play the game

Hmm, looks like Rubicante's portion could use a little bit more Spell Power, since he dealt only 11-50 damage with a full party Fire2.
He builds up to Glare, so... I think it's probably ok as is. Worst comes to worst he's only the second form out of eight, so if he gives you a brief healing break it won't last long. Especially since next up is Ciriatto and his infamous Angel Song.
Wait, wait...! Your Rydia has "Help!" as well?! Haha! I was making the new commands for her base class and one is a skill that she can only use when in Critical that would call a random Summon and could only be used once per battle. I imagine yours may be what became of Recall though? Random chance to call a random Summon at it's proper MP Cost?
(Though if you had mentioned it before I likely subconsciously stole the idea, eh heh)
My "Help!" is Recall reskinned. She doesn't need to be in Critical to use it, but it does cost MP. So it gives her access to most of the summons, but the main drawback in the early game is having the MP, and the main drawback later on is the randomness of the outcome and the likelihood that you'll just use a summon spell you already knew. I got the idea when FF4kster was still a wee little baby so I don't think I got the idea from you. But I also don't recall posting anything about it, so it's entirely possible that we both got the same kind of idea independently.
Ah you gave Edward an entire Bard skillset, very nice.
"Ninja" was renamed to "Sing" and Edge instead just has "Black". The songs are like spells except that they don't cost MP, they just have high charge times (you have to wait for him to sing the whole song to get the effect from it ^_^).
Is Bio now Dark Elemental? It dealt a ton of damage to the Holy Elemental Fiend.
Yes indeed! Thus you will now see things f.ex. absorbing Bio; could be a shock to the system if you're used to regular FF4.
Cagnazzo packs a bit of a punch! 500-700 damage per attack on the back row!
Well, it's all he does besides Big Wave so he may as well do it well ^_^
A Fairy Harp, hmm? Is that in reference to him saying that he learned a tune that could drive off evil fairies?
It's more based on the Fairy Claw. There are no claws in this version (you may notice Yang is completely unarmed in the equip screen), to make room for other more interesting weapons for characters who, in the original, were not meant to rejoin. Thus, Edward has a harp that's good vs. Giants, so, Fairy Harp.
Malacoda seems so much more difficult here, likely because of the randomness of her targets and the power of that Bolt 3. Very nicely done.
Wow. Globe 199. This girl doesn't fool around in this second round.
Well she's the last one, so, if you beat her that's it. She's desperate to pull out all the stops. Also it's kinda funny seeing Globe199 deal
not 9999 damage.
Ah just read the "not your final party, quests will decide your final party" layout. So it was just a coincidence, heh.
This is the main crux of the hack, at least for me. It's a sort of "World of Ruin"-style setup where the last third or so of the game gives you more or less complete freedom of transport and you can go around and do all sorts of sidequests in whatever order you wish, many of which will affect your party setup if they can.
That was an amazing and intense battle! Eight forms to fight through really ups the ante and they aren't slouches either.
Thanks! Wait till you see what comes afterwards!

Now as for those glitches... I know nothing about graphics so maybe Chillyfeez knows what is happening there.
But applying weakness to Wind *In Battle* does not give the enemy Float. DeathLike2 took notice of this long ago that enemy's that are summoned into battle that have weakness to air do not have the float status. An easy solution is to chain Float into their attack chains, but removing the Float Spell would be tricky, unless you have a free slot left that would be a dummy spell that would only Purely remove Float and chain this invisible Float-Dispel into their Attack Patterns.
Would Dispel do it on its own? Or is the problem there that you would see Dispel's name and graphic show up making it seem like the monster is deliberately hindering itself? If worst came to worst, I
could change the order so that both the floaters are last... Though it would be kinda lame seeing the monster just change palette to turn into the next form.
I think the name "Unprecedented Crisis" is a really strong name from what I've seen of this mod.
Thanks! For veterans of the original, it evokes the words of the King of Fabul just before the ship scene, and there are a variety of reasons why I found that particularly appropriate, which should be obvious when you play it.
The first thing I'd look at is, what size (actual, rectangular size) do you have set for ciriatto? It almost looks like maybe the height is something like 25 instead of the 8 or whatever that it should be. It would be possible to fill only the top portion of that space and the rest with empty space, which would lead to that weirdness...
But... If you don't get that in the regular ciriatto battle, then that wouldn't be it, I guess.
Can't really think of any other possible cause, though.
This glitch does not happen in the regular Ciriatto battle. All of his "special size" details were copied exactly from Scarmiglione except for his palette. Scarmiglione has his same "special size" for this battle as he does for his "back attack" battle, and so does Ciriatto. At first I thought maybe there was some kind of special code looking for the elements battle, but this battle is using a completely different formation index (it has to, since it's on the moon and the original was on the overworld). Incidentally I also tried using the original formation and testing it on the overworld and the exact same glitch appears.