øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=1167.msg4681e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index19b5.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=6;area=showposts;start=2430e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index19b5.html.zxG¡h^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ@>KÞOKtext/htmlISO-8859-1gzip@øÕKÞÿÿÿÿÿÿÿÿWed, 11 Mar 2020 08:45:19 GMT0ó°° ®0®P®€§²ð®F¡h^ÿÿÿÿÿÿÿÿ¨"KÞ Assorted info

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Jorgur

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Assorted info
« on: April 17, 2008, 04:51:50 AM »
Random information thread.

- World 1 ocean encounters
« Last Edit: December 08, 2014, 04:27:03 AM by Jorgur »

Entroper

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FF5 data spreadsheet (GBA)
« Reply #1 on: April 17, 2008, 06:59:02 PM »
http://entroper.no-ip.org/FF5/FF5data.xls

There are offsets for a lot of the data from the US GBA ROM in there, descriptions of each of the fields in the tables (and any flags they've used), details about enemy AI scripts, etc.

I should add, the authors of that Excel file are myself (Entroper) and a friend of mine (Miodhchion).
« Last Edit: September 04, 2012, 02:26:52 AM by Jorgur »

samurai goroh

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FF5 data spreadsheet (GBA)
« Reply #2 on: April 24, 2008, 12:02:17 AM »
http://entroper.no-ip.org/FF5/FF5data.xls
I checked the file & noticed you miss some info on the Flags & Algorithm tabs.

There's a 4th status block:

+---+-----------+-----------+-----------+-----------+
|Hex| Cureable  | Temporary |Dispellable| Permanent |
+---+-----------+-----------+-----------+-----------+
| 01|Darkness   |Image(x1)  |Regen      |Hidden     |
| 02|Zombie     |Image(x2)  |Invul      |Near Death |
| 04|Poison     |Mute       |Slow       |Singing    |
| 08|Float      |Berserk    |Hastle     |Hp Leak    |
| 10|Mini       |Charm      |Stop       |Countdown  |
| 20|Toad       |Paralyze   |Shell      |Controlled |
| 40|Petrify    |Sleep      |Armor      |False Image|
| 80|Dead       |Aging      |Wall       |Erased     |
+---+-----------+-----------+-----------+-----------+

You can read the SNES algorithm FAQ for their description...


As for the Algorithm part, instead of mention it here, I have a list on my PAR codes file.  Search for Attack Type (Formula).

Other than that is a nice file, though giving a better format would be good :P
« Last Edit: August 22, 2009, 04:48:25 PM by Jorgur »
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Deathlike2

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Assorted info
« Reply #3 on: June 01, 2008, 11:22:43 PM »
« Last Edit: August 22, 2009, 03:53:00 PM by Jorgur »
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

Video Demos: #1 #2 #3

Phoenix

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Assorted info
« Reply #4 on: June 20, 2008, 06:20:02 PM »
Vehek posted a link in JCE's FFV sound thread to a Japanese site that has FFV sound information. It also has a partial ROM map and RAM map. I thought you might find it useful, if you can get the author's permission to include it. The link is http://www9.atwiki.jp/ffbin/.

Google translate or Babelfish do a not horrible job of making it understandable. Or copy and paste the words into a dictionary (like at http://www.csse.monash.edu.au/~jwb/wwwjdic.html). If nothing else, I thought you might be able to find someone eventually to translate it for you.

 :edit:
http://translate.google.com/translate?hl=en&sl=ja&tl=en&u=http://www9.atwiki.jp/ffbin/
« Last Edit: August 22, 2009, 03:56:13 PM by Jorgur »

samurai goroh

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Re: Assorted info
« Reply #5 on: March 28, 2010, 01:06:40 PM »

World 1 ocean encounters
http://www.aerdan.org/sites/default/files/world%201%20ocean%20encounters.PNG
Mmm, never noticed this map, but I just found where this data is stored (thanks to an explanation in Gamefaqs of a document)

This information is located at the next address:
C0/7A00 to C0/83FF ->

The data is stored as follows:
P  N/U  F  N/U  D  N/U  S  N/U

P = Plains
F = Forest
D = Desert\Swamp
S = Sea
N/U = Not used

Not sure if N/U really isn't used, but is always set to 0, so I assume so...

It stores the data as a 8x8 grid, just like is shown in this map.


I'm already working on adding it to the Editor. This should explain better how is stored...:
Code: [Select]

World = w * &H200
Zone = z * &H2
CoordX = x * &H8
CoordY = y * &H40

    ' ==================================================
    ' Load the World Map Enemy Group
    ' ==================================================
    Get #FF, &H107A00 + 1 + World + Zone + CoordX + CoordY + Header, CurVal
    cbGroup.ListIndex = CurVal


I'm planning on creating 3 maps, one for each world, this is how it currently looks like:
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Jorgur

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Re: Assorted info
« Reply #6 on: March 29, 2010, 09:26:23 AM »
That map is brand new. I made it a few weeks ago when I started modifying the World 1 ocean encounters.

Dana Crysalis

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Re: FF5 data spreadsheet (GBA)
« Reply #7 on: July 23, 2013, 01:45:51 AM »
http://entroper.no-ip.org/FF5/FF5data.xls

There are offsets for a lot of the data from the US GBA ROM in there, descriptions of each of the fields in the tables (and any flags they've used), details about enemy AI scripts, etc.

I should add, the authors of that Excel file are myself (Entroper) and a friend of mine (Miodhchion).

Is there a new location for this document?  I am in need of the locations of data for FF5GBA, especially the encounter tables and such.

Jorgur

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Re: Assorted info
« Reply #8 on: July 23, 2013, 08:41:24 AM »
http://entroper.no-ip.org/FF5/FF5data.xls

There are offsets for a lot of the data from the US GBA ROM in there, descriptions of each of the fields in the tables (and any flags they've used), details about enemy AI scripts, etc.

I should add, the authors of that Excel file are myself (Entroper) and a friend of mine (Miodhchion).

Is there a new location for this document?  I am in need of the locations of data for FF5GBA, especially the encounter tables and such.
Yes, here you go: http://uppit.com/tnjm6epcpx26/FF5data.xls

Dana Crysalis

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Re: Assorted info
« Reply #9 on: July 23, 2013, 01:45:01 PM »
Much appreciated!  That spreadsheet doesn't have the one piece of data my programmer friend was asking for, unfortunately, haha.  He wishes to know the memory location for encounter info, anyone have that lying around?  (we're basically trying to rip out any and every piece of data from the cart we can, so if someone has a table laying out how the data's organized on the GBA cart specifically, that would be amazing.)

Jorgur

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Re: Assorted info
« Reply #10 on: July 24, 2013, 08:28:33 AM »
No problem! :happy:

I do not know much about the GBA ROM, but some of the other members do. If you want to increase the chance of replies, you could create a new topic.