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I'm trying to change a few of the maps for my hack, and have realized that the battle background is determined by map number, not tileset.That seems odd, because in dungeons the background changes based on the tile you're on. (Cave to water, for example). Are you referring to strictly world maps or are you including everything?
That seems odd, because in dungeons the background changes based on the tile you're on.
00: Battle/Spell Properties
bits 0-3: Battle Background
0: Grass 8: Magnes/Sealed Cave
1: Forest 9: Desert
2: Mountain A: Beach
3: Castle B: Land of Monsters/Sylphs
4: Cave C: Tower of Zot
5: Moon D: Lunar Subterrane
6: Ship E: Crystal Room
7: Water F: Underground
bit 4: Warp can be cast
bit 5: Exit can be cast
bit 6: Use alternate palette if available (backgrounds 0, 4, 7, 8, B, C)
bit 7: Battles have magnetic effect if event flag E1 is set