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Author Topic: 3 reasons why FPS (first Person Shooters) are ruining games  (Read 1832 times)

JCE3000GT

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3 reasons why FPS (first Person Shooters) are ruining games
« on: January 07, 2008, 06:39:52 AM »
1. Doing a FPS is cheap and requires no real story-telling--which translates to having the need for a smaller staff.
2. Most FPS games use an already assembled engine--thus making it lazy.
3. Companies prefer to spend less time in development and testing thus making them more money.

The results of these three short term.

1. Companies with smaller staffing will be less likely to do other genres due to lack of staff.
2. Companies who choose the lazy way out essentially cut their own hands off when they want to do other larger projects.
3. Companies who prefer to stick or a genre or two will never be a diverse company and thus appeal to a larger audience.

The results of these three long term.

1. A small company wlll be absorbed into a larger company and forgotten.
2. A small company with a light staff will be unable to grow due to its own self imposed limitations.
3. A small company--who's only known for a particular genre--releases a ground breaking or cross platform/genre game it may not be taken seriously until it is too late.

The final results of these three.

1. This result already happend in the last segment.
2. This company will be forced to close, go bankrpt, or sell out.
3. This company will not make a steady income and will be forced to go back to producing the same old rehash for minimal profit until they run out of material and will be forced to close, go bankrupt, or sell out.

==========================================

I've spent some time observing the indutry and thinking about this and has left me with these conclusions.  How many more Battlefeld's, Halo's, Call of Duty's, Unreal's, Quakes, Half-Life's/Counterstrikes do we need?  Why can't game companies do more revolutionary or at the least different genre games?  I'll give you one example of a company who did a cross-genre recently--that is successful.  Age of Empires for the DS.  It was originally an RTS (real-time strategy) game--a really good one too--and it was turned into a command menu driven strategy game. 

Thoughts?

Deathlike2

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Re: 3 reasons why FPS (first Person Shooters) are ruining games
« Reply #1 on: January 07, 2008, 02:15:32 PM »
Companies can because they know you'd buy it.

A number of companies don't quite follow that exact path.. consider Serious Sam for instance. It was based off one of the older Quake engines, but very much rewritten internally do a lot of behind the scenes stuff for awesome graphics and fun gamplay.

I think your gripe has more to do with the more rehashing and less innovation, which I certainly can agree with. However, some have argued against cross-genre's because it wasn't implemented well enough... so these ideas need to be hashed out better.
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Panzer88

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Re: 3 reasons why FPS (first Person Shooters) are ruining games
« Reply #2 on: January 07, 2008, 05:43:23 PM »
it depends on the FPS, some have good stories, but I will say I'm disappointed with how uniform they all are.

I blame the "average" FPS gamer, many of them I'd be reluctant to call gamers at all as they have no interest in anything else, and are looking for a cheaper way than airsoft or paintball to shoot people. [/end stereotypical statement]

I think they could do better things with a first person game that you shoot in though, i don't think it is the genre itself that is the problem, but the target demographic, and as you already stated the mindset of publisher and developers to some extent. (it's not like any developer sets out to make a mediocre game, at least not one that takes themself seriously)

Deathlike2

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Re: 3 reasons why FPS (first Person Shooters) are ruining games
« Reply #3 on: January 07, 2008, 05:52:31 PM »
Consider the Madden series of games. Ultimately they are the same, but are they actual improvements? It depends a lot when you think about it. In the end, the games have to be done well.
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