øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=4;area=showposts;start=1155e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index184b-2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=4e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index184b-2.html.zxŸâg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ…¬OKtext/htmlISO-8859-1gzip@øÕÿÿÿÿÿÿÿÿTue, 10 Mar 2020 19:11:51 GMT0ó°° ®0®P®€§²ð®Ÿâg^? Show Posts - Dragonsbrethren

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Messages - Dragonsbrethren

1156
General Discussion & Support / Re: FF3USHT Photo Oops Thread Revival
« on: August 09, 2008, 06:48:53 PM »
Umaro can equip the Frozen ring now.

1157
Final Fantasy IV Research & Development / Re: DS Version Research
« on: August 09, 2008, 05:19:17 PM »
Oh wow, the FF3 dialogue editor works almost flawlessly with this, except you can't actually edit. Some minor findings found via the item text file so far:

40 dummied items.
A "Takkei Tail."
A dummied lance.
Two dummied katanas.
A dummied staff.
A dummied whip.
An "Augment Test" augment. :tongue:
An "MP Efficiency" augment.
A "DoesNotExist" augment.
An "Omega Tail."
A "Zemus Tail."

:edit:

Translated strings for the cut message speed and window design options in the settings menu.

A "Debugger" shop, with what appears to be its own shopkeeper lines: "How...how did you get here?"

:edit:

Grr, a "weakness" section was planned for the bestiary... :angry:

:edit:

The font editor  works perfectly with the small font, large font displays incorrectly.

1158
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 09, 2008, 05:09:46 PM »
Yeah, go ahead and patch it yourself. So far the only patch I know I applied to this other than assassin's icon expansion is Master ZED's B button dash hack.

1159
Gaming Discussion / Re: The "underrated" game music thread.
« on: August 09, 2008, 03:04:32 AM »
I remember ActRaiser 2's music being good too, shame the game itself was pretty awful compared to the original.

1160
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 09, 2008, 02:37:02 AM »
I have a feeling this is an old version from before I fixed a lot of this stuff. Even if the patch was applied it won't hurt to throw it on there again.

1161
General Discussion & Support / Re: FF3USHT Photo Oops Thread Revival
« on: August 09, 2008, 01:53:32 AM »
Those two formation errors should be fixed. All the incorrect learn rate descriptions are fixed. "Regerates" is not fixed, I didn't even notice that. I have no idea how to fix Gogo's command list nor his tool use in battle. The imp bit should have been entirely eradicated in the latest patch.

1162
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 09, 2008, 01:37:18 AM »
Got another patch for you:

http://dragonsbrethren.slickproductions.org/files/misc/ff3usht13b.zip

This one is very minor, I missed the imp bit on three relics, either I didn't go that far down the list or I scrolled past them too fast and the check didn't display.

1163
Final Fantasy IV Research & Development / Re: DS Version Research
« on: August 09, 2008, 01:30:42 AM »
That sounds right, don't know for sure but I have no reason to doubt it.

1164
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 09, 2008, 01:26:10 AM »
It doesn't sounds quite right...

Yeah, there should be a comma between "men" and "got" or something, maybe a "we've" too.

I honestly wonder if the blocked out name weirdness is intentional:

Possible, but I think it's caused by trying to use Edgar's name code before naming him. Might be better to replace that with a "hardcoded" Edgar if that's the case, or reword the line a bit.

That obviously needs fixin':

Completely forgot about that, the "Hack Version" item's description has been updated though.

Me fail English? Unpossible!


Hah.

1165
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 09, 2008, 01:01:46 AM »
Nuts!

The above needs a picture to go with that... (or try Rats!)  :wink:

Give me an hour or two, you'll have one. :wink:

:nuts: :rats:

:edit:

Just watched the marshal movie. Having all the moogles able to dance is awesome, I always liked that. I can't believe the marshal was left vulnerable to instant death though, not that he would've lasted much longer anyway.

1166
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 09, 2008, 12:28:57 AM »

1167
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 09, 2008, 12:24:58 AM »
Nuts!

The above needs a picture to go with that... (or try Rats!)  :wink:

Give me an hour or two, you'll have one. :wink:

Going to test to make sure this fix worked, then upload a new patch. Check for an edit in a few minutes.

1168
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 09, 2008, 12:19:00 AM »
I'm going to say it's a mistake then and fix it.

1169
Never tried this before either. So when he stays out attacking, despite being visible, he's in hide status?

1170
Gaming Discussion / Re: gfaqs is kinda useful sometimes...
« on: August 08, 2008, 11:56:27 PM »
Is that in Secret of Mana? No, never heard of it before.