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Author Topic: FF6 Improvement Project  (Read 278338 times)

Poco Loco

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Re: FF6 Improvement Project
« Reply #180 on: January 20, 2010, 10:26:41 PM »
yea I am going to beta test it after I add a few patches

and now that Leno fixed up the economizer tweak things r gonna be official ;)

but as 4 me Odbarc I am going to add the summon patch as well as the magitek improvement patch (I might add the mace windu atma weapon patch but idk yet)
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

Odbarc

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Re: FF6 Improvement Project
« Reply #181 on: January 22, 2010, 08:56:24 PM »
I just read page 1 by accident and there was that link to the 47 patches, patch.
How many patches do your megapatch have?

darkmage

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Re: FF6 Improvement Project
« Reply #182 on: January 26, 2010, 04:25:27 PM »
Sorry for the silence...I've been messing with a new computer and trying to get into shape on the *gasp* Wii Fit.

This uber-patch is gonna be awesome... and we can edit it too, right? To make our hacked games that work?

Yes, absolutely. In fact, I'll have 2 patches: this megapatch and a dialog edit that will be installed over it.

darkmage

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Re: FF6 Improvement Project
« Reply #183 on: January 26, 2010, 08:07:59 PM »
I just read page 1 by accident and there was that link to the 47 patches, patch.
How many patches do your megapatch have?

I stopped counting after 60.  :laugh:

Poco Loco

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Re: FF6 Improvement Project
« Reply #184 on: January 26, 2010, 10:00:19 PM »
hey Dark Mage r u gonna add the new economizer patch?

I'll be more then happy 2 beta test it 4 u

also msg me and I'll send u the new FF3USME if u need it ;)
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

darkmage

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Re: FF6 Improvement Project
« Reply #185 on: February 01, 2010, 02:58:17 PM »
I started over on a new copy of the ROM, rebuilding the changes into the ROM. I like the new FF3usME; it lets me edit a lot of the battle text I was doing by hand in a hex editor. I still need to edit the commands, rare items and a couple of the battle commands since they reference actor names in hex.

After I finish that I'll re-patch everything (including all the new versions of patches provided by Lenophis!   :omg:), and see if that takes care of the random stops I was getting. If so, I'll get this out and have some people beta test and see if there's anything I missed. I'll keep everyone updated!

Poco Loco

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Re: FF6 Improvement Project
« Reply #186 on: February 01, 2010, 04:27:43 PM »
nice nice

b4 that though I have a couple of rare patches, like particularly 1 that fixes the chainsaw, seeing as how 1 function is 2 instantly kill enemies (which all bosses n a lot of enemies are immune to) there is a fix that if it does not instantly kill an enemy it does heavy damage

let me know if u want it ;)
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

Lenophis

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Re: FF6 Improvement Project
« Reply #187 on: February 01, 2010, 04:46:43 PM »
I'd be careful about using Geiger's patches. The "select any command" patch is known to have issues, and I'm not entirely sure that his chainsaw patch doesn't have any. Use at your own risk. :tongue:

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darkmage

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Re: FF6 Improvement Project
« Reply #188 on: February 01, 2010, 05:20:52 PM »
Hadn't heard of either of those, but I'll heed Leno's command. I'd like to release this patch sometime this year!  :laugh:

Also, I plan on adding that border crossing patch, Leno...that looks interesting, but I wonder if that's the same type of patch as Novalia Spirit's grass patch?

Poco Loco

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Re: FF6 Improvement Project
« Reply #189 on: February 01, 2010, 05:42:53 PM »
yea I remember he told me the use every command patch and the other 1 had an issue, he never said anything about the chainsaw 1 tho =/

but I suppose I can look into it and tell u if I find anything out
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

Lenophis

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Re: FF6 Improvement Project
« Reply #190 on: February 01, 2010, 06:18:05 PM »
Also, I plan on adding that border crossing patch, Leno...that looks interesting, but I wonder if that's the same type of patch as Novalia Spirit's grass patch?
Novalia's patch increments the battle counter on the corner grass tiles. My patch fixes a boundary error that makes Leafers show up on the tile next to Kefka's Tower (ok, not directly that, but it fixes that type of encounter error from appearing). Both are very safe to use at the same time. :happy:

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darkmage

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Re: FF6 Improvement Project
« Reply #191 on: February 01, 2010, 07:45:45 PM »
yea I remember he told me the use every command patch and the other 1 had an issue, he never said anything about the chainsaw 1 tho =/

but I suppose I can look into it and tell u if I find anything out

I dunno, I always looked at it as the "Drill vs Chainsaw" debate. Phenomenal Cosmic Power--! Uh, maybe that was the wrong quote.  :wink:

Poco Loco

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Re: FF6 Improvement Project
« Reply #192 on: February 01, 2010, 10:25:05 PM »
yea I remember he told me the use every command patch and the other 1 had an issue, he never said anything about the chainsaw 1 tho =/

but I suppose I can look into it and tell u if I find anything out

I dunno, I always looked at it as the "Drill vs Chainsaw" debate. Phenomenal Cosmic Power--! Uh, maybe that was the wrong quote.  :wink:

lol well regardless I'll see whts up with that :p
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

darkmage

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Re: FF6 Improvement Project
« Reply #193 on: February 02, 2010, 09:58:03 PM »
OK, added all the patches back in. Unfortunately I won't be able to do any playtesting for a while, but for anyone who wants to beta-test, PM me with an email address. I really hope this revision works well!

Oh, almost forgot: this has to be patched onto a FF3 us 1.0 ROM, if I've sent it to you.
« Last Edit: February 03, 2010, 09:03:19 AM by darkmage »

Poco Loco

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Re: FF6 Improvement Project
« Reply #194 on: February 02, 2010, 11:34:37 PM »
I'll do it :D

lol not 2 be retarded by saying so on here I'm just in the mood 2 be a pain in the ass LMFAO
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC