Final Fantasy V Research & Development / Re: Too many in-Battle Loopholes
« on: June 27, 2017, 03:24:50 AM »I wouldn't call 50-60k HP per piece on the final boss low per seI'm sorry but its very, very LOW. Compare this number to Safer∙Sephiroth (FF7) - up to 400k. If you check Sephiroth HP modifiers, they change by a margin of 30k, which is half max posible HP in FF5. I'm not going even to mention how much HP has Ruby or Emerald ...
It's not like they could have gone much higher with the 65.535 HP cap.There is an easy fix .. add 1 byte and voala.
I'd say overall the biggest flaw is the importance/power of the level stat.I really hate to argue with personal preferences, but c'mon m8, this is one of THE BEST feature of the whole FF series. In FF size ... I mean level does matter :D
And that is a common sense, not just among FF fans. Have you played some of facebook MMOs? I played one and on level 300 I was much stronger then people with level 1000+. Actually in many of these games its BAD to level fast, because you are weak for PvP. Why? The problem is: level doesnt matter (or has a minimal influence). But common players rush to level up ... because they would expect the opposite :)
Again you are sliding on the wrong curve: lets rework the whole battle-engine ... for what? To not kill fast boss XXX. Its much easier and convenient to add some HP here, change some levels there



