øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=854.msg8477e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index1964.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;sa=topics;u=20e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index1964.html.zxih^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈÐrûOKtext/htmlISO-8859-1gzip@øÕrûÿÿÿÿÿÿÿÿWed, 11 Mar 2020 04:45:16 GMT0ó°° ®0®P®€§²ð®ih^xrû -NOT MM5 Hack- [FANGAME] Megaman: Power Up!

Author Topic: -NOT MM5 Hack- [FANGAME] Megaman: Power Up!  (Read 29093 times)

koala_knight

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-NOT MM5 Hack- [FANGAME] Megaman: Power Up!
« on: November 03, 2008, 03:40:43 PM »
Introducing my MM5 hack.
I'll be doing updates here as well as asking for opinions and feedback here.
If you guys have any comments or ideas please go ahead and post them!
I'll begin by listing the goals of the project. =)


This hack aims to take much of the content from Mega Man Powered Up and bring it to the NES in full 8-bit glory. This will be a long-term project as my ASM skills are still in development. I definitely won't be porting every aspect of the game. Some things simply won't be possible for the NES and some things will be more trouble than their worth. If anyone would like to help with the project feel free to PM me. I need the most help with ASM stuff and music porting/remixing. =)

Here is a list of my specific goals:
New title screen
New stage gfx based on MMPU
Upgraded Megaman / Robot Master gfx based on MMB&F
New story sequence
New script
Porting Enemies / Robot Masters / Weapons from other MM games
New Robot Masters, Timeman & Oilman
Convert slide, mega buster, & rush adapters into power up items
Replace rush's graphics with generic accessories
Port music from MM1
Add custom songs for Timeman, Oilman, title screen, etc...

I'll add more as I think of it.
Now I'd like to let everyone know that I'm thinking of doing a second version of the game with classic stage layouts instead of the new PU versions.



Title Screen:


Stage Select Screen:


Files are available here:
http://www.ffhacktics.com/forum/viewtopic.php?p=18377#18377

koala_knight

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Re: New MM5 Hack
« Reply #1 on: November 03, 2008, 03:42:14 PM »
First draft of new stage select screen:

Dragonsbrethren

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Re: New MM5 Hack
« Reply #2 on: November 03, 2008, 04:10:31 PM »
The stage select graphics look good so far but you should put something in the background to break up the monotony.

koala_knight

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Re: New MM5 Hack
« Reply #3 on: November 03, 2008, 11:18:19 PM »
Which one's better as far as the colors?

This is the original palette:


This is the one made to look more like MM1 NES:

Dragonsbrethren

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Re: New MM5 Hack
« Reply #4 on: November 03, 2008, 11:24:38 PM »
I like the original, the two shades of blue look better together than blue and cyan.

koala_knight

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Re: New MM5 Hack
« Reply #5 on: November 04, 2008, 11:25:06 AM »
Does that solve the monotony problem? I'm thinking of adding text or something to the open area at the top.

odditude

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Re: New MM5 Hack
« Reply #6 on: November 04, 2008, 11:57:16 AM »
most MMs have STAGE SELECT at the top.

i agree with db on the blue+light blue instead of blue+cyan.

Dragonsbrethren

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Re: New MM5 Hack
« Reply #7 on: November 04, 2008, 12:04:56 PM »
Yeah, adding stage select to the top would be a good idea.

koala_knight

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Re: New MM5 Hack
« Reply #8 on: November 04, 2008, 03:48:32 PM »
3rd Draft:
I'm not doing the usual "STAGE SELECT" text because everyone should know that already.

Dragonsbrethren

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Re: New MM5 Hack
« Reply #9 on: November 04, 2008, 05:43:05 PM »
I like the improved graphics for the background but I don't really like the graphics you used at the top and bottom, they just seem random.

koala_knight

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Re: New MM5 Hack
« Reply #10 on: November 04, 2008, 08:49:17 PM »
Any suggestions?

Dragonsbrethren

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Re: New MM5 Hack
« Reply #11 on: November 04, 2008, 08:56:57 PM »
Not really. Maybe a thinner horizontal bar like the ones behind the robot masters?

koala_knight

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Re: New MM5 Hack
« Reply #12 on: November 04, 2008, 09:24:37 PM »
What if I border the whole thing in the thin frame like it were a console?

Dragonsbrethren

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Re: New MM5 Hack
« Reply #13 on: November 04, 2008, 09:25:54 PM »
Hmm, that sounds like it could work nicely.

koala_knight

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Re: New MM5 Hack
« Reply #14 on: November 05, 2008, 11:51:03 AM »
Alright. I'll give it a shot. =)