USE TILE LAYER! or something yeah I know, but that will only get me so far. Particularly I need to know where the palettes are for these things (and if the offsets for the graphics themselves happen to be known off hand it would also save me some work digging around with a graphic tool trying to find them myself; I'd rather spend my time programming than hunting, though I will if I have to). In addition, some things are animations as opposed to simply static sprites, so I would love to have some details on how those work. Wouldn't it be great to see in FF4kster for example a preview of the currently highlighted spell animation with the currently selected palette, instead of just a bunch of numbers?
So really I need the details for as many different things as humanly possible, but here is a list of the more high-priority things:
- Spell animations
- Summon animations
- Weapon graphics (FF4kster calls these "sprite")
- Weapon animations (FF4kster calls these "slash")
- Medicine animations (e.g. Lit-Bolt, Fire Bomb, etc)
- Character portraits
- Character battle sprites
- Character map sprites
- NPC map sprites
- Map tiles (the grass, forests, walls, etc, for both overworld and inner maps)
- Monster sprites
- Boss sprites (I understand some of these work differently from the regular monster sprites?)
- Battle backdrops
Also I know some of the things on this list are well known and easy to find but I'm going to keep them here for the sake of organization.